org.lwjgl.opengl.Display.setVSyncEnabled()方法的使用及代码示例

x33g5p2x  于2022-01-18 转载在 其他  
字(2.5k)|赞(0)|评价(0)|浏览(170)

本文整理了Java中org.lwjgl.opengl.Display.setVSyncEnabled()方法的一些代码示例,展示了Display.setVSyncEnabled()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Display.setVSyncEnabled()方法的具体详情如下:
包路径:org.lwjgl.opengl.Display
类名称:Display
方法名:setVSyncEnabled

Display.setVSyncEnabled介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void setVSync (boolean vsync) {
  this.vsync = vsync;
  Display.setVSyncEnabled(vsync);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void setVSync (boolean vsync) {
  this.vsync = vsync;
  Display.setVSyncEnabled(vsync);
}

代码示例来源:origin: MovingBlocks/Terasology

Display.setVSyncEnabled(config.isVSync());
} catch (LWJGLException e) {
  throw new RuntimeException("Can not initialize graphics device.", e);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

Display.setVSyncEnabled(settings.isVSync());
Display.setParent(canvas);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

Display.setVSyncEnabled(settings.isVSync());

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl

@Override
public void setVSync (boolean vsync) {
  this.vsync = vsync;
  Display.setVSyncEnabled(vsync);
}

代码示例来源:origin: org.slick2d/slick2d-core

/**
 * Indicate whether the display should be synced to the 
 * vertical refresh (stops tearing)
 * 
 * @param vsync True if we want to sync to vertical refresh
 */
public void setVSync(boolean vsync) {
  this.vsync = vsync;
  Display.setVSyncEnabled(vsync);
}

代码示例来源:origin: com.ardor3d/ardor3d-lwjgl

public void setVSyncEnabled(final boolean enabled) {
    Display.setVSyncEnabled(enabled);
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-lwjgl

public void setVSyncEnabled(final boolean enabled) {
  Display.setVSyncEnabled(enabled);
}

代码示例来源:origin: org.slick2d/slick2d-core

/**
 * Start the game container
 * 
 * @throws Exception Failure to create display
 */
public void start() throws Exception {
  Display.setParent(displayParent);
  Display.setVSyncEnabled(true);
    try {
   createDisplay();
  } catch (LWJGLException e) {
   e.printStackTrace();
   // failed to create Display, apply workaround (sleep for 1 second) and try again
   Thread.sleep(1000);
   createDisplay();
  }
    initGL();
  displayParent.requestFocus();
  container.runloop();
}

代码示例来源:origin: org.ode4j/demo

Display.setDisplayMode(new DisplayMode(_width, _height));
  Display.setTitle("Simulation");
  Display.setVSyncEnabled(true);  //for VSync (TZ)
  Display.create();
} catch (LWJGLException e) {

代码示例来源:origin: MrCrayfish/ModelCreator

Display.setVSyncEnabled(true);
Display.setInitialBackground(0.92F, 0.92F, 0.93F);
Display.setParent(canvas);

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

Display.setVSyncEnabled(settings.isVSync());
Display.setParent(canvas);

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

Display.setVSyncEnabled(settings.isVSync());

相关文章