本文整理了Java中android.graphics.Camera.rotateZ()
方法的一些代码示例,展示了Camera.rotateZ()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Camera.rotateZ()
方法的具体详情如下:
包路径:android.graphics.Camera
类名称:Camera
方法名:rotateZ
暂无
代码示例来源:origin: commonsguy/cw-omnibus
private void transformMatrix(Matrix m, View view) {
final float w = view.getWidth();
final float h = view.getHeight();
final boolean hasPivot = mHasPivot;
final float pX = hasPivot ? mPivotX : w / 2f;
final float pY = hasPivot ? mPivotY : h / 2f;
final float rX = mRotationX;
final float rY = mRotationY;
final float rZ = mRotationZ;
if ((rX != 0) || (rY != 0) || (rZ != 0)) {
final Camera camera = mCamera;
camera.save();
camera.rotateX(rX);
camera.rotateY(rY);
camera.rotateZ(-rZ);
camera.getMatrix(m);
camera.restore();
m.preTranslate(-pX, -pY);
m.postTranslate(pX, pY);
}
final float sX = mScaleX;
final float sY = mScaleY;
if ((sX != 1.0f) || (sY != 1.0f)) {
m.postScale(sX, sY);
final float sPX = -(pX / w) * ((sX * w) - w);
final float sPY = -(pY / h) * ((sY * h) - h);
m.postTranslate(sPX, sPY);
}
m.postTranslate(mTranslationX, mTranslationY);
}
代码示例来源:origin: Bilibili/DanmakuFlameMaster
private int saveCanvas(BaseDanmaku danmaku, Canvas canvas, float left, float top) {
camera.save();
if (locationZ !=0 && Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR1) {
camera.setLocation(0, 0, locationZ);
}
camera.rotateY(-danmaku.rotationY);
camera.rotateZ(-danmaku.rotationZ);
camera.getMatrix(matrix);
matrix.preTranslate(-left, -top);
matrix.postTranslate(left , top);
camera.restore();
int count = canvas.save();
canvas.concat(matrix);
return count;
}
代码示例来源:origin: com.nineoldandroids/library
private void transformMatrix(Matrix m, View view) {
final float w = view.getWidth();
final float h = view.getHeight();
final boolean hasPivot = mHasPivot;
final float pX = hasPivot ? mPivotX : w / 2f;
final float pY = hasPivot ? mPivotY : h / 2f;
final float rX = mRotationX;
final float rY = mRotationY;
final float rZ = mRotationZ;
if ((rX != 0) || (rY != 0) || (rZ != 0)) {
final Camera camera = mCamera;
camera.save();
camera.rotateX(rX);
camera.rotateY(rY);
camera.rotateZ(-rZ);
camera.getMatrix(m);
camera.restore();
m.preTranslate(-pX, -pY);
m.postTranslate(pX, pY);
}
final float sX = mScaleX;
final float sY = mScaleY;
if ((sX != 1.0f) || (sY != 1.0f)) {
m.postScale(sX, sY);
final float sPX = -(pX / w) * ((sX * w) - w);
final float sPY = -(pY / h) * ((sY * h) - h);
m.postTranslate(sPX, sPY);
}
m.postTranslate(mTranslationX, mTranslationY);
}
代码示例来源:origin: kakajika/FragmentAnimations
camera.rotateZ(-rZ);
camera.getMatrix(m);
camera.restore();
代码示例来源:origin: luhaoaimama1/zone-sdk
public CameraInvert rotateZ_3D(float degrees) {
mode = RELATIVE_TO_SELF;
mCamera.rotateZ(-degrees);
return this;
}
代码示例来源:origin: luhaoaimama1/zone-sdk
public CameraInvert rotateZ_3D(float degrees, float pz) {
savePxy_Z(pz);
mCamera.rotateZ(-degrees);
return this;
}
代码示例来源:origin: xenione/tab-digit
