com.jme3.scene.shape.Box.getZExtent()方法的使用及代码示例

x33g5p2x  于2022-01-16 转载在 其他  
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本文整理了Java中com.jme3.scene.shape.Box.getZExtent()方法的一些代码示例,展示了Box.getZExtent()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Box.getZExtent()方法的具体详情如下:
包路径:com.jme3.scene.shape.Box
类名称:Box
方法名:getZExtent

Box.getZExtent介绍

暂无

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/**
 * Set the collision shape based on the controlled spatial and its
 * descendents.
 */
protected void createCollisionShape() {
  if (spatial == null) {
    return;
  }
  if (spatial instanceof Geometry) {
    Geometry geom = (Geometry) spatial;
    Mesh mesh = geom.getMesh();
    if (mesh instanceof Sphere) {
      collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius());
      return;
    } else if (mesh instanceof Box) {
      collisionShape = new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent()));
      return;
    }
  }
  if (mass > 0) {
    collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial);
  } else {
    collisionShape = CollisionShapeFactory.createMeshShape(spatial);
  }
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

/**
 * Set the collision shape based on the controlled spatial and its
 * descendents.
 */
protected void createCollisionShape() {
  if (spatial == null) {
    return;
  }
  if (spatial instanceof Geometry) {
    Geometry geom = (Geometry) spatial;
    Mesh mesh = geom.getMesh();
    if (mesh instanceof Sphere) {
      collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius());
      return;
    } else if (mesh instanceof Box) {
      collisionShape = new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent()));
      return;
    }
  }
  if (mass > 0) {
    collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial);
  } else {
    collisionShape = CollisionShapeFactory.createMeshShape(spatial);
  }
}

代码示例来源:origin: info.projectkyoto/mms-engine

protected void createCollisionShape() {
  if (spatial == null) {
    return;
  }
  if (spatial instanceof Geometry) {
    Geometry geom = (Geometry) spatial;
    Mesh mesh = geom.getMesh();
    if (mesh instanceof Sphere) {
      collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius());
      return;
    } else if (mesh instanceof Box) {
      collisionShape = new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent()));
      return;
    }
  }
  if (mass > 0) {
    collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial);
  } else {
    collisionShape = CollisionShapeFactory.createMeshShape(spatial);
  }
}

代码示例来源:origin: org.jmonkeyengine/jme3-bullet

protected void createCollisionShape() {
  if (spatial == null) {
    return;
  }
  if (spatial instanceof Geometry) {
    Geometry geom = (Geometry) spatial;
    Mesh mesh = geom.getMesh();
    if (mesh instanceof Sphere) {
      collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius());
      return;
    } else if (mesh instanceof Box) {
      collisionShape = new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent()));
      return;
    }
  }
  if (mass > 0) {
    collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial);
  } else {
    collisionShape = CollisionShapeFactory.createMeshShape(spatial);
  }
}

代码示例来源:origin: org.jmonkeyengine/jme3-jbullet

/**
 * Set the collision shape based on the controlled spatial and its
 * descendents.
 */
protected void createCollisionShape() {
  if (spatial == null) {
    return;
  }
  if (spatial instanceof Geometry) {
    Geometry geom = (Geometry) spatial;
    Mesh mesh = geom.getMesh();
    if (mesh instanceof Sphere) {
      collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius());
      return;
    } else if (mesh instanceof Box) {
      collisionShape = new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent()));
      return;
    }
  }
  if (mass > 0) {
    collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial);
  } else {
    collisionShape = CollisionShapeFactory.createMeshShape(spatial);
  }
}

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