我想用happy
写一个lua解析器。
我的Parser.y
的语法来自https://www.lua.org/manual/5.4/manual.html#9,如下所示
{
module Parser where
import Lexer
}
%name parse
%tokentype { Token }
%error { parseError }
%token
-- whitespace
-- $white+ ;
-- comment
-- "--" [^\n]* ;
-- keyword
-- https://www.lua.org/manual/5.4/manual.html#3.1
-- and break do else elseif end
-- false for function goto if in
-- local nil not or repeat return
-- then true until while
"and" { TokenAnd }
"break" { TokenBreak }
"do" { TokenDo }
"else" { TokenElse }
"elseif" { TokenElseif }
"end" { TokenEnd }
"false" { TokenFalse }
"for" { TokenFor }
"function" { TokenFunction }
"goto" { TokenGoto }
"if" { TokenIf }
"in" { TokenIn }
"local" { TokenLocal }
"nil" { TokenNil }
"not" { TokenNot }
"or" { TokenOr }
"repeat" { TokenRepeat }
"return" { TokenReturn }
"then" { TokenThen }
"true" { TokenTrue }
"until" { TokenUntil }
"while" { TokenWhile }
-- https://www.lua.org/manual/5.4/manual.html#3.1
-- Other tokens
-- + - * / % ^ #
-- & ~ | << >> //
-- == ~= <= >= < > =
-- ( ) { } [ ] ::
-- ; : , . .. ...
'+' { TokenAdd }
'-' { TokenMinus }
'*' { TokenMutiply }
'/' { TokenDevide }
'%' { TokenModulus }
'^' { TokenPower }
'#' { TokenLength }
'&' { TokenBitwiseAnd }
'~' { TokenBitwiseNot }
'|' { TokenBitwiseOr }
"<<" { TokenLeftShift }
">>" { TokenRightShift }
"//" { TokenFloorDivision }
"==" { TokenEquals }
"~=" { TokenNotEquals }
"<=" { TokenLessThanEquals }
">=" { TokenGreaterThanEquals }
'<' { TokenLessThan }
'>' { TokenGreaterThan }
'=' { TokenAssign }
'(' { TokenLeftParentheses }
')' { TokenRightParentheses }
'{' { TokenLeftBrace }
'}' { TokenRightBrace }
'[' { TokenLeftBracket }
']' { TokenRightBracket }
"::" { TokenDoubleColon }
';' { TokenSemicolon }
':' { TokenColon }
',' { TokenComma }
'.' { TokenDot }
".." { TokenConcat }
"..." { TokenVararg }
-- integer
-- https://www.lua.org/manual/5.4/manual.html#3.1
Integer { TokenInteger $$ }
-- float
-- https://www.lua.org/manual/5.4/manual.html#3.1
Float { TokenFloat $$ }
-- identifier
Name { TokenIdentifier $$ }
LiteralString { TokenString $$ }
%%
-- https://www.lua.org/manual/5.4/manual.html#9
-- chunk ::= block
Chunk : Block { ChunkBlock $1 }
-- block ::= {stat} [retstat]
Block : StatList Retstat { BlockStatListRetstat $1 $2 }
| StatList { BlockStatList $1 }
StatList : Stat { StatListSingle $1 }
| Stat StatList { StatListCons $1 $2 }
-- stat ::= ';' |
-- varlist '=' explist |
-- functioncall |
-- label |
-- break |
-- goto Name |
-- do block end |
-- while exp do block end |
-- repeat block until exp |
-- if exp then block {elseif exp then block} [else block] end |
-- for Name '=' exp ',' exp [',' exp] do block end |
-- for namelist in explist do block end |
-- function funcname funcbody |
-- local function Name funcbody |
-- local attnamelist ['=' explist]
Stat : ';' { StatSemicolonEmpty }
| Varlist '=' Explist { StatAssignment $1 $3 }
| Functioncall { StatFunctionCall $1 }
| Label { StatLabel $1 }
| "break" { StatBreak }
| "goto" Name { StatGoto $2 }
| "do" Block "end" { StatDo $2 }
| "while" Exp "do" Block "end" { StatWhile $2 $4 }
| "repeat" Block "until" Exp { StatRepeat $2 $4 }
| "if" Exp "then" Block ElseIfList ElseBlock "end" { StatIf $2 $4 $5 $6 }
