org.lwjgl.opengl.Display.getHeight()方法的使用及代码示例

x33g5p2x  于2022-01-18 转载在 其他  
字(7.5k)|赞(0)|评价(0)|浏览(190)

本文整理了Java中org.lwjgl.opengl.Display.getHeight()方法的一些代码示例,展示了Display.getHeight()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Display.getHeight()方法的具体详情如下:
包路径:org.lwjgl.opengl.Display
类名称:Display
方法名:getHeight

Display.getHeight介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public int getHeight () {
  if (canvas != null)
    return Math.max(1, canvas.getHeight());
  else
    return (int)(Display.getHeight() * Display.getPixelScaleFactor());
}

代码示例来源:origin: libgdx/libgdx

public int getHeight () {
  if (canvas != null)
    return Math.max(1, canvas.getHeight());
  else
    return (int)(Display.getHeight() * Display.getPixelScaleFactor());
}

代码示例来源:origin: MovingBlocks/Terasology

private static Matrix4f createPerspectiveProjectionMatrix(float fov, float zNear, float zFar) {
  float aspectRatio = (float) Display.getWidth() / Display.getHeight();
  float fovY = (float) (2 * Math.atan2(Math.tan(0.5 * fov * TeraMath.DEG_TO_RAD), aspectRatio));
  return MatrixUtils.createPerspectiveProjectionMatrix(fovY, aspectRatio, zNear, zFar);
}

代码示例来源:origin: MovingBlocks/Terasology

private void updateViewport() {
  glViewport(0, 0, Display.getWidth(), Display.getHeight());
  propertyChangeSupport.firePropertyChange(DISPLAY_RESOLUTION_CHANGE, 0, 1);
}

代码示例来源:origin: MovingBlocks/Terasology

@Override
public Vector2i getTargetSize() {
  return new Vector2i(Display.getWidth(), Display.getHeight());
}

代码示例来源:origin: MovingBlocks/Terasology

@Override
public Vector2i getPosition() {
  return new Vector2i(Mouse.getX() / this.uiScale, (Display.getHeight() - Mouse.getY()) / this.uiScale);
}

代码示例来源:origin: MovingBlocks/Terasology

@Override
public void unbindFrame() {
  GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, 0);
  GL11.glViewport(vp.get(0), vp.get(1), vp.get(2), vp.get(3));
  glMatrixMode(GL_TEXTURE);
  glLoadIdentity();
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho(0, Display.getWidth(), Display.getHeight(), 0, 0, 2048f);
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();
}

代码示例来源:origin: MovingBlocks/Terasology

private void updateFullScale() {
  fullScale.setDimensions(Display.getWidth(), Display.getHeight());
  fullScale.multiplySelfBy(renderingConfig.getFboScale() / 100f);
}

代码示例来源:origin: MovingBlocks/Terasology

private void initOpenGL(Context currentContext) {
  logger.info("Initializing OpenGL");
  checkOpenGL();
  glViewport(0, 0, Display.getWidth(), Display.getHeight());
  initOpenGLParams();
  currentContext.put(ShaderManager.class, new ShaderManagerLwjgl());
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void runLoop(){
  // This method is overriden to do restart
  if (needRestart.getAndSet(false)) {
    try {
      createContext(settings);
    } catch (LWJGLException ex) {
      logger.log(Level.SEVERE, "Failed to set display settings!", ex);
    }
    listener.reshape(settings.getWidth(), settings.getHeight());
    logger.fine("Display restarted.");
  } else if (Display.wasResized()) {
    int newWidth = Display.getWidth();
    int newHeight = Display.getHeight();
    settings.setResolution(newWidth, newHeight);
    listener.reshape(newWidth, newHeight);
  }
  super.runLoop();
}

代码示例来源:origin: MovingBlocks/Terasology

@Override
public void process() {
  PerformanceMonitor.startActivity("rendering/" + getUri());
  // The way things are set-up right now, we can have FBOs that are not the same size as the display (if scale != 100%).
  // However, when drawing the final image to the screen, we always want the viewport to match the size of display,
  // and not that of some FBO. Hence, we are manually setting the viewport via glViewport over here.
  glViewport(0, 0, Display.getWidth(), Display.getHeight());
  renderFullscreenQuad();
  PerformanceMonitor.endActivity();
}

代码示例来源:origin: MovingBlocks/Terasology

/**
 * Invoked before real-rendering starts
 */
public void update() {
  if (!screenGrabber.isTakingScreenshot()) {
    if (wasTakingScreenshotLastFrame) {
      updateFullScale();
      regenerateFbos();
      wasTakingScreenshotLastFrame = false;
    }
  } else {
    ScreenshotSize screenshotSize = renderingConfig.getScreenshotSize();
    // TODO: Remove dependency on Display
    fullScale.setDimensions(screenshotSize.getWidth(Display.getWidth()),
        screenshotSize.getHeight(Display.getHeight()));
    regenerateFbos();
    wasTakingScreenshotLastFrame = true;
  }
}

