org.bukkit.Server.getEntity()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中org.bukkit.Server.getEntity()方法的一些代码示例,展示了Server.getEntity()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Server.getEntity()方法的具体详情如下:
包路径:org.bukkit.Server
类名称:Server
方法名:getEntity

Server.getEntity介绍

暂无

代码示例

代码示例来源:origin: EngineHub/CommandHelper

@Override
public MCEntity getEntity(UUID uuid) {
  return BukkitConvertor.BukkitGetCorrectEntity(s.getEntity(uuid));
}

代码示例来源:origin: mcmonkeyprojects/Sentinel

/**
 * Gets the entity for a given UUID.
 */
public static Entity getEntityForID(UUID id) {
  if (!SentinelTarget.v1_12) {
    for (World world : Bukkit.getServer().getWorlds()) {
      for (Entity e : world.getEntities()) {
        if (e.getUniqueId().equals(id)) {
          return e;
        }
      }
    }
    return null;
  }
  return Bukkit.getServer().getEntity(id);
}

代码示例来源:origin: NyaaCat/RPGItems-reloaded

@Override
public PowerResult<Boolean> pickupOffhand(Player player, ItemStack stack, InventoryClickEvent event) {
  checkCooldown(this, player, cooldown, false, true);
  UUID armorStandUUID = playerTranslocatorMap.getIfPresent(player.getUniqueId());
  if (armorStandUUID == null) {
    return PowerResult.fail();
  }
  playerTranslocatorMap.invalidate(player.getUniqueId());
  translocatorPlayerMap.invalidate(armorStandUUID);
  Entity armorStand = Bukkit.getServer().getEntity(armorStandUUID);
  if (armorStand != null) {
    armorStand.remove();
    return PowerResult.ok(true);
  }
  return PowerResult.fail();
}

代码示例来源:origin: NyaaCat/RPGItems-reloaded

@Override
public PowerResult<Boolean> swapToMainhand(Player player, ItemStack stack, PlayerSwapHandItemsEvent event) {
  checkCooldown(this, player, cooldown, false, true);
  UUID translocatorUUID = playerTranslocatorMap.getIfPresent(player.getUniqueId());
  if (translocatorUUID == null) {
    return PowerResult.fail();
  }
  playerTranslocatorMap.invalidate(player.getUniqueId());
  translocatorPlayerMap.invalidate(translocatorUUID);
  Entity translocator = Bukkit.getServer().getEntity(translocatorUUID);
  if (translocator == null) {
    return PowerResult.fail();
  }
  if (translocator.isDead() || !translocator.isValid()) {
    translocator.remove();
    return PowerResult.fail();
  }
  translocator.remove();
  if (!getItem().consumeDurability(stack, tpCost)) return PowerResult.cost();
  Location newLoc = translocator.getLocation();
  Vector direction = player.getLocation().getDirection();
  newLoc.setDirection(direction);
  World world = newLoc.getWorld();
  player.teleport(newLoc);
  world.playEffect(newLoc, Effect.ENDER_SIGNAL, 0);
  world.playSound(newLoc, Sound.ENTITY_ENDERMAN_TELEPORT, 1.0f, 0.3f);
  return PowerResult.ok(true);
}

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