javascript Fabric js使用活动形状绘制多边形

ttcibm8c  于 2023-04-28  发布在  Java
关注(0)|答案(2)|浏览(95)

我需要在我的项目中使用Fabric JS创建用于绘制多边形的工具。我找到了一个脚本https://github.com/taqimustafa/fabricjs-polygon它是完美的我。但此脚本与织物1一起工作。6.3而我使用1.7.11.
而且我对织物1有一个小问题。7.11和activeShape。ActiveShape仅在第一个点和最后一个点之间的90度区域中绘制。
以下是示例:https://codepen.io/daer_ru/pen/pdOMyX

var min = 99;
var max = 999999;
var polygonMode = true;
var pointArray = new Array();
var lineArray = new Array();
var activeLine;
var activeShape = false;
var canvas
$(window).load(function(){
    prototypefabric.initCanvas();
    $('#create-polygon').click(function() {
        prototypefabric.polygon.drawPolygon(); 
    });
});
var prototypefabric = new function () {
    this.initCanvas = function () {
        canvas = window._canvas = new fabric.Canvas('c');
        canvas.setWidth($(window).width());
        canvas.setHeight($(window).height()-$('#nav-bar').height());
        //canvas.selection = false;

        canvas.on('mouse:down', function (options) {
            if(options.target && options.target.id == pointArray[0].id){
                prototypefabric.polygon.generatePolygon(pointArray);
            }
            if(polygonMode){
                prototypefabric.polygon.addPoint(options);
            }
        });
        canvas.on('mouse:up', function (options) {

        });
        canvas.on('mouse:move', function (options) {
            if(activeLine && activeLine.class == "line"){
                var pointer = canvas.getPointer(options.e);
                activeLine.set({ x2: pointer.x, y2: pointer.y });

                var points = activeShape.get("points");
                points[pointArray.length] = {
                    x:pointer.x,
                    y:pointer.y
                }
                activeShape.set({
                    points: points
                });
                canvas.renderAll();
            }
            canvas.renderAll();
        });
    };
};


prototypefabric.polygon = {
    drawPolygon : function() {
        polygonMode = true;
        pointArray = new Array();
        lineArray = new Array();
        activeLine;
    },
    addPoint : function(options) {
        var random = Math.floor(Math.random() * (max - min + 1)) + min;
        var id = new Date().getTime() + random;
        var circle = new fabric.Circle({
            radius: 5,
            fill: '#ffffff',
            stroke: '#333333',
            strokeWidth: 0.5,
            left: (options.e.layerX/canvas.getZoom()),
            top: (options.e.layerY/canvas.getZoom()),
            selectable: false,
            hasBorders: false,
            hasControls: false,
            originX:'center',
            originY:'center',
            id:id
        });
        if(pointArray.length == 0){
            circle.set({
                fill:'red'
            })
        }
        var points = [(options.e.layerX/canvas.getZoom()),(options.e.layerY/canvas.getZoom()),(options.e.layerX/canvas.getZoom()),(options.e.layerY/canvas.getZoom())];
        line = new fabric.Line(points, {
            strokeWidth: 2,
            fill: '#999999',
            stroke: '#999999',
            class:'line',
            originX:'center',
            originY:'center',
            selectable: false,
            hasBorders: false,
            hasControls: false,
            evented: false
        });
        if(activeShape){
            var pos = canvas.getPointer(options.e);
            var points = activeShape.get("points");
            points.push({
                x: pos.x,
                y: pos.y
            });
            var polygon = new fabric.Polygon(points,{
                stroke:'#333333',
                strokeWidth:1,
                fill: '#cccccc',
                opacity: 0.3,
                selectable: false,
                hasBorders: false,
                hasControls: false,
                evented: false
            });
            canvas.remove(activeShape);
            canvas.add(polygon);
            activeShape = polygon;
            canvas.renderAll();
        }
        else{
            var polyPoint = [{x:(options.e.layerX/canvas.getZoom()),y:(options.e.layerY/canvas.getZoom())}];
            var polygon = new fabric.Polygon(polyPoint,{
                stroke:'#333333',
                strokeWidth:1,
                fill: '#cccccc',
                opacity: 0.3,
                selectable: false,
                hasBorders: false,
                hasControls: false,
                evented: false
            });
            activeShape = polygon;
            canvas.add(polygon);
        }
        activeLine = line;

        pointArray.push(circle);
        lineArray.push(line);

        canvas.add(line);
        canvas.add(circle);
        canvas.selection = false;
    },
    generatePolygon : function(pointArray){
        var points = new Array();
        $.each(pointArray,function(index,point){
            points.push({
                x:point.left,
                y:point.top
            });
            canvas.remove(point);
        });
        $.each(lineArray,function(index,line){
            canvas.remove(line);
        });
        canvas.remove(activeShape).remove(activeLine);
        var polygon = new fabric.Polygon(points,{
            stroke:'#333333',
            strokeWidth:0.5,
            fill: 'red',
            opacity: 1,
            hasBorders: false,
            hasControls: false
        });
        canvas.add(polygon);

        activeLine = null;
        activeShape = null;
        polygonMode = false;
        canvas.selection = true;
    }
};
qc6wkl3g

qc6wkl3g1#

创建多边形时需要使用objectCaching:false。在制作完完整的多边形后,不要使用它,所以它会创建自己的对象缓存,这样如果没有修改,它就不会在下一次渲染调用时渲染。
这里更新了codepen

imzjd6km

imzjd6km2#

作为提问者,我有确切的需要。补充一些信息:
如果您也在这样做,您可能想知道多边形被移动、调整大小、旋转等时多边形点的坐标。
但一旦多边形被创建,points将不会再次更改,因此您无法直接获得正确的坐标。
在织物2之前。0,多边形点相对于其中心,您希望通过以下操作计算坐标:How to get polygon points in Fabric.js
在2.0之后,多边形点对于画布是绝对的,您可以:如何在fabricJS中使用transformMatrix转换点?

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