我正在使用node-addon-API和node-gyp 9开发一个nodejs插件。3.1.然而,当我尝试使用require导入时,它会给我以下错误:
Uncaught Error: The specified module could not be found.
\\?\C:\Users\simon\Documents\draw2d\build\Release\canvas_sdl2.node
at Module._extensions..node (node:internal/modules/cjs/loader:1353:18)
at Module.load (node:internal/modules/cjs/loader:1125:32)
at Module._load (node:internal/modules/cjs/loader:965:12)
at Module.require (node:internal/modules/cjs/loader:1149:19)
at require (node:internal/modules/helpers:121:18) {
code: 'ERR_DLOPEN_FAILED'
使用NodeJS v200.0,但我也尝试过旧版本,如v18。16.0。插件如下:
#include <napi.h>
#include <SDL.h>
#include <string>
Napi::Value sdl_init_n(const Napi::CallbackInfo& info)
{
Napi::Env env = info.Env();
Uint32 flags = info[0].As<Napi::Number>().Uint32Value();
return Napi::Number::New(env, SDL_Init(flags));
}
Napi::Object Init(Napi::Env env, Napi::Object exports)
{
exports.Set(Napi::String::New(env, "init"), Napi::Function::New<sdl_init_n>(env));
//exports.Set(Napi::String::New(env, "createWindow"), Napi::Function::New<sdl_create_window>(env));
return exports;
}
NODE_API_MODULE(addon, Init);
我尝试在cpp文件中的NODE_API_MODULE(NODE_GYP_MODULE_NAME, Init)
中更改NODE_API_MODULE(addon, Init)
。我还尝试更改要求删除。节点扩展
编辑:这是绑定。GYP文件
{
'targets': [
{
'target_name': 'canvas_sdl2',
'sources': ['src\\sdl2node.cpp'],
'include_dirs': [
"C:\\SDL\\SDL2-2.26.5\\include",
"C:\\SDL_Image\\SDL2_image-2.6.3\\include",
"<!@(node -p \"require('node-addon-api').include\")"
],
'dependencies': [
"<!(node -p \"require('node-addon-api').gyp\")"
],
'libraries': [
"C:\\SDL\\SDL2-2.26.5\\lib\\x64\\SDL2.lib",
"C:\\SDL_Image\\SDL2_image-2.6.3\\lib\\x64\\SDL2_image.lib"
],
'cflags!': ['-fno-exceptions'],
'cflags_cc!': ['-fno-exceptions'],
'xcode_settings': {
'GCC_ENABLE_CPP_EXCEPTIONS': 'YES',
'CLANG_CXX_LIBRARY': 'libc++',
'MACOSX_DEPLOYMENT_TARGET': '10.7'
},
'msvs_settings': {
'VCCLCompilerTool': {'ExceptionHandling': 1},
}
}
]
}
1条答案
按热度按时间1sbrub3j1#
我已经修复了复制SDl2的问题。dll文件到build\Release\文件夹中。gyp: