org.lwjglb.engine.items.Terrain.getBoundingBox()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中org.lwjglb.engine.items.Terrain.getBoundingBox()方法的一些代码示例,展示了Terrain.getBoundingBox()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Terrain.getBoundingBox()方法的具体详情如下:
包路径:org.lwjglb.engine.items.Terrain
类名称:Terrain
方法名:getBoundingBox

Terrain.getBoundingBox介绍

[英]Gets the bounding box of a terrain block
[中]获取地形块的边界框

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

代码示例来源:origin: lwjglgamedev/lwjglbook

gameItems[row * terrainSize + col] = terrainBlock;
boundingBoxes[row][col] = getBoundingBox(terrainBlock);

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