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我目前正在学习C++,我在尝试构建的RPG游戏中不断遇到问题。我收到一条错误消息
no instance of constructor
"gladiator:gladiator" matches the argument list
argument types are: (char, int, std::string, int)
退一步说我很困惑
main.cpp
#include <iostream>
#include <Windows.h>
#include <string>
#include <cmath>
#include <ctime>
#include <conio.h>
#include <iomanip>
#include "player.h"
#include "gladiator.h"
#include "weapons.h"
using namespace std;
player battle(player account);
player calcEXP(player account, gladiator glad1);
player levelUp(player account);
void death();
int main()
{;
string name;
int option1;
cout << "Welcome, please enter your name\n";
cin >> name;
string weapons[4] = { "Sword", "Hammer", "Spear", "Daggers" };
player account(name, weapons[0], 1, 0);
cout << "\nWelcome " << account.getName() << " you find your self " << account.getWeapon() << "\nand you are not sure how you ended up here\n";
while (1)
{
Sleep(500);
cout << "write 1 to walk forward or 2 to walk left or 3 to walk right\n";
cin >> option1;
if (option1 >= 1 && option1 <= 3)
{
Sleep(50 * (option1));
srand(time(NULL));
if (rand() % 3 == option1 - 1) {
account = battle(account);
}
}
else {
cout << "\n#@#Error#@# Please enter a number between 1 and 3\n\n";
cin.clear();
cin.ignore();
}
}
return 0;
}
void death()
{
cout << "Well at least you tried, good luck next time (HA!HA!HA!)";
}
player battle(player account)
{
string option;
string weapons[4] = { "Sword","Hammer","Spear","Daggers" };
string gladiators[3] = { "Commodus", "Spartacus", "Augustus" };
Sleep(20);
srand(time(NULL));
int ranG = (rand() % 3); //random gladiator
int ranD = (rand() % 5) + 1; //random diff
gladiator glad1(gladiators[account.getLevel() - 1][ranG], account.getLevel(), account.getWeapon(), ranD);
cout << "Suddently you meet a " << glad1.getName() << ", be ready for battle" << "\n";
Sleep(2000);
do
{
cout << "\n\n\n ######################################\nHP:" << account.getHealth() << " " << glad1.getName() << "HP:" << glad1.getHealth() << " difficulty:" << glad1.getDifficulty() << "\n";
cout << "Write A for attack or R for retreat" << "\n";
cin >> option;
srand(time(NULL));
if (option == "R" || option == "r")
{
if ((rand() % 2) == 1) {
cout << "dogde sucessfull, you take 0 damage" << "\n";
account.setHealth(account.getHealth() - 0);
}
else {
cout << "dogde failed, the gladiator get a free attack and you lose 5 health\n";
account.setHealth(account.getHealth() - 5);
option = "A";
}
}
if (option == "A" || option == "a")
{
int attack = rand() % (account.getDamage());
srand(time(NULL));
int gladattack = rand() % (glad1.getDamage());
glad1.setHealth(glad1.getHealth() - attack);
account.setHealth(account.getHealth() - gladattack);
cout << "you attack the monster for " << attack << " damage\n";
Sleep(500);
cout << "the monster counter attacks for " << gladattack << " damage\n";
Sleep(500);
}
} while (glad1.getHealth() > 0 && account.getHealth() > 0);
cout << "\n\n\n ######################################\nHP:" << account.getHealth() << " " << glad1.getName() << "HP:" << glad1.getHealth() << " difficulty:" << glad1.getDifficulty() << "\n";
if (account.getHealth() <= 0)
{
death();
exit(0);
}
account = calcEXP(account, glad1);
return account;
}
// XP and level up functions //Fixt this section, include all fights
player calcEXP(player account, gladiator glad1)
{
cout << "#########\ncalculating EXP\n#########\n";
Sleep(500);
account.setEXP(account.getEXP() + glad1.getEXP());
cout << "EXP: " << account.getEXP() << "/" << account.getEXPReq() << "\n";
if (account.getEXP() >= account.getEXPReq())
{
levelUp(account);
}
return account;
}
player levelUp(player account)
{
account.setLevel(account.getLevel() + 1);
account.setEXPReq();
account.setMaxHealth();
account.setHealth(account.getMaxHealth());
cout << "Level up! you are now level: " << account.getLevel() << "!\n";
return account;
}
player.h
#pragma once
#include <string>
class player
{
public:
player(std::string, std::string, int, int); //name, level, exp.