| "for" Name '=' Exp ',' Exp ',' Exp "do" Block "end" { StatForNumeric $2 $4 $6 $8 }
| "for" Name '=' Exp ',' Exp "do" Block "end" { StatForNumericSimple $2 $4 $6 }
| "for" Namelist "in" Explist "do" Block "end" { StatForEach $2 $4 $6 }
| "function" Funcname Funcbody { StatFunction $2 $3 }
| "local" "function" Name Funcbody { StatLocalFunction $3 $4 }
| "local" Attnamelist '=' Explist { StatLocalAttribNameList $2 $4 }
| "local" Attnamelist { StatLocalAttribNameListSimple $2 }
ElseIfList : { EmptyElseIfList }
| "elseif" Exp "then" Block ElseIfList { ElseIfListAppend $2 $4 $5 }
ElseBlock : { EmptyElseBlock }
| "else" Block { ElseBlock $2 }
-- attnamelist ::= Name attrib {',' Name attrib}
Attnamelist : Name Attrib { AttnamelistCons $1 $2 }
| Name Attrib ',' Attnamelist { AttnamelistAppend $1 $2 $4 }
-- attrib ::= ['<' Name '>']
Attrib : '<' Name '>' { AttribName $2 }
| { AttribEmpty }
-- retstat ::= return [explist] [';']
Retstat : "return" Explist ';' { ReturnStat $2 }
| "return" Explist { ReturnStat $2 }
| "return" ';' { ReturnStatEmpty }
| "return" { ReturnStatEmpty }
-- label ::= '::' Name '::'
Label : "::" Name "::" { LabelName $2 }
-- funcname ::= Name {'.' Name} [':' Name]
Funcname : Name { FuncnameDot $1 }
| Name FuncnameDotList ':' Name { FuncnameColon $1 $2 $4 }
| Name FuncnameDotList { FuncnameDotListOnly $1 $2 }
FuncnameDotList : '.' Name { FuncnameDotSingle $2 }
| FuncnameDotList '.' Name { FuncnameDotListAppend $1 $3 }
-- varlist ::= var {',' var}
Varlist : Var { VarListSingle $1 }
| Var ',' Varlist { VarListCons $1 $3 }
-- var ::= Name | prefixexp '[' exp ']' | prefixexp '.' Name
Var : Name { VarName $1 }
| Prefixexp '[' Exp ']' { VarBracket $1 $3 }
| Prefixexp '.' Name { VarDot $1 $3 }
-- namelist ::= Name {',' Name}
Namelist : Name { NameListSingle $1 }
| Name ',' Namelist { NameListCons $1 $3 }
-- explist ::= exp {',' exp}
Explist : Exp { ExpListSingle $1 }
| Exp ',' Explist { ExpListCons $1 $3 }
-- exp ::= nil | false | true | Numeral | LiteralString | '...' | functiondef |
-- prefixexp | tableconstructor | exp binop exp | unop exp
Exp : "nil" { ExpNil }
| "false" { ExpFalse }
| "true" { ExpTrue }
| Float { ExpFloat $1 }
| Integer { ExpInteger $1 }
| LiteralString { ExpString $1 }
| "..." { ExpVararg }
| Functiondef { ExpFunctionDef $1 }
| Prefixexp { ExpPrefix $1 }
| Tableconstructor { ExpTable $1 }
| BinopExp { ExpBinop $1 }
| UnopExp { ExpUnopExp $1 }
-- prefixexp ::= var | functioncall | '(' exp ')'
Prefixexp : Var { PrefixVar $1 }
| Functioncall { PrefixFunctionCall $1 }
| '(' Exp ')' { PrefixExp $2 }
-- functioncall ::= prefixexp args | prefixexp ':' Name args
Functioncall : Prefixexp Args { FunctionCall $1 $2 }
| Prefixexp ':' Name Args { FunctionCallMethod $1 $3 $4 }
-- args ::= '(' [explist] ')' | tableconstructor | LiteralString
Args : '(' Explist ')' { ArgsExpList $2 }
| Tableconstructor { ArgsTable $1 }
| LiteralString { ArgsString $1 }
-- functiondef ::= function funcbody
Functiondef : "function" Funcbody { FunctionDef $2 }
-- funcbody ::= '(' [parlist] ')' block end
Funcbody : '(' Parlist ')' Block "end" { Funcbody $2 $4 }
-- parlist ::= namelist [',' '...'] | '...'
