本文整理了Java中org.bukkit.block.Block.getLightFromBlocks()
方法的一些代码示例,展示了Block.getLightFromBlocks()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Block.getLightFromBlocks()
方法的具体详情如下:
包路径:org.bukkit.block.Block
类名称:Block
方法名:getLightFromBlocks
[英]Get the amount of light at this block from nearby blocks.
Any light given from other sources (such as the sun) will be ignored.
[中]从附近街区获取该街区的光量。
从其他光源(如太阳)发出的任何光线都将被忽略。
代码示例来源:origin: bergerkiller/BKCommonLib
@Override
public byte getLightFromBlocks() {
return base.getLightFromBlocks();
}
代码示例来源:origin: AddstarMC/Minigames
@Override
public ScriptReference get(String name) {
if (name.equalsIgnoreCase("pos")) {
return wrap(object.getLocation());
} else if (name.equalsIgnoreCase("type")) {
return ScriptValue.of(object.getType());
} else if (name.equalsIgnoreCase("data")) {
return ScriptValue.of(object.getBlockData());
} else if (name.equalsIgnoreCase("temperature")) {
return ScriptValue.of(object.getTemperature());
} else if (name.equalsIgnoreCase("light")) {
return ScriptValue.of(object.getLightLevel());
} else if (name.equalsIgnoreCase("blocklight")) {
return ScriptValue.of(object.getLightFromBlocks());
} else if (name.equalsIgnoreCase("skylight")) {
return ScriptValue.of(object.getLightFromSky());
} else if (name.equalsIgnoreCase("redstone")) {
return ScriptValue.of(object.getBlockPower());
}
return null;
}
代码示例来源:origin: BigScary/GriefPrevention
byte lightLevel = adjacentBlock.getLightFromBlocks();
if(lightLevel == 15 && adjacentBlock.getType() == Material.FIRE)
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