android.graphics.Camera.rotateY()方法的使用及代码示例

x33g5p2x  于2022-01-18 转载在 其他  
字(8.6k)|赞(0)|评价(0)|浏览(194)

本文整理了Java中android.graphics.Camera.rotateY()方法的一些代码示例,展示了Camera.rotateY()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Camera.rotateY()方法的具体详情如下:
包路径:android.graphics.Camera
类名称:Camera
方法名:rotateY

Camera.rotateY介绍

暂无

代码示例

代码示例来源:origin: commonsguy/cw-omnibus

private void transformMatrix(Matrix m, View view) {
  final float w = view.getWidth();
  final float h = view.getHeight();
  final boolean hasPivot = mHasPivot;
  final float pX = hasPivot ? mPivotX : w / 2f;
  final float pY = hasPivot ? mPivotY : h / 2f;
  final float rX = mRotationX;
  final float rY = mRotationY;
  final float rZ = mRotationZ;
  if ((rX != 0) || (rY != 0) || (rZ != 0)) {
    final Camera camera = mCamera;
    camera.save();
    camera.rotateX(rX);
    camera.rotateY(rY);
    camera.rotateZ(-rZ);
    camera.getMatrix(m);
    camera.restore();
    m.preTranslate(-pX, -pY);
    m.postTranslate(pX, pY);
  }
  final float sX = mScaleX;
  final float sY = mScaleY;
  if ((sX != 1.0f) || (sY != 1.0f)) {
    m.postScale(sX, sY);
    final float sPX = -(pX / w) * ((sX * w) - w);
    final float sPY = -(pY / h) * ((sY * h) - h);
    m.postTranslate(sPX, sPY);
  }
  m.postTranslate(mTranslationX, mTranslationY);
}

代码示例来源:origin: JingYeoh/FragmentRigger

@Override
 protected void applyTransformation(float interpolatedTime, Transformation t) {
  Camera camera = new Camera();
  camera.save();

  // 设置camera动作为绕Y轴旋转
  // 总共旋转180度,因此计算在每个补间时间点interpolatedTime的角度即为两着相乘
//    camera.rotateX(deg * interpolatedTime);
  camera.rotateY(180 * interpolatedTime);
//    camera.rotateZ(180 * interpolatedTime);
//
  // 根据camera动作产生一个matrix,赋给Transformation的matrix,以用来设置动画效果
  Matrix matrix = t.getMatrix();
  camera.getMatrix(matrix);

  camera.restore();
  //经过以下平移,才能以view的中心点进行翻转
  matrix.preTranslate(-view.getWidth() / 2, -view.getHeight() / 2);
  matrix.postTranslate(view.getWidth() / 2, view.getHeight() / 2);
 }
}

代码示例来源:origin: stackoverflow.com

Camera mCamera;
 mCamera.save();
 mCamera.rotateY(distance/40f); //you should divide by the parent's width so your       rotation values are 0>=rotation >= MAX_ROTATION
 mCamera.getMatrix(matrix);
 mCamera.restore();

代码示例来源:origin: Bilibili/DanmakuFlameMaster

private int saveCanvas(BaseDanmaku danmaku, Canvas canvas, float left, float top) {
  camera.save();
  if (locationZ !=0 && Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR1) {
    camera.setLocation(0, 0, locationZ);
  }
  camera.rotateY(-danmaku.rotationY);
  camera.rotateZ(-danmaku.rotationZ);
  camera.getMatrix(matrix);
  matrix.preTranslate(-left, -top);
  matrix.postTranslate(left , top);
  camera.restore();
  int count = canvas.save();
  canvas.concat(matrix);
  return count;
}

代码示例来源:origin: Yalantis/Side-Menu.Android

@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
  final float fromDegrees = mFromDegrees;
  float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
  final float centerX = mCenterX;
  final float centerY = mCenterY;
  final Camera camera = mCamera;
  final Matrix matrix = t.getMatrix();
  camera.save();
  camera.rotateY(degrees);
  camera.getMatrix(matrix);
  camera.restore();
  matrix.preTranslate(-centerX, -centerY);
  matrix.postTranslate(centerX, centerY);
}