void setName(std::string);
void setWeapon(std::string);
void setLevel(int);
// void setEXP(double); //fishy, no definition might delete
void setHealth(double);
void setMaxHealth();
void setDamage();
std::string getName();
std::string getWeapon();
int getLevel();
double getHealth();
double getMaxHealth();
int getDamage();
int getEXP();
void setEXP(int);
int getEXPReq();
void setEXPReq();
private:
std::string playerName;
std::string playerWeapon;
int playerLevel;
double playerHealth;
double playerMaxHealth;
int playerDamage;
int EXP;
int EXPReq;
};
player.cpp
#include <string>
#include "player.h"
player::player(std::string name, std::string weapon, int level = 1, int EXP = 0)
{
setName(name);
setLevel(level);
setEXP(EXP);
setMaxHealth();
setHealth(playerMaxHealth);
setDamage();
setEXPReq();
}
void player::setName(std::string name)
{
playerName = name;
}
void player::setWeapon(std::string weapon)
{
playerWeapon = weapon;
}
void player::setLevel(int level)
{
playerLevel = 1;
}
void player::setHealth(double health)
{
playerHealth = health;
}
void player::setMaxHealth()
{
playerMaxHealth = (100 * getLevel());
}
void player::setDamage()
{
playerDamage = (30 * getLevel());
}
void player::setEXP(int _EXP)
{
EXP = _EXP;
}
void player::setEXPReq()
{
EXPReq = 70 + ((getLevel() * getLevel()) * 35);
}
std::string player::getName()
{
return playerName;
}
std::string player::getWeapon()
{
return playerWeapon;
}
int player::getLevel()
{
return playerLevel;
}
double player::getHealth()
{
return playerHealth;
}
double player::getMaxHealth()
{
return playerMaxHealth;
}
int player::getDamage()
{
return playerDamage;
}
int player::getEXP()
{
return EXP;
}
int player::getEXPReq()
{
return EXPReq;
}
gladiator.h
#pragma once
#include <string> //get the fights in different tabs
//First fight
class gladiator
{
public:
gladiator(std::string, std::string, int, int); // name,lvl,difficulty
void setName(std::string);
void setWeapon(std::string);
void setLevel(int);
void setDamage();
void setHealth(double);
void setMaxHealth();
void setDifficulty(int);
std::string getName();
std::string getWeapon();
int getLevel();
int getDamage();
double getHealth();
double getMaxHealth();
int getDifficulty();
int getEXP();
void setEXP();
private:
std::string gladName;
std::string gladWeapon;
int gladLevel;
int gladDamage;
double gladHealth;
double gladMaxHealth;
int gladDifficulty;
int EXP;
};
gladiator.cpp
#include <string>
#include "gladiator.h"
gladiator::gladiator(std::string name, std::string wepaon, int level, int difficulty)
{
setName(name);
setLevel(level);
setDifficulty(difficulty);
setDamage();
setMaxHealth();
setHealth(gladMaxHealth);
setEXP();
}
void gladiator::setName(std::string name)
{
gladName = name;
}
void gladiator::setWeapon(std::string weapon)
{
gladWeapon = weapon;
}
void gladiator::setLevel(int level)
{
gladLevel = level;
}
void gladiator::setDifficulty(int difficulty)
{
gladDifficulty = difficulty;
}
void gladiator::setDamage()
{
gladDamage = (3 * (getLevel()) + ((getDifficulty() * getLevel()) / 2));
}
void gladiator::setHealth(double health)
{
gladHealth = health;
}
void gladiator::setMaxHealth()
{
gladMaxHealth = (15 * (getDifficulty() + getLevel()));
}
void gladiator::setEXP()
{
EXP = (getLevel() * 35);
}
std::string gladiator::getName()
{
return gladName;
}
std::string gladiator::getWeapon()
{
return gladWeapon;
}
int gladiator::getLevel()
{
return gladLevel;
}
int gladiator::getDifficulty()
{
return gladDifficulty;
}
int gladiator::getDamage()
{
return gladDamage;
}
double gladiator::getHealth()
{
return gladHealth;
}
double gladiator::getMaxHealth()
{
return gladMaxHealth;
}
int gladiator::getEXP()
{
return EXP;
}
我得到的错误代码是在玩家战斗(玩家帐户)功能和行是在那里它说
gladiator glad1(gladiators[account.getLevel() - 1][ranG], account.getLevel()
我一直在努力让这个工作了一段时间,我甚至使用了一些代码从网络上,仍然什么也没有。
1条答案
按热度按时间8cdiaqws1#
你的“角斗士”需要4个变量:2个字符串和2个整数。但是,您正在将“角斗士武器”字符串传递给“帐户级别”整数,反之亦然。
更新后的代码将像这样工作:
gladiator glad1(gladiators[account.getLevel()][ranG], account.getWeapon(), account.getLevel(), ranD);