debugging 用python上下左右移动一个正方形框

ct3nt3jp  于 2023-10-24  发布在  Python
关注(0)|答案(1)|浏览(164)

我试图使一个块向上移动,向下,向右和向左。在教程中,我遵循这段代码工作正常。我已经检查了这段代码很多次,但无法找到任何错误。
代码编译正确,但它没有按预期工作,也没有在终端窗口中显示任何错误。

import pygame
import time

pygame.init()

white = (255,255,255)
black = (0,0,0)
red = (255,0,0)

display_width = 800
display_height = 600

gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('slither')

clock = pygame.time.Clock()

block_size = 10
FPS = 30

font = pygame.font.SysFont(None,25)

def message_to_screen(msg,color):
    screen_text = font.render(msg,True,color)
    gameDisplay.blit(screen_text, [display_width/2, display_height/2])

def gameLoop():

    gameExit = False
    gameOver = False

    lead_x = display_width/2
    lead_y = display_height/2

    lead_x_change = 0
    lead_y_change = 0 

    while not gameExit:

        while gameOver == True:
            gameDisplay.fill(white)
            message_to_screen("Game over press c to play again or Q to quit",True,red)
            pygame.display.update()

        for event in pygame.event.get():
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    gameExit = True
                    gameOver = False
                if event.key == pygame.K_c:
                    gameLoop()

        for event in pygame.event.get():    
            if event.type == pygame.QUIT:
                  gameExit = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RIGHT:
                    lead_x_change = block_size
                    lead_y_change = 0

                elif event.key == pygame.K_LEFT:
                    lead_x_change = -block_size
                    lead_y_change = 0

                elif event.key == pygame.K_UP:
                    lead_y_change = -block_size
                    lead_x_change = 0

                elif event.key == pygame.K_DOWN:
                    lead_y_change =  block_size
                    lead_x_change = 0

        if lead_x <=0 or lead_x >= display_width or lead_y <= 0 or lead_y >= display_height:
            gameExit = True

        lead_x += lead_x_change
        lead_y += lead_y_change

        gameDisplay.fill(white) 
        pygame.draw.rect(gameDisplay,red,[lead_x,lead_y,block_size,block_size])
        pygame.display.update()

        clock.tick(FPS)

    pygame.quit()
    quit()
gameLoop()
8fsztsew

8fsztsew1#

问题是多个事件循环。注意,pygame.event.get()从que中删除事件。因此只有第一个循环获取事件,第二个循环不会获取任何事件。每帧只获取一次事件:

for event in pygame.event.get():
    if event.type == pygame.QUIT:
            gameExit = True
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_q:
            gameExit = True
            gameOver = False
        if event.key == pygame.K_RIGHT:
            lead_x_change = block_size
            lead_y_change = 0
        # [...]

此外,永远不要递归地调用游戏循环,也不要在游戏循环中实现游戏循环。你有一个游戏循环,使用它。如果游戏结束,然后设置gameOver = True。根据gameOver的状态绘制场景:

if gameOver == True:
    gameDisplay.fill(white)
    message_to_screen("Game over press c to play again or Q to quit",red)

else:
    # [...]

    gameDisplay.fill(white) 
    pygame.draw.rect(gameDisplay,red,[lead_x,lead_y,block_size,block_size])

当游戏结束并按下c键时重置游戏状态

if event.key == pygame.K_c and gameOver :
    gameOver = False
    lead_x = display_width/2
    lead_y = display_height/2
    lead_x_change = 0
    lead_y_change = 0

gameloop

def gameLoop():

    gameExit = False
    gameOver = False

    lead_x = display_width/2
    lead_y = display_height/2

    lead_x_change = 0
    lead_y_change = 0 

    while not gameExit:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                  gameExit = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_q:
                    gameExit = True
                    gameOver = False

                if event.key == pygame.K_c and gameOver:
                    gameOver = False
                    lead_x = display_width/2
                    lead_y = display_height/2
                    lead_x_change = 0
                    lead_y_change = 0 

                if event.key == pygame.K_RIGHT:
                    lead_x_change = block_size
                    lead_y_change = 0

                elif event.key == pygame.K_LEFT:
                    lead_x_change = -block_size
                    lead_y_change = 0

                elif event.key == pygame.K_UP:
                    lead_y_change = -block_size
                    lead_x_change = 0

                elif event.key == pygame.K_DOWN:
                    lead_y_change =  block_size
                    lead_x_change = 0

        if gameOver == True:
            gameDisplay.fill(white)
            message_to_screen("Game over press c to play again or Q to quit",red)

        else:
            if lead_x <=0 or lead_x >= display_width or lead_y <= 0 or lead_y >= display_height:
                gameOver = True
            lead_x += lead_x_change
            lead_y += lead_y_change

            gameDisplay.fill(white) 
            pygame.draw.rect(gameDisplay,red,[lead_x,lead_y,block_size,block_size])

        pygame.display.update()
        clock.tick(FPS)

    pygame.quit()
    quit()

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