本文整理了Java中com.ardor3d.math.Transform.getMatrix()
方法的一些代码示例,展示了Transform.getMatrix()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Transform.getMatrix()
方法的具体详情如下:
包路径:com.ardor3d.math.Transform
类名称:Transform
方法名:getMatrix
暂无
代码示例来源:origin: com.ardor3d/ardor3d-core
/**
* Gets the world rotation matrix.
*
* @return the world rotation
*/
public ReadOnlyMatrix3 getWorldRotation() {
return _worldTransform.getMatrix();
}
代码示例来源:origin: Renanse/Ardor3D
/**
* Gets the local rotation matrix.
*
* @return the rotation
*/
public ReadOnlyMatrix3 getRotation() {
return _localTransform.getMatrix();
}
代码示例来源:origin: com.ardor3d/ardor3d-core
/**
* Gets the local rotation matrix.
*
* @return the rotation
*/
public ReadOnlyMatrix3 getRotation() {
return _localTransform.getMatrix();
}
代码示例来源:origin: Renanse/Ardor3D
/**
* Gets the world rotation matrix.
*
* @return the world rotation
*/
public ReadOnlyMatrix3 getWorldRotation() {
return _worldTransform.getMatrix();
}
代码示例来源:origin: Renanse/Ardor3D
g2d.rotate(trans.getMatrix().toAngles(null)[2]); // rotation about z
g2d.scale(trans.getScale().getX(), trans.getScale().getY());
代码示例来源:origin: com.ardor3d/ardor3d-terrain
g2d.rotate(trans.getMatrix().toAngles(null)[2]); // rotation about z
g2d.scale(trans.getScale().getX(), trans.getScale().getY());
代码示例来源:origin: Renanse/Ardor3D
@Override
public void drawTo(final BufferedImage image, final ReadOnlyTransform localTransform, final int clipmapLevel) {
// apply the two transforms together and then use result to scale/translate and rotate image
final Transform trans = new Transform();
localTransform.multiply(getTransform(), trans);
// grab a copy of the graphics so we don't bleed state to next image
final Graphics2D g2d = (Graphics2D) image.getGraphics().create();
// apply hints
for (final RenderingHints.Key key : hints.keySet()) {
g2d.setRenderingHint(key, hints.get(key));
}
// set transform
g2d.translate(trans.getTranslation().getX(), trans.getTranslation().getY());
g2d.rotate(trans.getMatrix().toAngles(null)[2]); // rotation about z
g2d.scale(trans.getScale().getX(), trans.getScale().getY());
// set composite
if (_compositeOverride != null) {
g2d.setComposite(_compositeOverride);
}
// draw the image
g2d.drawImage(_image, 0, 0, null);
}
}
代码示例来源:origin: com.ardor3d/ardor3d-terrain
@Override
public void drawTo(final BufferedImage image, final ReadOnlyTransform localTransform, final int clipmapLevel) {
// apply the two transforms together and then use result to scale/translate and rotate image
final Transform trans = new Transform();
localTransform.multiply(getTransform(), trans);
// grab a copy of the graphics so we don't bleed state to next image
final Graphics2D g2d = (Graphics2D) image.getGraphics().create();
// apply hints
for (final RenderingHints.Key key : hints.keySet()) {
g2d.setRenderingHint(key, hints.get(key));
}
// set transform
g2d.translate(trans.getTranslation().getX(), trans.getTranslation().getY());
g2d.rotate(trans.getMatrix().toAngles(null)[2]); // rotation about z
g2d.scale(trans.getScale().getX(), trans.getScale().getY());
// set composite
if (_compositeOverride != null) {
g2d.setComposite(_compositeOverride);
}
// draw the image
g2d.drawImage(_image, 0, 0, null);
}
}
代码示例来源:origin: com.ardor3d/ardor3d-animation
/**
* Draw a single Joint using the given world-space joint transform.
*
* @param jntTransform
* our joint transform
* @param scene
* @param renderer
* the Renderer to draw with.
