本文整理了Java中net.minecraft.client.Minecraft.getCurrentServerData()
方法的一些代码示例,展示了Minecraft.getCurrentServerData()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Minecraft.getCurrentServerData()
方法的具体详情如下:
包路径:net.minecraft.client.Minecraft
类名称:Minecraft
方法名:getCurrentServerData
暂无
代码示例来源:origin: cabaletta/baritone
readme = directory;
} else { // Otherwise, the server must be remote...
String folderName = mc.getCurrentServerData().serverIP;
if (SystemUtils.IS_OS_WINDOWS) {
folderName = folderName.replace(":", "_");
代码示例来源:origin: mezz/JustEnoughItems
public static String getWorldUid(@Nullable NetworkManager networkManager) {
if (worldUid == null) {
if (networkManager == null) {
worldUid = "default"; // we get here when opening the in-game config before loading a world
} else if (networkManager.isLocalChannel()) {
FMLClientHandler fmlClientHandler = FMLClientHandler.instance();
MinecraftServer minecraftServer = fmlClientHandler.getServer();
if (minecraftServer != null) {
worldUid = minecraftServer.getFolderName();
}
} else {
ServerData serverData = Minecraft.getMinecraft().getCurrentServerData();
if (serverData != null) {
worldUid = serverData.serverIP + ' ' + serverData.serverName;
}
}
if (worldUid == null) {
worldUid = "default";
}
worldUid = "world" + Integer.toString(worldUid.hashCode());
}
return worldUid;
}
}
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