到目前为止,我发现的所有例子要么只能读或写,要么是10000行的野兽,我甚至不知道从哪里开始理解它们是如何工作的。
为了测试我的代码,我将浏览器指向我的服务器,并发送了一个简单的http请求。结果令人困惑。
例如,在某个时刻,GetQueuedCompletionStatus返回,WSARecv说它读取了我发送的http响应的字节数,尽管这个响应应该(并且确实)在客户端结束,而recvbuffer甚至没有填充这些字节。
另外,我不明白当其他浏览器关闭连接时,什么时候释放缓冲区,因为GetQueuedCompletionStatus在我调用closesocket后会返回几次。
此外,一旦GetQueuedCompletionStatus返回,我就不知道什么时候有数据要读或什么时候有数据要写。我可以两个都试一下,看看哪个失败了,但这似乎很粗鲁。
为了揭示我可能对IOCP的任何误解,我写了一些伪代码来表达我认为我的代码所做的事情:
main {
create server socket
create io completion port
while true {
accept client socket
create completion port for client socket
create recv buffer and send buffer for client
call WSARecv once with 0 bytes for whatever reason
}
}
worker thread {
while true {
wait until GetQueuedCompletionStatus returns
do something if that failed, not quite sure what (free buffers?)
if no bytes were transferred, close socket
try to recv data
try to send data
}
}
实际代码:
#include <stdio.h>
#include <stdlib.h>
#include <winsock2.h>
#define BUFFER_SIZE 1024
typedef struct {
WSAOVERLAPPED overlapped;
SOCKET socket;
WSABUF sendbuf;
WSABUF recvbuf;
char sendbuffer[BUFFER_SIZE];
char recvbuffer[BUFFER_SIZE];
} client;
DWORD WINAPI worker_thread(HANDLE iocp){
DWORD flags = 0, n = 0;
ULONG unused;
client *c;
while (1){
int ret = GetQueuedCompletionStatus(iocp, &n, &unused, (LPOVERLAPPED*)&c, INFINITE);
printf("%3d triggered\n", c->socket);
if (ret == FALSE){
printf("%3d GetQueuedCompletionStatus error %i\n", c->socket, WSAGetLastError());
continue;
}
if (c->socket == INVALID_SOCKET){
printf("error: socket already closed\n");
continue;
}
if (n == 0) {
printf("%3d disconnected\n", c->socket);
closesocket(c->socket);
c->socket = INVALID_SOCKET;
continue;
}
/* how do I know if there is data to read or data to write? */
WSARecv(c->socket, &(c->recvbuf), 1, &n, &flags, &(c->overlapped), NULL);
printf("%3d WSARecv %ld bytes\n", c->socket, n);
WSASend(c->socket, &(c->sendbuf), 1, &n, flags, &(c->overlapped), NULL);
printf("%3d WSASend %ld bytes\n", c->socket, n);
/* TODO handle partial sends */
c->sendbuf.len = 0;
}
return 0;
}
SOCKET make_server(int port){
int yes = 1;
struct sockaddr_in addr;
SOCKET sock;
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons(port);
sock = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED);
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)yes, sizeof(yes));
bind(sock, (struct sockaddr*)&addr, sizeof(addr));
listen(sock, SOMAXCONN);
return sock;
}
int main(){
const char *text =
"HTTP/1.0 200 OK\r\n"
"Content-Length: 13\r\n"
"Content-Type: text/html\r\n"
"Connection: Close\r\n"
"\r\n"
"Hello, World!";
SOCKET server_socket = make_server(8080);
HANDLE iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);
CreateThread(NULL, 0, worker_thread, iocp, 0, NULL);
while (1){
DWORD flags = 0, n = 0;
client *c;
struct sockaddr_in addr;
int addrlen = sizeof(addr);
SOCKET client_socket = WSAAccept(server_socket, (struct sockaddr*)&addr, &addrlen, NULL, 0);
printf("%3d connected\n", client_socket);
CreateIoCompletionPort((HANDLE)client_socket, iocp, 0, 0);
c = (client*)calloc(1, sizeof(*c));
