unity3d 我想计算从应用程序关闭/退出到它再次加载的时间,好像我的公式出问题了

68de4m5k  于 2023-08-06  发布在  其他
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在Unity中,我试图计算应用程序关闭后的秒数,以找出玩家赚了多少硬币。我测试了我的代码,但我的公式似乎,因为它给我不同的值比我预期的。

public class CoinGenerator : MonoBehaviour
{
    [SerializeField] private Upgradable building;
    [SerializeField] private int coinsPerHourBase = 200; // Default coins per hour
    [SerializeField] private int capacityBase = 1000;    // Default capacity

    private int buildingLevel, coinsPerHour, capacity;
    private float coinsAccumulated;

    public int BuildingLevel { get { return buildingLevel; } }
    public float CoinsAccumulated { get { return coinsAccumulated; } }

    private void Start()
    {
        SetBuildingLevel();
        SetCoinsPerHourAndCapacity(buildingLevel);
        coinsAccumulated += CoinsEarnedSincePlayerQuit();
    }

    private void Update()
    {
        // Calculate and accumulate coins over time
        float generatedCoins = (coinsPerHour * (Time.deltaTime / 3600f));
        coinsAccumulated = Mathf.Clamp(coinsAccumulated + generatedCoins, 0, capacity);
        //Debug.Log(coinsAccumulated);
    }

    public void SetCoinsPerHourAndCapacity(int buildingLevel)
    {
        this.buildingLevel = buildingLevel;
        coinsPerHour = coinsPerHourBase * buildingLevel; // Scale based on building level
        capacity = capacityBase * buildingLevel;         // Scale capacity based on building level
    }

    // Gets current ugrade level in Upgradable Component
    public void SetBuildingLevel()
    {
        buildingLevel = building.CurrentUpgradeLevel;
        SetCoinsPerHourAndCapacity(buildingLevel);
    }

    // Returns coins earned since player quit the scene
    private float CoinsEarnedSincePlayerQuit ()
    {
        // Subtract time now to time that the app last quit
        System.TimeSpan secondsSinceQuit = System.DateTime.Now.Subtract(TimeQuitRecorder.instance.TimeQuit); 

        // Calculate coins earned since last quit
        float generatedCoins = coinsPerHour * ((float)secondsSinceQuit.TotalSeconds / 3600f);
        //

        // Clamp value to building capacity
        float coinsEarned = Mathf.Clamp(generatedCoins, 0, capacity);

        Debug.Log("Seconds: " + secondsSinceQuit.TotalSeconds);
        return coinsEarned;
    }

字符串
CoinsEarnedSincePlayerQuit()方法负责计算从退出应用程序到加载应用程序的时间。它从TimeQuitRecorder Singleton获取退出时间,并从CoinGenerator加载时获取加载时间。

using UnityEngine;

public class TimeQuitRecorder : MonoBehaviour
{
    public static TimeQuitRecorder instance;
    private static System.DateTime _timeQuit;
    PlayerData playerData;
    public System.DateTime TimeQuit{ get { return _timeQuit; } }

    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
            DontDestroyOnLoad(gameObject);
        }

        else
        {
            Destroy(gameObject);
            return;
        }
    }

    private void OnApplicationQuit()
    {
        _timeQuit = System.DateTime.Now;
    }
}


TimeQuitRecorder将应用程序关闭时的时间保存到私有变量_timeQuit中,然后可以通过TimeQuit访问该变量。
我停止了大约2分钟的场景,然后当我加载回来,它显示63826919893. 997,而不是大约120的值。

xxhby3vn

xxhby3vn1#

您可以尝试为游戏构建一个保存系统,但检查上次关闭游戏后经过了多少秒的最简单方法是使用PlayerPrefs和TimeSpan(不要使用Unity Time)以及任何秒来保存当前时间。
祝你好运。

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