javascript Phaser GameObjectFactory函数未定义

tv6aics1  于 2023-03-28  发布在  Java
关注(0)|答案(1)|浏览(102)

我正在使用GameObjectFactory注册myPlayer

import Phaser from 'phaser'
import Player from './Player'
import { Direction } from '@/types/phaser';

export default class MyPlayer extends Player {
  constructor(
    scene: Phaser.Scene,
    x: number,
    y: number,
    defaultDirection: Direction
  ) {
    super(scene, x, y, defaultDirection)
    scene.add.existing(this)
  }
}

declare global {
  namespace Phaser.GameObjects {
    interface GameObjectFactory {
      myPlayer(x: number, y: number, defaultDirection: Direction): MyPlayer
    }
  }
}

Phaser.GameObjects.GameObjectFactory.register(
  'myPlayer',
  function (
    this: Phaser.GameObjects.GameObjectFactory,
    x: number,
    y: number,
    defaultDirection: Direction
  ) {
    const sprite = new MyPlayer(this.scene, x, y, defaultDirection)

    this.displayList.add(sprite)
    this.updateList.add(sprite)

    return sprite
  }
)

我尝试在场景中使用this.add.myPlayer

import Phaser from 'phaser'
import MyPlayer from '@/players/MyPlayer'
import { CustomCursorKeys } from '@/types/phaser'
import { Direction } from '@/types/phaser'

export default class BaseScene extends Phaser.Scene {
  public cursors: CustomCursorKeys | null = null
  public myPlayer: MyPlayer | null = null

  constructor(key: string) {
    super(key)
  }

  create(param: { 
    map: Phaser.Tilemaps.Tilemap, 
    x: number, 
    y: number, 
    direction: Direction 
  }) {
    console.log('this.add.myPlayer', this.add.myPlayer)
    this.myPlayer = this.add.myPlayer(705, 500, 'up')
  }
}

但是this.add.myPlayer控制台记录为undefined。我做错了什么?

c2e8gylq

c2e8gylq1#

最好的办法是尽量让代码接近this offical example
你必须创建你自己的 * 自定义对象/精灵 *,创建一个 * 自定义插件 * 和 * 注册 * 插件在 * 游戏配置 *。

这里是一个可能的例子,它可能是这样的:
播放器文件:

  • (添加插件注册插件)*
import Phaser from 'phaser'
import Player from './Player'
import { Direction } from '@/types/phaser';

export default class MyPlayer extends Player {
    ...
}

export class MPlayerPlugin extends Phaser.Plugins.BasePlugin {
    constructor (pluginManager) {
        super(pluginManager);
        pluginManager.registerGameObject('mPlayer', this.createMPlayer);
    }

    createMPlayer ( x: number, y: number, defaultDirection: Direction) {
        return this.displayList.add(new MyPlayer(this.scene, x, y, defaultDirection));
    }

}

场景文件:

  • (使用注册的类型)*
import Phaser from 'phaser'
import { MyPlayer } from '@/players/MyPlayer'
import { CustomCursorKeys } from '@/types/phaser'
import { Direction } from '@/types/phaser'

export default class BaseScene extends Phaser.Scene {
  public cursors: CustomCursorKeys | null = null
  public myPlayer: MyPlayer | null = null

  constructor(key: string) {
    super(key)
  }

  create(param: { 
    map: Phaser.Tilemaps.Tilemap, 
    x: number, 
    y: number, 
    direction: Direction 
  }) {
    console.log('this.add.myPlayer', this.add.myPlayer)
    this.myPlayer = this.add.myPlayer(705, 500, 'up')
  }
}

游戏创建:

  • (在这里你必须注册创建的插件)*
import { MPlayerPlugin } from '@/players/MyPlayer'
...
const config = {
    type: Phaser.AUTO,
    ...
    plugins: {
        global: [
            { key: 'MPlayerPlugin', plugin: MPlayerPlugin, start: true}
        ]
    },
    ...
};

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