jcuda.runtime.JCuda.cudaGetTextureObjectResourceDescNative()方法的使用及代码示例

x33g5p2x  于2022-01-22 转载在 其他  
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本文整理了Java中jcuda.runtime.JCuda.cudaGetTextureObjectResourceDescNative()方法的一些代码示例,展示了JCuda.cudaGetTextureObjectResourceDescNative()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。JCuda.cudaGetTextureObjectResourceDescNative()方法的具体详情如下:
包路径:jcuda.runtime.JCuda
类名称:JCuda
方法名:cudaGetTextureObjectResourceDescNative

JCuda.cudaGetTextureObjectResourceDescNative介绍

暂无

代码示例

代码示例来源:origin: org.nd4j/jcuda

/**
 * Returns a texture object's resource descriptor.
 * 
 * <pre>
 * cudaError_t cudaGetTextureObjectResourceDesc (
 *      cudaResourceDesc* pResDesc,
 *      cudaTextureObject_t texObject )
 * </pre>
 * <div>
 *   <p>Returns a texture object's resource
 *     descriptor.  Returns the resource descriptor for the texture object
 *     specified by <tt>texObject</tt>.
 *   </p>
 * </div>
 * 
 * @param pResDesc Resource descriptor
 * @param texObject Texture object
 * 
 * @return cudaSuccess, cudaErrorInvalidValue
 * 
 * @see JCuda#cudaCreateTextureObject
 */
public static int cudaGetTextureObjectResourceDesc(cudaResourceDesc pResDesc, cudaTextureObject texObject)
{
  return checkResult(cudaGetTextureObjectResourceDescNative(pResDesc, texObject));
}
private static native int cudaGetTextureObjectResourceDescNative(cudaResourceDesc pResDesc, cudaTextureObject texObject);

代码示例来源:origin: org.nd4j/jcuda-windows64

/**
 * Returns a texture object's resource descriptor.
 * 
 * <pre>
 * cudaError_t cudaGetTextureObjectResourceDesc (
 *      cudaResourceDesc* pResDesc,
 *      cudaTextureObject_t texObject )
 * </pre>
 * <div>
 *   <p>Returns a texture object's resource
 *     descriptor.  Returns the resource descriptor for the texture object
 *     specified by <tt>texObject</tt>.
 *   </p>
 * </div>
 * 
 * @param pResDesc Resource descriptor
 * @param texObject Texture object
 * 
 * @return cudaSuccess, cudaErrorInvalidValue
 * 
 * @see JCuda#cudaCreateTextureObject
 */
public static int cudaGetTextureObjectResourceDesc(cudaResourceDesc pResDesc, cudaTextureObject texObject)
{
  return checkResult(cudaGetTextureObjectResourceDescNative(pResDesc, texObject));
}
private static native int cudaGetTextureObjectResourceDescNative(cudaResourceDesc pResDesc, cudaTextureObject texObject);

代码示例来源:origin: org.nd4j/nd4j-jcublas-common

/**
 * Returns a texture object's resource descriptor.
 * 
 * <pre>
 * cudaError_t cudaGetTextureObjectResourceDesc (
 *      cudaResourceDesc* pResDesc,
 *      cudaTextureObject_t texObject )
 * </pre>
 * <div>
 *   <p>Returns a texture object's resource
 *     descriptor.  Returns the resource descriptor for the texture object
 *     specified by <tt>texObject</tt>.
 *   </p>
 * </div>
 * 
 * @param pResDesc Resource descriptor
 * @param texObject Texture object
 * 
 * @return cudaSuccess, cudaErrorInvalidValue
 * 
 * @see JCuda#cudaCreateTextureObject
 */
public static int cudaGetTextureObjectResourceDesc(cudaResourceDesc pResDesc, cudaTextureObject texObject)
{
  return checkResult(cudaGetTextureObjectResourceDescNative(pResDesc, texObject));
}
private static native int cudaGetTextureObjectResourceDescNative(cudaResourceDesc pResDesc, cudaTextureObject texObject);

代码示例来源:origin: org.jcuda/jcuda

/**
 * Returns a texture object's resource descriptor.
 *
 * <pre>
 * cudaError_t cudaGetTextureObjectResourceDesc (
 *      cudaResourceDesc* pResDesc,
 *      cudaTextureObject_t texObject )
 * </pre>
 * <div>
 *   <p>Returns a texture object's resource
 *     descriptor.  Returns the resource descriptor for the texture object
 *     specified by <tt>texObject</tt>.
 *   </p>
 * </div>
 *
 * @param pResDesc Resource descriptor
 * @param texObject Texture object
 *
 * @return cudaSuccess, cudaErrorInvalidValue
 *
 * @see JCuda#cudaCreateTextureObject
 */
public static int cudaGetTextureObjectResourceDesc(cudaResourceDesc pResDesc, cudaTextureObject texObject)
{
  return checkResult(cudaGetTextureObjectResourceDescNative(pResDesc, texObject));
}
private static native int cudaGetTextureObjectResourceDescNative(cudaResourceDesc pResDesc, cudaTextureObject texObject);

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