代码示例来源:origin: jdsjlzx/LRecyclerView

@Override
public void draw(Canvas canvas, Paint paint) {
  mMatrix.reset();
  mCamera.save();
  mCamera.rotateX(rotateX);
  mCamera.rotateY(rotateY);
  mCamera.getMatrix(mMatrix);
  mCamera.restore();
  mMatrix.preTranslate(-centerX(), -centerY());
  mMatrix.postTranslate(centerX(), centerY());
  canvas.concat(mMatrix);
  Path path=new Path();
  path.moveTo(getWidth()/5,getHeight()*4/5);
  path.lineTo(getWidth()*4/5, getHeight()*4/5);
  path.lineTo(getWidth()/2,getHeight()/5);
  path.close();
  canvas.drawPath(path, paint);
}

代码示例来源:origin: jdsjlzx/LRecyclerView

@Override
public void draw(Canvas canvas, Paint paint) {
  mMatrix.reset();
  mCamera.save();
  mCamera.rotateX(rotateX);
  mCamera.rotateY(rotateY);
  mCamera.getMatrix(mMatrix);
  mCamera.restore();
  mMatrix.preTranslate(-centerX(), -centerY());
  mMatrix.postTranslate(centerX(), centerY());
  canvas.concat(mMatrix);
  canvas.drawRect(new RectF(getWidth()/5,getHeight()/5,getWidth()*4/5,getHeight()*4/5),paint);
}

代码示例来源:origin: stackoverflow.com

camera.rotateY(degrees);
camera.getMatrix(matrix);
camera.restore();

代码示例来源:origin: JingYeoh/FragmentRigger

@Override
 protected void applyTransformation(float interpolatedTime, Transformation t) {
  final float fromDegrees = mFromDegrees;
  float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

  final float centerX = mCenterX;
  final float centerY = mCenterY;
  final Camera camera = mCamera;
  final Matrix matrix = t.getMatrix();
  camera.save();
  if (mReverse) {
   camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
  } else {
   camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
  }
  camera.rotateY(degrees);
  camera.getMatrix(matrix);
  camera.restore();

  matrix.preTranslate(-centerX, -centerY);
  matrix.postTranslate(centerX, centerY);
 }
}

代码示例来源:origin: ybq/Android-SpinKit

@Override
public void draw(Canvas canvas) {
  int tx = getTranslateX();
  tx = tx == 0 ? (int) (getBounds().width() * getTranslateXPercentage()) : tx;
  int ty = getTranslateY();
  ty = ty == 0 ? (int) (getBounds().height() * getTranslateYPercentage()) : ty;
  canvas.translate(tx, ty);
  canvas.scale(getScaleX(), getScaleY(), getPivotX(), getPivotY());
  canvas.rotate(getRotate(), getPivotX(), getPivotY());
  if (getRotateX() != 0 || getRotateY() != 0) {
    mCamera.save();
    mCamera.rotateX(getRotateX());
    mCamera.rotateY(getRotateY());
    mCamera.getMatrix(mMatrix);
    mMatrix.preTranslate(-getPivotX(), -getPivotY());
    mMatrix.postTranslate(getPivotX(), getPivotY());
    mCamera.restore();
    canvas.concat(mMatrix);
  }
  drawSelf(canvas);
}

代码示例来源:origin: com.nineoldandroids/library

private void transformMatrix(Matrix m, View view) {
  final float w = view.getWidth();
  final float h = view.getHeight();
  final boolean hasPivot = mHasPivot;
  final float pX = hasPivot ? mPivotX : w / 2f;
  final float pY = hasPivot ? mPivotY : h / 2f;
  final float rX = mRotationX;
  final float rY = mRotationY;
  final float rZ = mRotationZ;
  if ((rX != 0) || (rY != 0) || (rZ != 0)) {
    final Camera camera = mCamera;
    camera.save();
    camera.rotateX(rX);
    camera.rotateY(rY);
    camera.rotateZ(-rZ);
    camera.getMatrix(m);
    camera.restore();
    m.preTranslate(-pX, -pY);
    m.postTranslate(pX, pY);
  }
  final float sX = mScaleX;
  final float sY = mScaleY;
  if ((sX != 1.0f) || (sY != 1.0f)) {
    m.postScale(sX, sY);
    final float sPX = -(pX / w) * ((sX * w) - w);
    final float sPY = -(pY / h) * ((sY * h) - h);
    m.postTranslate(sPX, sPY);
  }
  m.postTranslate(mTranslationX, mTranslationY);
}