代码示例来源:origin: MovingBlocks/Terasology

glViewport(0, 0, Display.getWidth(), Display.getHeight());

代码示例来源:origin: MovingBlocks/Terasology

@Override
public void preRender() {
  glDisable(GL_DEPTH_TEST);
  glEnable(GL_BLEND);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  glMatrixMode(GL_PROJECTION);
  glPushMatrix();
  glLoadIdentity();
  glOrtho(0, Display.getWidth(), Display.getHeight(), 0, 0, 2048f);
  glMatrixMode(GL_MODELVIEW);
  glPushMatrix();
  modelView = new Matrix4f();
  modelView.setIdentity();
  modelView.setTranslation(new Vector3f(0, 0, -1024f));
  MatrixUtils.matrixToFloatBuffer(modelView, matrixBuffer);
  glLoadMatrix(matrixBuffer);
  matrixBuffer.rewind();
  glScalef(uiScale, uiScale, uiScale);
  requestedCropRegion = Rect2i.createFromMinAndSize(0, 0, Display.getWidth(), Display.getHeight());
  currentTextureCropRegion = requestedCropRegion;
  textureMat.setFloat4(CROPPING_BOUNDARIES_PARAM, requestedCropRegion.minX(), requestedCropRegion.maxX(),
      requestedCropRegion.minY(), requestedCropRegion.maxY());
}

代码示例来源:origin: libgdx/libgdx

if (graphics.resize || Display.wasResized()
  || (int)(Display.getWidth() * Display.getPixelScaleFactor()) != graphics.config.width
  || (int)(Display.getHeight() * Display.getPixelScaleFactor()) != graphics.config.height) {
  graphics.resize = false;
  graphics.config.width = (int)(Display.getWidth() * Display.getPixelScaleFactor());
  graphics.config.height = (int)(Display.getHeight() * Display.getPixelScaleFactor());
  Gdx.gl.glViewport(0, 0, graphics.config.width, graphics.config.height);
  if (listener != null) listener.resize(graphics.config.width, graphics.config.height);

代码示例来源:origin: libgdx/libgdx

if (graphics.resize || Display.wasResized()
  || (int)(Display.getWidth() * Display.getPixelScaleFactor()) != graphics.config.width
  || (int)(Display.getHeight() * Display.getPixelScaleFactor()) != graphics.config.height) {
  graphics.resize = false;
  graphics.config.width = (int)(Display.getWidth() * Display.getPixelScaleFactor());
  graphics.config.height = (int)(Display.getHeight() * Display.getPixelScaleFactor());
  Gdx.gl.glViewport(0, 0, graphics.config.width, graphics.config.height);
  if (listener != null) listener.resize(graphics.config.width, graphics.config.height);

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl

public int getHeight () {
  if (canvas != null)
    return Math.max(1, canvas.getHeight());
  else
    return (int)(Display.getHeight() * Display.getPixelScaleFactor());
}

代码示例来源:origin: playn/playn

void checkScaleFactor () {
 float scaleFactor = Display.getPixelScaleFactor();
 if (scaleFactor != scale().factor) updateViewport(
  new Scale(scaleFactor), Display.getWidth(), Display.getHeight());
}

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

@Override
public void runLoop(){
  // This method is overriden to do restart
  if (needRestart.getAndSet(false)) {
    try {
      createContext(settings);
    } catch (LWJGLException ex) {
      logger.log(Level.SEVERE, "Failed to set display settings!", ex);
    }
    listener.reshape(settings.getWidth(), settings.getHeight());
    logger.fine("Display restarted.");
  } else if (Display.wasResized()) {
    int newWidth = Display.getWidth();
    int newHeight = Display.getHeight();
    settings.setResolution(newWidth, newHeight);
    listener.reshape(newWidth, newHeight);
  }
  super.runLoop();
}

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

private void saveWindowParams() {
    int width = Display.getWidth();
    int height = Display.getHeight();
    int x = Display.getX();
    int y = Display.getY();

    //FIXME For some reason actual window position shifted by 6 pixels on Windows (by 12 at y when maximized).
    if (LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_WINDOWS) {
      x += 6;
      y += 6;
    }

    Preferences prefs = Gdx.app.getPreferences("window_params.xml");
    prefs.putInteger("x", x);
    prefs.putInteger("y", y);
    prefs.putInteger("width", width);
    prefs.putInteger("height", height);
    prefs.flush();
  }
}

相关文章