debugging 我试图使吃豆人游戏只使用海龟随机和数学模块

jhiyze9q  于 2023-11-22  发布在  其他
关注(0)|答案(1)|浏览(134)

当吃豆人撞到墙的时候我遇到了麻烦。我输入了一个迷宫,用for循环画出了迷宫,吃豆人的动作也很好,但是当它撞到墙的时候我想让它停下来。
我怎么才能让它停下来,然后等待用户的输入来切换方向呢?我尝试的是使用一个变量来告诉它停下来,它会停下来,但它不会响应任何我会输入的键,让它再次移动

maze = [
"XXXXXXXXXXXXXXXXXXXXXXXXX",
"XP  XXXXXXXE           XX",
"X  XXXXXXX  XXXXXX  XXXXX",
"X       XX  XXXXXX  XXXXX",
"X       XX  XXX       EXX",
"XXXXXX  XX  XXX        XX",
"XXXXXX  XX  XXXXXX  XXXXX",
"XXXXXX  XX    XXXX  XXXXX",
"X  XXX        XXXX  XXXXX",
"X  XXX  XXXXXXXXXXXXXXXXX",
"X         XXXXXXXXXXXXXXX",
"X                XXXXXXXX",
"XXXXXXXXXXXX     XXXXX  X",
"XXXXXXXXXXXXXXX  XXXXX  X",
"XXX  XXXXXXXXXX         X",
"XXXE                    X",
"XXX         XXXXXXXXXXXXX",
"XXXXXXXXXX  XXXXXXXXXXXXX",
"XXXXXXXXXX              X",
"XX   XXXXX              X",
"XX   XXXXXXXXXXXXX  XXXXX",
"XX    YXXXXXXXXXXX  XXXXX",
"XX          XXXX        X",
"XXXXE                   X",
"XXXXXXXXXXXXXXXXXXXXXXXXX"
]

def move():

    if player.direction=="right":
        player.setx(player.xcor()+7)
    if player.direction=="left":
        player.setx(player.xcor()-7)
    if player.direction=="up":
        player.sety(player.ycor()+7)
    if player.direction=="down":
        player.sety(player.ycor()-7)
def right():
    player.direction="right"

def left():
    player.direction="left"

def up():
    player.direction="up"
    

def down():
    player.direction="down" 
 

def exit():
    turtle.bye()

screen=turtle.Screen()
screen.bgcolor("black")
screen.setup(900,900)
screen.tracer(n=0)
walllist=[]
x=-365
y=360

for r in maze:
    for h in r:
        if h=="X":
            wall=turtle.Turtle()
            wall.color("blue")
            wall.shapesize(1.43,1.43,1)
            wall.shape("square")
            wall.penup()
            wall.goto(x,y)
            walllist.append(wall)
        if h=="P":
            player=turtle.Turtle()
            player.speed(0)
            player.color("yellow")
            player.shape("circle")
            player.penup()
            player.direction="stop"
            player.goto(x,y)
        x+=30
    x=-365
    y-=30

screen.listen()
screen.onkey(right,"Right")
screen.onkey(up,"Up")
screen.onkey(down,"Down")
screen.onkey(left,"Left")
screen.onkey(exit,"Escape")

while True:
        move()
        screen.update()
        for wall in walllist:
            if player.distance(wall)<29:
              player.direction="stop"

字符串

7dl7o3gd

7dl7o3gd1#

如果你将屏幕更新移动到for循环下面,pacman将在撞墙后继续响应移动:

while True:
  move()
  for wall in walllist:
    if player.distance(wall)<29:
      player.direction="stop"
  screen.update()

字符串
然而,请注意,如果吃豆人抓住墙壁,它将无法自由移动,但它会“拖动”,导致您必须反复按方向键才能移动。更糟糕的是,吃豆人将能够进入墙壁。当然,所有这些都与您如何编写算法来检测,更重要的是,批准下一步行动直接相关。具体而言,标准layer.distance(wall)<29是指到墙壁的距离,而不管吃豆人移动的方向是沿着的。2这需要另一种方式来考虑它。

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