c->socket = client_socket;
c->sendbuf.len = strlen(text);
c->recvbuf.len = BUFFER_SIZE;
c->sendbuf.buf = c->sendbuffer;
c->recvbuf.buf = c->recvbuffer;
strcpy(c->sendbuf.buf, text);
/* for some reason I have to receive 0 bytes once */
WSARecv(c->socket, &(c->recvbuf), 1, &n, &flags, &(c->overlapped), NULL);
}
}
示例输出:
/* Browser makes two tcp connections on socket 124 and 128. */
124 connected
128 connected
/* GetQueuedCompletionStatus returned for socket 124. */
124 triggered
/* We received the browser's http request. */
124 WSARecv 375 bytes
/* Send http response to browser. */
124 WSASend 96 bytes
/* GetQueuedCompletionStatus returned again. */
124 triggered
/* This is wrong, we should not receive our response to the browser. */
/* Also we didn't even receive data here. */
/* recvbuffer still contains the http request. */
124 WSARecv 96 bytes
/* this is ok */
124 WSASend 0 bytes
124 triggered
124 disconnected
/* Why does GetQueuedCompletionStatus still return? the socket is closed! */
/* Also how can I tell when I can safely free the buffers */
/* if GetQueuedCompletionStatus keeps returning? */
-1 triggered
-1 GetQueuedCompletionStatus error 1236
-1 triggered
-1 GetQueuedCompletionStatus error 1236
/* same again for second http request */
128 triggered
128 WSARecv 375 bytes
128 WSASend 96 bytes
128 triggered
128 WSARecv 96 bytes
128 WSASend 0 bytes
128 triggered
128 disconnected
-1 triggered
-1 GetQueuedCompletionStatus error 1236
-1 triggered
-1 GetQueuedCompletionStatus error 1236
128 connected
128 triggered
128 WSARecv 375 bytes
128 WSASend 96 bytes
128 triggered
128 WSARecv 96 bytes
128 WSASend 0 bytes
128 triggered
128 disconnected
-1 triggered
-1 GetQueuedCompletionStatus error 1236
-1 triggered
-1 GetQueuedCompletionStatus error 1236
128 connected
128 triggered
128 WSARecv 289 bytes
128 WSASend 96 bytes
128 triggered
128 WSARecv 96 bytes
128 WSASend 0 bytes
128 triggered
128 disconnected
-1 triggered
-1 GetQueuedCompletionStatus error 1236
-1 triggered
-1 GetQueuedCompletionStatus error 1236
4条答案
按热度按时间oug3syen1#
您的伪代码工作流应该看起来更像这样:
我将把它作为一个练习,让您将其转换为代码。
q8l4jmvw2#
我从逆向工程this code中获得了大部分信息。
我必须警告你不要使用这个代码,虽然它充满了错误和不良行为,它是为一个更早的版本的windows。
但一般的原则是相似的,所以这是一个很好的练习,看看你能从中学到多少(但无论你做什么,不要使用它没有沉重的修改)。
最好的代码段在
IOCPDlg.cpp
和IOCPDlg.h
中。IOCP和读取的一般原则是每个端口都应该有1个读取请求排队。当然,除非你不想读它。
对于辅助线程中的已完成状态,您应该执行以下操作:
GetQueuedCompletionStatus
和GetLastError()
的返回码检查是否有错误:if (!ReturnValue && GetErrorValue != ERROR_SEM_TIMEOUT ) { /*-- i free up the socket and associated buffers here --*/ continue; }
/*-- get the base address of the struct holding lpOverlapped --*/ pOverlapPlus = CONTAINING_RECORD(lpOverlapped, OVERLAPPEDPLUS, ol);
IORead
,则将另一个读取排入队列。OVERLAPPEDPLUS的代码,可以在CodeProject Article中找到。
92dk7w1h3#
你应该有一个状态变量,让你知道你是在阅读还是在写(或者其他的io操作状态......你初始化那个状态变量,让它在你的主例程中读(在你发出一个wsarecv之前),并设置那个状态变量,让它在你发送的时候写,这样在工作线程中你就可以查询那个状态变量,知道你是在读还是在发送。
在worker线程中:
vohkndzv4#
我也有同样的疑问,但它被清除了。
首先,完成队列是空的,线程无法将任何套接字的任何已完成进程出列,因为我们必须对套接字进行一些操作才能将其入队到完成队列中。
然后只有线程能够将其从
GETQUEUEDCOMPLETIONSTATUS()
函数的完成队列中出列。因此,我们必须执行一些操作,如
WSArecv()
。