flutter 未找到材质微件

h4cxqtbf  于 2023-03-19  发布在  Flutter
关注(0)|答案(9)|浏览(230)

我是Flutter的新手,我正在尝试执行here示例。我只是想使用TextField部件来获取一些用户输入。问题是我得到了一个“No Material widget found.”错误。我做错了什么?谢谢。
代码:

import 'package:flutter/material.dart';    

void main() {
  runApp(new MyApp());
}

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'Flutter Demo',
      home: new ExampleWidget(),
    );
  }
}

/// Opens an [AlertDialog] showing what the user typed.
class ExampleWidget extends StatefulWidget {
  ExampleWidget({Key key}) : super(key: key);

  @override
  _ExampleWidgetState createState() => new _ExampleWidgetState();
}

/// State for [ExampleWidget] widgets.
class _ExampleWidgetState extends State<ExampleWidget> {
  final TextEditingController _controller = new TextEditingController();

  @override
  Widget build(BuildContext context) {
    return new Column(
      mainAxisAlignment: MainAxisAlignment.center,
      children: <Widget>[
        new TextField(
          controller: _controller,
          decoration: new InputDecoration(
            hintText: 'Type something',
          ),
        ),
        new RaisedButton(
          onPressed: () {
            showDialog(
              context: context,
              child: new AlertDialog(
                title: new Text('What you typed'),
                content: new Text(_controller.text),
              ),
            );
          },
          child: new Text('DONE'),
        ),
      ],
    );
  }
}

这是错误堆栈:

Launching lib/main.dart on Android SDK built for x86 in debug mode...
Built build/app/outputs/apk/app-debug.apk (21.5MB).
I/flutter ( 5187): ══╡ EXCEPTION CAUGHT BY WIDGETS LIBRARY ╞═══════════════════════════════════════════════════════════
I/flutter ( 5187): The following assertion was thrown building InputDecorator(decoration: InputDecoration(hintText:
I/flutter ( 5187): "Type something"); baseStyle: null; isFocused: false; isEmpty: true; dirty):
I/flutter ( 5187): No Material widget found.
I/flutter ( 5187): InputDecorator widgets require a Material widget ancestor.
I/flutter ( 5187): In material design, most widgets are conceptually "printed" on a sheet of material. In Flutter's
I/flutter ( 5187): material library, that material is represented by the Material widget. It is the Material widget
I/flutter ( 5187): that renders ink splashes, for instance. Because of this, many material library widgets require that
I/flutter ( 5187): there be a Material widget in the tree above them.
I/flutter ( 5187): To introduce a Material widget, you can either directly include one, or use a widget that contains
I/flutter ( 5187): Material itself, such as a Card, Dialog, Drawer, or Scaffold.
I/flutter ( 5187): The specific widget that could not find a Material ancestor was:
I/flutter ( 5187):   InputDecorator(decoration: InputDecoration(hintText: "Type something"); baseStyle: null;
I/flutter ( 5187):   isFocused: false; isEmpty: true)
I/flutter ( 5187): The ownership chain for the affected widget is:
I/flutter ( 5187):   InputDecorator ← AnimatedBuilder ← Listener ← _GestureSemantics ← RawGestureDetector ←
I/flutter ( 5187):   GestureDetector ← TextField ← Column ← ExampleWidget ← _ModalScopeStatus ← ⋯
I/flutter ( 5187): 
I/flutter ( 5187): When the exception was thrown, this was the stack:
I/flutter ( 5187): #0      debugCheckHasMaterial.<anonymous closure> (package:flutter/src/material/debug.dart:26)
I/flutter ( 5187): #2      debugCheckHasMaterial (package:flutter/src/material/debug.dart:23)
I/flutter ( 5187): #3      InputDecorator.build (package:flutter/src/material/input_decorator.dart:334)
... <output omitted>
I/flutter ( 5187): (elided one frame from class _AssertionError)
I/flutter ( 5187): ════════════════════════════════════════════════════════════════════════════════════════════════════
I/flutter ( 5187): Another exception was thrown: No Material widget found.
biswetbf

biswetbf1#

错误消息显示:
要引入Material小部件,可以直接包含一个小部件,也可以使用包含Material本身的小部件,例如CardDialogDrawerScaffold
对于您的情况,我可能会将您的Column封装在Scaffold中,这样以后就可以轻松地将其他材质小部件添加到您的应用中,例如AppBarDrawerFloatingActionButton

