javascript Fabric.JS与Node.JS -导出为PNG/JPEG

zengzsys  于 2023-06-20  发布在  Java
关注(0)|答案(3)|浏览(257)

所以我只是在Node.JS上摆弄Fabric.JS**,而不是web**,我已经成功地制作了一个静态画布,并在上面放了一个矩形。是时候出口了。下面是创建画布和添加矩形的代码:

var canvas = new fabric.StaticCanvas(null, {width: 200, height: 200})
var rect = new fabric.Rect({
  left: 100,
  top: 100,
  width: 100,
  height: 50,
  fill: "red"
})
canvas.add(rect)

以下是我为导出图像所尝试的所有操作:

//Creates a PNG file that isn't generated correctly. It's as if it's corrupt. No program can open it
canvas.createPNGStream().on("data", function (chunk) {
  fs.createWriteStream(__dirname + "/output.png").write(chunk)
})
//Causes a crash
canvas.createJPEGStream().on("data", function (chunk) {
  fs.createWriteStream(__dirname + "/output.jpeg").write(chunk)
})

Error:
C:\Users\me\Documents\my project\node_modules\canvas\lib\jpegstream.js:44
    canvas[method](options.bufsize, options.quality, options.progressive, function(err, chunk){
                  ^

TypeError: canvas[method] is not a function
    at C:\Users\me\Documents\my project\node_modules\canvas\lib\jpegstream.js:44:19
    at _combinedTickCallback (internal/process/next_tick.js:131:7)
    at process._tickCallback (internal/process/next_tick.js:180:9)
//Same thing as first try^^, except it's a JPEG
canvas.createJPEGStream({quality: 100}).pipe(fs.createWriteStream(__dirname + "/output.jpeg"))
//This one makes the PNG file, but when it's opened, its 100% transparent. That's it. The rectangle I added isn't there. Canvas size is correct, however
canvas.createPNGStream().pipe(fs.createWriteStream(__dirname + "/output.png"))

注意:在本例中,fabric.Canvas(null, {width: 200, height: 200})的工作方式似乎与StaticCanvas完全相同
注2:此代码:

var canvas = new fabric.createCanvasForNode(200, 200)

导致此错误:

var canvas = new fabric.createCanvasForNode(200, 200)
             ^

TypeError: fabric.createCanvasForNode is not a constructor
    at Client.client.on.message (C:\Users\me\Documents\my project\index.js:31:14)
    at emitOne (events.js:115:13)
    at Client.emit (events.js:210:7)
    at MessageCreateHandler.handle (C:\Users\me\Documents\my project\node_modules\discord.js\src\client\websocket\packets\handlers\MessageCreate.js:9:34)
    at WebSocketPacketManager.handle (C:\Users\me\Documents\my project\node_modules\discord.js\src\client\websocket\packets\WebSocketPacketManager.js:103:65)
    at WebSocketConnection.onPacket (C:\Users\me\Documents\my project\node_modules\discord.js\src\client\websocket\WebSocketConnection.js:330:35)
    at WebSocketConnection.onMessage (C:\Users\me\Documents\my project\node_modules\discord.js\src\client\websocket\WebSocketConnection.js:293:17)
    at WebSocketClient.internalOnMessage (C:\Users\me\Documents\my project\node_modules\uws\uws.js:103:17)
    at native.client.group.onMessage (C:\Users\me\Documents\my project\node_modules\uws\uws.js:57:15)

我是不是漏掉了什么?这些方法似乎都不起作用,这是我在谷歌上能找到的所有方法。导出图像的正确方法是什么?它可以是PNG或JPEG/JPG,最好是PNG,但JPEG/JPG也可以。任何一种常见的格式。

ddrv8njm

ddrv8njm1#

找到答案了。canvas.createPNGStream().pipe(fs.createWriteStream(__dirname + "/output.png"))确实有效。它完全为空的原因是因为它看起来像canvas.add()不是一个即时操作。我所做的就是在输出文件之前使用setTimeout()。希望这对某人有帮助!

33qvvth1

33qvvth12#

我使用了来自node-canvas的示例代码,它可以正常工作

const fs = require('fs')
const out = fs.createWriteStream(__dirname + '/test.png')
const stream = canvas.createPNGStream()
stream.pipe(out)
out.on('finish', () =>  console.log('The PNG file was created.'))
vhmi4jdf

vhmi4jdf3#

正如在这个tutorial,由Durga共享,你忘了使用,canvas.renderAll();
添加这个解决了我的问题。
完整代码:

var canvas = new fabric.StaticCanvas(null, {width: 200, height: 200})
var rect = new fabric.Rect({
  left: 100,
  top: 100,
  width: 100,
  height: 50,
  fill: "red"
})
canvas.add(rect);
canvas.renderAll();
canvas.createPNGStream().pipe(fs.createWriteStream("./output.png"))

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