com.badlogic.gdx.Input.setCatchMenuKey()方法的使用及代码示例

x33g5p2x  于2022-01-21 转载在 其他  
字(1.8k)|赞(0)|评价(0)|浏览(123)

本文整理了Java中com.badlogic.gdx.Input.setCatchMenuKey()方法的一些代码示例,展示了Input.setCatchMenuKey()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Input.setCatchMenuKey()方法的具体详情如下:
包路径:com.badlogic.gdx.Input
类名称:Input
方法名:setCatchMenuKey

Input.setCatchMenuKey介绍

[英]Sets whether the MENU button on Android should be caught. This will prevent the onscreen keyboard to show up. Will have no effect on the desktop.
[中]设置是否应捕获Android上的菜单按钮。这将阻止屏幕键盘显示。将不会对桌面产生任何影响。

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void setCatchMenuKey (boolean catchMenu) {
  input.setCatchMenuKey(catchMenu);
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

public UI(World w) {
  this.w = w;
  recorder = new Recorder(w);
  testerBot = new TesterBot(w);
  batch = new SpriteBatch();
  screens = new BladeScreen[Screens.values().length];
  Gdx.input.setCatchMenuKey(true);
  loadAssets();
  screens[Screens.INIT_SCREEN.ordinal()] = getCustomScreenInstance(Screens.INIT_SCREEN.toString(),
      InitScreen.class);
  screens[Screens.SCENE_SCREEN.ordinal()] = getCustomScreenInstance(Screens.SCENE_SCREEN.toString(),
      DefaultSceneScreen.class);
  screens[Screens.LOADING_SCREEN.ordinal()] = getCustomScreenInstance(Screens.LOADING_SCREEN.toString(),
      LoadingScreen.class);
  screens[Screens.MENU_SCREEN.ordinal()] = getCustomScreenInstance(Screens.MENU_SCREEN.toString(),
      MenuScreen.class);
  screens[Screens.HELP_SCREEN.ordinal()] = getCustomScreenInstance(Screens.HELP_SCREEN.toString(),
      HelpScreen.class);
  screens[Screens.CREDIT_SCREEN.ordinal()] = getCustomScreenInstance(Screens.CREDIT_SCREEN.toString(),
      CreditsScreen.class);
  screens[Screens.LOAD_GAME_SCREEN.ordinal()] = getCustomScreenInstance(Screens.LOAD_GAME_SCREEN.toString(),
      LoadSaveScreen.class);
  screens[Screens.SAVE_GAME_SCREEN.ordinal()] = getCustomScreenInstance(Screens.SAVE_GAME_SCREEN.toString(),
      LoadSaveScreen.class);
  for (BladeScreen s : screens)
    s.setUI(this);
  setCurrentScreen(Screens.INIT_SCREEN);
}

相关文章