对于Java新手来说,如何使用一个方法的返回值作为另一个方法的输入?[副本]

wnavrhmk  于 2023-06-28  发布在  Java
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所以我正在为《黑暗之魂》创作一款类似《Zork》的游戏我想接受玩家输入的职业类型,然后显示他们选择的属性(例如:他们选择战士,所以他们有10维生素,12强度等)
我为fighterAttributes创建了一个类,然后在一个名为classBuilder的方法中创建了对象。
任何帮助将不胜感激!
这是我的代码:

import java.util.Scanner;
public class Intro {

    public static void intro() {
        
        System.out.println("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
        System.out.println("~~ Welcome to Dark Souls Zork! ~~");
        System.out.println("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
        
    }
    
    public static int input() {
        System.out.println("What is your name, undead?");
        Scanner scan = new Scanner(System.in);
        String playerName = scan.nextLine();
        System.out.println("Welcome " + playerName);
        
        System.out.println("What class are you? (Please enter a number)");
        System.out.println("1: Warrior");
        System.out.println("2: Knight");
        System.out.println("3: Wanderer");
        System.out.println("4: Thief");
        System.out.println("5: Bandit");
        System.out.println("6: Hunter");
        System.out.println("7: Sorcerer");
        System.out.println("8: Pyromancer");
        System.out.println("9: Cleric");
        System.out.println("10: Deprived");
        
        int playerClassNum = scan.nextInt();
        
        String[] classes = {"Warrior", "Knight", "Wanderer", "Thief", "Bandit", "Hunter", "Sorcerer", "Pyromancer", "Cleric", "Deprived"}; 
        System.out.println("You have chosen: " + classes[playerClassNum-1]);
        return playerClassNum;
    }
    
    
    public static class fighterAttributes {

        String playerClass;
        int Level;
        int Vitality;
        int Attunement;
        int Endurance;
        int Strength;
        int Dexterity;
        int Resistance;
        int Intelligence;
        int Faith;
        
        
        
        
    }
        
        public static void classBuilder() {
            
            fighterAttributes Warrior = new fighterAttributes();
            Warrior.Level= 4;
            Warrior.Vitality= 11;
            Warrior.Attunement= 8;
            Warrior.Endurance= 12;
            Warrior.Strength= 13;
            Warrior.Dexterity= 13;
            Warrior.Resistance= 11;
            Warrior.Intelligence= 9;
            Warrior.Faith= 9;
            
            fighterAttributes Knight = new fighterAttributes();
            Knight.Level= 5;
            Knight.Vitality= 14;
            Knight.Attunement= 10;
            Knight.Endurance= 10;
            Knight.Strength= 11;
            Knight.Dexterity= 11;
            Knight.Resistance= 10;
            Knight.Intelligence= 9;
            Knight.Faith= 11;
            
            fighterAttributes Wanderer = new fighterAttributes();
            Wanderer.Level= 3;
            Wanderer.Vitality= 10;
            Wanderer.Attunement= 11;
            Wanderer.Endurance= 10;
            Wanderer.Strength= 10;
            Wanderer.Dexterity= 14;
            Wanderer.Resistance= 12;
            Wanderer.Intelligence= 11;
            Wanderer.Faith= 8;
            
            fighterAttributes Thief = new fighterAttributes();
            Thief.Level= 5;
            Thief.Vitality= 9;
            Thief.Attunement= 11;
            Thief.Endurance= 9;
            Thief.Strength= 9;
            Thief.Dexterity= 15;
            Thief.Resistance= 10;
            Thief.Intelligence= 12;
            Thief.Faith= 11;
            
            fighterAttributes Bandit = new fighterAttributes();
            Bandit.Level= 4;
            Bandit.Vitality= 12;
            Bandit.Attunement= 8;
            Bandit.Endurance= 14;
            Bandit.Strength= 14;
            Bandit.Dexterity= 9;
            Bandit.Resistance= 11;
            Bandit.Intelligence= 8;
            Bandit.Faith= 10;
            
            fighterAttributes Hunter = new fighterAttributes();
            Hunter.Level= 4;
            Hunter.Vitality= 11;
            Hunter.Attunement= 9;
            Hunter.Endurance= 11;
            Hunter.Strength= 12;
            Hunter.Dexterity= 14;
            Hunter.Resistance= 11;
            Hunter.Intelligence= 9;
            Hunter.Faith= 9;
            
            fighterAttributes Sorcerer = new fighterAttributes();
            Sorcerer.Level= 3;
            Sorcerer.Vitality= 8;
            Sorcerer.Attunement= 15;
            Sorcerer.Endurance= 8;
            Sorcerer.Strength= 9;
            Sorcerer.Dexterity= 11;
            Sorcerer.Resistance= 8;
            Sorcerer.Intelligence= 15;
            Sorcerer.Faith= 8;

            fighterAttributes Pyromancer = new fighterAttributes();
            Pyromancer.Level= 1;
            Pyromancer.Vitality= 10;
            Pyromancer.Attunement= 12;
            Pyromancer.Endurance= 11;
            Pyromancer.Strength= 12;
            Pyromancer.Dexterity= 9;
            Pyromancer.Resistance= 12;
            Pyromancer.Intelligence= 10;
            Pyromancer.Faith= 8;
            
            fighterAttributes Cleric = new fighterAttributes();
            Cleric.Level= 2;
            Cleric.Vitality= 11;
            Cleric.Attunement= 11;
            Cleric.Endurance= 9;
            Cleric.Strength= 12;
            Cleric.Dexterity= 8;
            Cleric.Resistance= 11;
            Cleric.Intelligence= 8;
            Cleric.Faith= 14;
            
            fighterAttributes Deprived = new fighterAttributes();
            Deprived.Level= 6;
            Deprived.Vitality= 11;
            Deprived.Attunement= 11;
            Deprived.Endurance= 11;
            Deprived.Strength= 11;
            Deprived.Dexterity= 11;
            Deprived.Resistance= 11;
            Deprived.Intelligence= 11;
            Deprived.Faith= 11;
            
            
            
        }

    
    public static void main(String[] args) {
        
        intro();
        input();

    /* In Here I want to write some kind of code to take the return value from input(); and print out the chosen object attributes*/

    }
    
}
wgx48brx

wgx48brx1#

/* In Here I want to write some kind of code to take the return value from input(); and print out the chosen object attributes*/

int returnValue = input();
// do whatever you want

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