Parlist : Namelist ',' "..." { ParlistVararg $1 }
| "..." { ParlistOnlyVararg }
-- tableconstructor ::= '{' [fieldlist] '}'
Tableconstructor : '{' Fieldlist '}' { TableConstructor $2 }
-- fieldlist ::= field {fieldsep field} [fieldsep]
Fieldlist : Field { FieldListSingle $1 }
| Field Fieldsep Fieldlist { FieldListCons $1 $2 $3 }
| Field Fieldsep { FieldListLast $1 $2 }
-- field ::= '[' exp ']' '=' exp | Name '=' exp | exp
Field : '[' Exp ']' '=' Exp { FieldExpKey $2 $5 }
| Name '=' Exp { FieldNameKey $1 $3 }
| Exp { FieldExp $1 }
-- fieldsep ::= ',' | ';'
Fieldsep : ',' { FieldsepComma }
| ';' { FieldsepSemicolon }
-- binop ::= '+' | '-' | '*' | '/' | '//' | '^' | '%' |
-- '&' | '~' | '|' | '>>' | '<<' | '..' |
-- '<' | '<=' | '>' | '>=' | '==' | '~=' |
-- and | or
BinopExp : Exp Binop Exp { BinopExpExp }
Binop : '+' { Plus }
| '-' { BinaryMinus }
| '*' { Multiply }
| '/' { Divide }
| "//" { FloorDiv }
| '^' { Power }
| '%' { Mod }
| '&' { BitwiseAnd }
| '~' { BitwiseNot }
| '|' { BitwiseOr }
| ">>" { ShiftRight }
| "<<" { ShiftLeft }
| ".." { Concat }
| '<' { LessThan }
| "<=" { LessThanEqual }
| '>' { GreaterThan }
| ">=" { GreaterThanEqual }
| "==" { Equals }
| "~=" { NotEquals }
| "and" { And }
| "or" { Or }
-- unop ::= '-' | not | '#' | '~'
UnopExp : Unop Exp { UnopExp }
Unop : '-' { UnaryMinus }
| "not" { Not }
| '#' { Length }
| '~' { BitwiseNot }
{
parseError :: [Token] -> a
parseError _ = error "Parse error"
}
字符串
但是冲突发生了,gammer说有ambiguity
。
1.在解析not False and True
时,两棵语法树都是可以的,当and
到来时,发生了一个移位/反射冲突。如何修改语法来解决这个冲突?
... ...
| |
Stat Stat
| |
BinOp UnOp
/ | \ / \
UnOp BinOp
/ \ / | \
not False and True not False and True
型
1.我不知道为什么当'('到来时会发生反射/反射冲突。我想不出一个输入句子,同时有两个语法树,一个有Stat -> Functioncall
减少,另一个有Prefixexp -> Functioncall
减少到Chunk
。例如foo()
可以减少Stat -> Functioncall
,但不能减少Prefixexp -> Functioncall
。如何修复语法来修复这种冲突?
State 9
Stat -> Functioncall . (rule 8)
Prefixexp -> Functioncall . (rule 63)
"break" reduce using rule 8
"do" reduce using rule 8
"else" reduce using rule 8
"elseif" reduce using rule 8
"end" reduce using rule 8
"for" reduce using rule 8
"function" reduce using rule 8
"goto" reduce using rule 8
"if" reduce using rule 8
"local" reduce using rule 8
"repeat" reduce using rule 8
"return" reduce using rule 8
"until" reduce using rule 8
"while" reduce using rule 8
'(' reduce using rule 63
(reduce using rule 8)
'{' reduce using rule 63
'[' reduce using rule 63
"::" reduce using rule 8
';' reduce using rule 8
':' reduce using rule 63
'.' reduce using rule 63
Name reduce using rule 8
LiteralString reduce using rule 63
%eof reduce using rule 8
型
1.为什么lua的语法是正确的?happy
和YACC
使用LALR
。如果lua parser
使用LR(0)或运算符优先解析或一些更强大的算法?
1条答案
按热度按时间rkttyhzu1#
您需要设置优先级。有关详细信息,请参阅文档。
我认为在这种情况下,
字符串
所有其他中缀运算符都是如此。