@override
Widget build(BuildContext context) {
  return new Scaffold(
    body: new Column(
      mainAxisAlignment: MainAxisAlignment.center,
      children: <Widget>[
        new TextField(
            controller: _controller,
            decoration: new InputDecoration(
                hintText: 'Type something',
            ),
        ),
        new RaisedButton(
            onPressed: () {
              showDialog(
                  context: context,
                  child: new AlertDialog(
                      title: new Text('What you typed'),
                      content: new Text(_controller.text),
                  ),
              );
            },
            child: new Text('DONE'),
        ),
      ],
    ),
  );
}
hlswsv35

hlswsv352#

只要用**Material widget** Package 你的Widegt,它就解决了这个问题。

Material(
  child: InkWell(
    onTap: onPressed,));
rekjcdws

rekjcdws3#

在我的例子中,我在一个脚手架中使用了一个英雄小部件,如下所示

Scaffold(
  body:Hero(
    child:ListView(
      children:<Widget>[
        TextField(),
           ...
           ...
      ]
    )
  )
);

我只是简单地将Hero小部件移到了Scaffold之外,它就解决了这个问题

Hero(
  child:Scaffold(
    body:ListView(
      children:<Widget>[
        TextField(),
        ...
        ...
      ]
    )
  )
);
vfwfrxfs

vfwfrxfs4#

将您的小部件放入Scaffold中,如下所示:

import 'package:flutter/material.dart';

    void main() => runApp(MyApp());

    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Demo',
          //home: MyWidget(), --> do not do this !!!
          home: Home() --> this will wrap it in Scaffold
        );
      }
    }

    class Home extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return Scaffold(
            appBar: AppBar(
              title: Text('Demo'),
            ),
            body: MyWidget()); --> put your widget here
      }
    }

class MyWidget extends StatefulWidget {
...
jk9hmnmh

jk9hmnmh5#

该错误意味着您必须将列 Package 在Material小部件中,您可以将其作为主体放置到scaffold中,或将其作为Materialapp的主目录放置。例如:

return MaterialApp(
   home: Column(
     mainAxisAlignment: MainAxisAlignment.center,
     children: [
       TextField(
         controller: _controller,
         decoration: new InputDecoration(hintText: 'Type something'),
       ),
     ]
   ),
 );

return MaterialApp(
   body: Column(
     mainAxisAlignment: MainAxisAlignment.center,
     children: [
       TextField(
         controller: _controller,
         decoration: new InputDecoration(hintText: 'Type something'),
       ),
     ]
   ),
 );
kyxcudwk

kyxcudwk6#

代替InkWell使用GestureDetector小部件,对我来说修复了问题。

gwo2fgha

gwo2fgha7#

这可能是由错误的路线造成的。
逐一检查您的路线。

kzmpq1sx

kzmpq1sx8#

请尝试以下方法:只需将builder行添加到MaterialApp

builder: (context, child) => Material(child: child),

在这里你也可以提供一个典型的页面,其中包含AppBarBodyScrollConfigurationPlatform和其他你想要的元素(你甚至可以添加全局监听器)。这非常方便:)并且沿着路由的任何页面都将被 Package 。
例如,从传递给此方法的BuildContext中,Directionality、Localizations、DefaultTextStyle、MediaQuery等都是可用的。也可以通过影响Navigator或Router中所有路由的方式覆盖它们。
这很少有用,但是可以在希望覆盖那些默认值的应用中使用,例如强制应用进入从右到左模式,尽管是英语,或者覆盖MediaQuery度量(例如为来自OEM代码的插件显示的广告留下间隙)。

hlswsv35

hlswsv359#

简单的解决办法是:
不使用:

void main() {
  runApp(new MyApp());
}

您应该用途:

void main() => runApp(
  MaterialApp(
    home: MyApp()
  )
);

希望这对你有帮助!

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