*/
private static void drawJoint(final Transform jntTransform, final Spatial scene, final Renderer renderer) {
final BoundingVolume vol = scene.getWorldBound();
double size = 1.0;
if (vol != null) {
SkeletalDebugger.measureSphere.setCenter(vol.getCenter());
SkeletalDebugger.measureSphere.setRadius(0);
SkeletalDebugger.measureSphere.mergeLocal(vol);
size = SkeletalDebugger.BONE_RATIO * SkeletalDebugger.measureSphere.getRadius();
}
scene.getWorldTransform().multiply(jntTransform, SkeletalDebugger.spTransform);
SkeletalDebugger.spTransform.getMatrix().scale(new Vector3(size, size, size), SkeletalDebugger.spMatrix);
SkeletalDebugger.spTransform.setRotation(SkeletalDebugger.spMatrix);
SkeletalDebugger.joint.setWorldTransform(SkeletalDebugger.spTransform);
SkeletalDebugger.joint.draw(renderer);
}
代码示例来源:origin: Renanse/Ardor3D
/**
* Draw a single Joint using the given world-space joint transform.
*
* @param jntTransform
* our joint transform
* @param scene
* @param renderer
* the Renderer to draw with.
*/
private static void drawJoint(final Transform jntTransform, final Spatial scene, final Renderer renderer) {
final BoundingVolume vol = scene.getWorldBound();
double size = 1.0;
if (vol != null) {
SkeletalDebugger.measureSphere.setCenter(vol.getCenter());
SkeletalDebugger.measureSphere.setRadius(0);
SkeletalDebugger.measureSphere.mergeLocal(vol);
size = SkeletalDebugger.BONE_RATIO * SkeletalDebugger.measureSphere.getRadius();
}
scene.getWorldTransform().multiply(jntTransform, SkeletalDebugger.spTransform);
SkeletalDebugger.spTransform.getMatrix().scale(new Vector3(size, size, size), SkeletalDebugger.spMatrix);
SkeletalDebugger.spTransform.setRotation(SkeletalDebugger.spMatrix);
SkeletalDebugger.joint.setWorldTransform(SkeletalDebugger.spTransform);
SkeletalDebugger.joint.draw(renderer);
}
代码示例来源:origin: Renanse/Ardor3D
@Override
public void processInput(final Canvas source, final TwoInputStates inputStates, final AtomicBoolean inputConsumed,
final InteractManager manager) {
final Camera camera = source.getCanvasRenderer().getCamera();
final MouseState current = inputStates.getCurrent().getMouseState();
final MouseState previous = inputStates.getPrevious().getMouseState();
// first process mouse over state
checkMouseOver(source, current, manager);
if (current.getButtonsReleasedSince(previous).contains(_dragButton)) {
_rotateStore.setIdentity();
if (_interactMatrix != InteractMatrix.Local) {
setRingRotations(Matrix3.IDENTITY);
}
}
// Now check drag status
if (!checkShouldDrag(camera, current, previous, inputConsumed, manager)) {
return;
}
// act on drag
if (_lastDragSpatial instanceof InteractRing) {
_lastRing = (InteractRing) _lastDragSpatial;
final Vector2 oldMouse = new Vector2(previous.getX(), previous.getY());
final ReadOnlyQuaternion rot = getNewAxisRotation(_lastRing, oldMouse, current, camera, manager);
final Transform transform = manager.getSpatialState().getTransform();
rot.toRotationMatrix(_calcMat3).multiply(transform.getMatrix(), _calcMat3);
transform.setRotation(_calcMat3);
// apply our filters, if any, now that we've made updates.
applyFilters(manager);
}
}
代码示例来源:origin: Renanse/Ardor3D
assertTrue(true == immutable.isRotationMatrix());
assertTrue(true == immutable.isUniformScale());
assertEquals(new Matrix3().applyRotationX(MathUtils.QUARTER_PI), immutable.getMatrix());
assertEquals(new Vector3(0, -1, -2), immutable.getScale());
assertEquals(new Vector3(1, 2, 3), immutable.getTranslation());
Math.cos(a), 0, Math.sin(a), //
0, 1, 0, //
-Math.sin(a), 0, Math.cos(a)), trans.getMatrix());
assertEquals(trans.getMatrix(), trans2.getMatrix());
代码示例来源:origin: com.ardor3d/ardor3d-core
final Matrix3 mat = Matrix3.fetchTempInstance().set(_worldTransform.getMatrix()).multiplyLocal(_orient);
_worldTransform.setRotation(mat);
Matrix3.releaseTempInstance(mat);
代码示例来源:origin: com.ardor3d/ardor3d-core
final Matrix3 worldMatrix = Matrix3.fetchTempInstance().set(_worldTransform.getMatrix());
代码示例来源:origin: Renanse/Ardor3D
final Matrix3 worldMatrix = Matrix3.fetchTempInstance().set(_worldTransform.getMatrix());
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