linux 什么是SDL错误或如何诊断SDL错误:在libpythonXXX.soBuildozer Build之后无法在Android手机上加载任何www.example.com

wkyowqbh  于 2023-03-07  发布在  Linux
关注(0)|答案(1)|浏览(141)

我已经成功地建立了一个简单的(ish)'Hello World应用程序'使用Kivy和Buildozer.下载APK到各种Android手机(Android 5和10,三星j3和另一个较新的三星手机谁的型号目前逃脱我,但只有2岁)和成功安装后,当我打开应用程序,我得到以下错误(启动画面部署/加载后):
SDL 2错误:尝试启动应用程序时出错。请重试和/或重新安装。错误:无法加载任何libpythonXXX.so
我看过这个post but there's no answer,试过this on githubthis doesn't work eitherUnfortunately this SO post is no help。我假设this post is referring to the Kivy version which also doesn't make any difference
目前构建于64位Linux mate 19.3之上
它在Kivy身上很好。
以下是main.py的.kv文件和buildozer规范:
main.py:

import kivy
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.properties import StringProperty

import random

# I've tried with Kivy 2.0.0 too
kivy.require('1.9.1')

class MyRoot(BoxLayout):

    def __init__(self):
        super(MyRoot, self).__init__()

    def generate_num(self):
        self.ids.random_label.text = str(random.randint(0, 1000))

class TestRandom(App):

    def build(self):
       return MyRoot()


tr = TestRandom()
if __name__ == '__main__':
    tr.run()

testrandom.kv

# really need those angle brackets and in the right place
<MyRoot>:
    BoxLayout:
        orientation: 'vertical'
        # rndom_label: rndom_label

        Label:
            text: "Loz's Random Test"
            font_size: 64
            # normalised colour values
            color: (.80, .45, .20, 1)
        Label:
            id: random_label
            text: '-'
            font_size: 30
            color: (0, .5, 1, 1)
        Button:
            text: 'Generate'
            font_size: 32
            size: 100, 50
            on_press: root.generate_num()

Buildozer.spec:我已经调整了目标规范,这取决于我为android 5构建的armabi-v7 a和为更高版本构建的arm 64-v8 a. python版本是3.6.9,这和我的系统当前的版本是一样的,这使得包可以构建到avoid all those cython errors

[app]

# (str) Title of your application
title = Lozs Random Generator 2

# (str) Package name
package.name = lozRGapp2

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv

# (list) List of exclusions using pattern matching
# Do not prefix with './'
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 3

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3==3.6.9, hostpython3==3.6.9, kivy

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use, I've adjusted to reflect main.py
osx.kivy_version = 1.9.0

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
android.presplash_color = fuchsia

# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"

# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png

# (list) Permissions
#android.permissions = INTERNET

# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host

# (int) Target Android API, should be as high as possible.
android.api = 28

# (int) Minimum API your APK / AAB will support.
android.minapi = 21

# (int) Android SDK version to use
android.sdk = 24

# (str) Android NDK version to use
android.ndk =  25

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path = /home/hp-350/.buildozer/android/platform/android-ndk-r23b

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path = /home/hp-350/.buildozer/android/platform/android-sdk/

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity

# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity

# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml

# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml

# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class instead of PythonService
#android.service_class_name = org.kivy.android.PythonService

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add
#android.add_aars =

# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =

# (list) Gradle dependencies to add
#android.gradle_dependencies =

# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = False

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False

# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
android.archs = armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

# (bool) enables Android auto backup feature (Android API >=23)
#android.allow_backup = True

# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =

# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]

# (bool) disables the compilation of py to pyc/pyo files when packaging
# android.no-compile-pyo = True

# (str) The format used to package the app for release mode (aab or apk or aar).
# android.release_artifact = aab

# (str) The format used to package the app for debug mode (apk or aar).
# android.debug_artifact = apk

#
# Python for android (p4a) specific
#

# (str) python-for-android URL to use for checkout
#p4a.url =

# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
p4a.branch = develop

# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false

# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =

#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
#ios.kivy_ios_url = https://github.com/kivy/kivy-ios
#ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
#ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
#ios.ios_deploy_branch = 1.10.0

# (bool) Whether or not to sign the code
#ios.codesign.allowed = false

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>

# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =

# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =

# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =

[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#

#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

我的问题是:

1.有没有简单的解决方法,我是否遗漏了一些明显的东西?例如,我有很多构建错误,有时只是安装了一个缺失的库或者在buildozer.spec.中得到了正确的python版本。我并不是说这些可能是解决方案,只是说解决方案可能处于“相同的复杂程度”,即相对简单。
1.如果这不是一件简单的事情,那么什么是开始诊断这类问题的好方法呢?随便猜猜,安装一些android开发工具,然后从那里开始?
I am currently trying out some diagnostics based on this post

7ivaypg9

7ivaypg91#

我已经处理这个问题好几天了,我只是想把我找到的解决方案贴出来。它真的不是那么明显,所以希望它能帮助其他人。
首先,这个问题似乎不是与Buildozer有关,而是与Buildozer所依赖的python-for-android软件包有关(实际上并不是一个真正的"问题",而更多的是更新时间的问题)。
此文件中有一个java方法:pythonforandroid/ Bootstrap /公共/构建/源代码/主/java/org/kivy/android/www.example.comPythonUtil.java
此处为:https://github.com/kivy/python-for-android
它根据kivy/buildozer的目标python版本和python-for-android当前在其"main"分支上支持的python版本检查特定的python版本。
这是来自"develop"分支,但在编写这篇文章时,"main"分支仅支持python == 3.9

public static void loadLibraries(File filesDir, File libsDir) {
boolean foundPython = false;

for (String lib : getLibraries(libsDir)) {
    Log.v(TAG, "Loading library: " + lib);
    try {
        System.loadLibrary(lib);
        if (lib.startsWith("python")) {
            foundPython = true;
        }
    } catch(UnsatisfiedLinkError e) {
        // If this is the last possible libpython
        // load, and it has failed, give a more
        // general error
        Log.v(TAG, "Library loading error: " + e.getMessage());
        if (lib.startsWith("python3.10") && !foundPython) {
            throw new RuntimeException("Could not load any libpythonXXX.so");
        } else if (lib.startsWith("python")) {
            continue;
        } else {
            Log.v(TAG, "An UnsatisfiedLinkError occurred loading " + lib);
            throw e;
        }
    }
}

所以在你的buildozer. spec文件中你可以指定使用python-for-android的哪个分支(在spec文件中缩写为p4a)
就是这条线

(str)要使用的python-for-android分支,默认为master

p4a.分支=主服务器

取消p4a.branch行的注解并将其更改为'develop'.这也是为了编写本文,developer分支支持python 3.10,而' main '(或者我猜是' master ')支持python 3.9

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