unity3d Unity -当物体碰撞时它们开始旋转很长一段时间,如何将其关闭或减慢?

eyh26e7m  于 2023-04-07  发布在  其他
关注(0)|答案(1)|浏览(288)

我正在做一个2D的多人游戏,我不知道如何解决物体碰撞后很长时间的旋转。
Video of problem
对象的组件:

移动和旋转对象代码:

using UnityEngine;
using Photon.Pun;

[RequireComponent(typeof(Rigidbody2D), typeof(CapsuleCollider2D))]
public class PlayerMover : MonoBehaviour
{
[SerializeField] private float _speepMoving, _speedRotation;

private Rigidbody2D _rigidbody;
private Vector2 _direction;
private PhotonView _view;

[HideInInspector] public FixedJoystick joystick;

private void Start()
{
    _view = GetComponent<PhotonView>();
    _rigidbody = GetComponent<Rigidbody2D>();
}

private void FixedUpdate()
{
    if (_view.IsMine)
    {
        _rigidbody.velocity = new Vector2(joystick.Horizontal * _speepMoving, joystick.Vertical * _speepMoving);

        RotatePlayer();
    }
}

private void RotatePlayer()
{
    _direction = new Vector2(joystick.Horizontal, joystick.Vertical);

    if (_direction != Vector2.zero)
    {
        Quaternion toRotation = Quaternion.LookRotation(Vector3.forward, _direction);
        _rigidbody.MoveRotation(Quaternion.Lerp(transform.rotation, toRotation, _speedRotation * Time.deltaTime));
    }
}
}
5cg8jx4n

5cg8jx4n1#

如果你不想让你的物体旋转,你必须在你的刚体中使用冻结旋转属性。现在,刚体撞到自己,他们开始旋转,没有任何东西阻止他们的旋转。你冻结旋转z,它应该停止旋转。

相关问题