org.lwjgl.input.Mouse.getDX()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中org.lwjgl.input.Mouse.getDX()方法的一些代码示例,展示了Mouse.getDX()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Mouse.getDX()方法的具体详情如下:
包路径:org.lwjgl.input.Mouse
类名称:Mouse
方法名:getDX

Mouse.getDX介绍

暂无

代码示例

代码示例来源:origin: MovingBlocks/Terasology

@Override
public Vector2i getDelta() {
  return new Vector2i(Mouse.getDX(), -Mouse.getDY());
}

代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition

@SubscribeEvent
public void renderTick(TickEvent.RenderTickEvent event) {
  if (showRadial) {
    Mouse.getDX();
    Mouse.getDY();
    mc.mouseHelper.deltaX = mc.mouseHelper.deltaY = 0;
  }
}

代码示例来源:origin: jabelar/ExampleMod-1.12

@Override
  public void mouseXYChange()
  {
    if (Keyboard.isKeyDown(Keyboard.KEY_COMMA))
    {
      deltaX += 1;
    }
    else
    {
      deltaX = Mouse.getDX();
    }
    deltaY = Mouse.getDY();
  }
}

代码示例来源:origin: org.ode4j/demo

/**
 * Updates our "model"
 *
 */
private void updateState() {
  int dx = Mouse.getDX();
  int dy = Mouse.getDY();
  int dw = Mouse.getDWheel();
  // get out if no movement
  if (dx == dy && dx == 0 && dw == 0) {
    return;
  }
  //LWJGL: 0=left 1=right 2=middle
  //GL: 0=left 1=middle 2=right
  
  int mode = 0;
  if (Mouse.isButtonDown(0)) mode |= 1; 
  if (Mouse.isButtonDown(2)) mode |= 2; 
  if (Mouse.isButtonDown(1)) mode |= 4;
  if (mode != 0) {
    //LWJGL has inverted dy wrt C++/GL
    dsMotion (mode, dx, -dy);
  }
  
}

代码示例来源:origin: monster860/FastDMM

private void processInput() {
  float xpos = Mouse.getX();
  float ypos = Display.getHeight() - Mouse.getY();
  double dx = Mouse.getDX();
  double dy = -Mouse.getDY();

代码示例来源:origin: MrCrayfish/ModelCreator

camera.addX(Mouse.getDX() * 0.01F * modifier);
camera.addY(Mouse.getDY() * 0.01F * modifier);
camera.rotateX(-(Mouse.getDY() * 0.5F) * modifier);
final float rxAbs = Math.abs(camera.getRX());
camera.rotateY((rxAbs >= 90 && rxAbs < 270 ? -1 : 1) * Mouse.getDX() * 0.5F * modifier);

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