代码示例来源:origin: kakajika/FragmentAnimations

camera.rotateY(rY);
camera.rotateZ(-rZ);
camera.getMatrix(m);

代码示例来源:origin: luhaoaimama1/zone-sdk

public CameraInvert rotateY_3D(float degrees) {
  mode = RELATIVE_TO_SELF;
  mCamera.rotateY(-degrees);
  return this;
}

代码示例来源:origin: luhaoaimama1/zone-sdk

public CameraInvert rotateY_3D(float degrees, float pz) {
  savePxy_Z(pz);
  mCamera.rotateY(-degrees);
  degrees3DX = 0;
  degrees3DY = degrees;
  return this;
}

代码示例来源:origin: OCNYang/PageTransformerHelp

protected static final float getOffsetXForRotation(float degrees, int width, int height) {
  OFFSET_MATRIX.reset();
  OFFSET_CAMERA.save();
  OFFSET_CAMERA.rotateY(Math.abs(degrees));
  OFFSET_CAMERA.getMatrix(OFFSET_MATRIX);
  OFFSET_CAMERA.restore();
  OFFSET_MATRIX.preTranslate(-width * 0.5f, -height * 0.5f);
  OFFSET_MATRIX.postTranslate(width * 0.5f, height * 0.5f);
  OFFSET_TEMP_FLOAT[0] = width;
  OFFSET_TEMP_FLOAT[1] = height;
  OFFSET_MATRIX.mapPoints(OFFSET_TEMP_FLOAT);
  return (width - OFFSET_TEMP_FLOAT[0]) * (degrees > 0.0f ? 1.0f : -1.0f);
}

代码示例来源:origin: githubwing/compassView

private void rotateCanvas(Canvas canvas) {
  mMatrix.reset();
  mCamera.save();
  mCamera.rotateX(mCanvasRotateX);
  mCamera.rotateY(mCanvasRotateY);
  mCamera.getMatrix(mMatrix);
  mCamera.restore();
  mMatrix.preTranslate(-mCenterX, -mCenterY);
  mMatrix.postTranslate(mCenterX, mCenterY);
  canvas.concat(mMatrix);
}

代码示例来源:origin: stackoverflow.com

@Override
public void drawPixmap3D(Pixmap pixmap, int x, int y, int r) {
  Camera camera = mCamera;
  int cx = pixmap.getWidth()/2;
  camera.save();
  camera.rotateY(r);
  camera.getMatrix(mtx);
  mtx.preTranslate(-cx, 0);
  mtx.postTranslate(x, y);
  camera.restore();
  canvas.drawBitmap(((AndroidPixmap)pixmap).bitmap, mtx, this.paint);
}

代码示例来源:origin: yaozs/YzsBaseActivity

@Override
  protected void applyTransformation(float interpolatedTime, Transformation t) {
    Matrix matrix = t.getMatrix();
    Camera camera = new Camera();
    camera.save();
    camera.rotateY(720 * interpolatedTime);
    camera.getMatrix(matrix);
    camera.restore();
    matrix.preTranslate(-mCenterX, -mCenterY);
    matrix.postTranslate(mCenterX, mCenterY);
  }
}

代码示例来源:origin: liberty2015/3DViewPagerGallery

@Override
  protected void applyTransformation(float interpolatedTime, Transformation t) {
    super.applyTransformation(interpolatedTime, t);
    camera.save();
    camera.rotateY(rotate*(interpolatedTime));
    Matrix matrix=t.getMatrix();
    camera.getMatrix(matrix);
    matrix.preTranslate(-centerX,-centerY);
    matrix.postTranslate(centerX,centerY);
    camera.restore();
  }
}

代码示例来源:origin: liberty2015/3DViewPagerGallery

@Override
  protected void applyTransformation(float interpolatedTime, Transformation t) {
    super.applyTransformation(interpolatedTime, t);
    camera.save();
    camera.rotateY(-40*(interpolatedTime));
    Matrix matrix=t.getMatrix();
    camera.getMatrix(matrix);
    matrix.preTranslate(-centerX,-centerY);
    matrix.postTranslate(centerX,centerY);
    camera.restore();
  }
}

相关文章