public static void rotateZ(Matrix matrix, int alpha) {
synchronized (camera) {
camera.save();
camera.rotateZ(alpha);
camera.getMatrix(matrix);
camera.restore();
}
}
代码示例来源:origin: Android500/AwesomeDrawer
private void transformMatrix(Matrix m, View view) {
final float w = view.getWidth();
final float h = view.getHeight();
final boolean hasPivot = mHasPivot;
final float pX = hasPivot ? mPivotX : w / 2f;
final float pY = hasPivot ? mPivotY : h / 2f;
final float rX = mRotationX;
final float rY = mRotationY;
final float rZ = mRotationZ;
if ((rX != 0) || (rY != 0) || (rZ != 0)) {
final Camera camera = mCamera;
camera.save();
camera.rotateX(rX);
camera.rotateY(rY);
camera.rotateZ(-rZ);
camera.getMatrix(m);
camera.restore();
m.preTranslate(-pX, -pY);
m.postTranslate(pX, pY);
}
final float sX = mScaleX;
final float sY = mScaleY;
if ((sX != 1.0f) || (sY != 1.0f)) {
m.postScale(sX, sY);
final float sPX = -(pX / w) * ((sX * w) - w);
final float sPY = -(pY / h) * ((sY * h) - h);
m.postTranslate(sPX, sPY);
}
m.postTranslate(mTranslationX, mTranslationY);
}
代码示例来源:origin: leeowenowen/beauty-of-math
private void transformMatrix(Matrix m, View view) {
final float w = view.getWidth();
final float h = view.getHeight();
final boolean hasPivot = mHasPivot;
final float pX = hasPivot ? mPivotX : w / 2f;
final float pY = hasPivot ? mPivotY : h / 2f;
final float rX = mRotationX;
final float rY = mRotationY;
final float rZ = mRotationZ;
if ((rX != 0) || (rY != 0) || (rZ != 0)) {
final Camera camera = mCamera;
camera.save();
camera.rotateX(rX);
camera.rotateY(rY);
camera.rotateZ(-rZ);
camera.getMatrix(m);
camera.restore();
m.preTranslate(-pX, -pY);
m.postTranslate(pX, pY);
}
final float sX = mScaleX;
final float sY = mScaleY;
if ((sX != 1.0f) || (sY != 1.0f)) {
m.postScale(sX, sY);
final float sPX = -(pX / w) * ((sX * w) - w);
final float sPY = -(pY / h) * ((sY * h) - h);
m.postTranslate(sPX, sPY);
}
m.postTranslate(mTranslationX, mTranslationY);
}
代码示例来源:origin: qq8585083/DragIcon
private void transformMatrix(Matrix m, View view) {
final float w = view.getWidth();
final float h = view.getHeight();
final boolean hasPivot = mHasPivot;
final float pX = hasPivot ? mPivotX : w / 2f;
final float pY = hasPivot ? mPivotY : h / 2f;
final float rX = mRotationX;
final float rY = mRotationY;
final float rZ = mRotationZ;
if ((rX != 0) || (rY != 0) || (rZ != 0)) {
final Camera camera = mCamera;
camera.save();
camera.rotateX(rX);
camera.rotateY(rY);
camera.rotateZ(-rZ);
camera.getMatrix(m);
camera.restore();
m.preTranslate(-pX, -pY);
m.postTranslate(pX, pY);
}
final float sX = mScaleX;
final float sY = mScaleY;
if ((sX != 1.0f) || (sY != 1.0f)) {
m.postScale(sX, sY);
final float sPX = -(pX / w) * ((sX * w) - w);
final float sPY = -(pY / h) * ((sY * h) - h);
m.postTranslate(sPX, sPY);
}
m.postTranslate(mTranslationX, mTranslationY);
}
代码示例来源:origin: sharish/CreditCardView
camera.rotateZ(degrees);
代码示例来源:origin: jinguangyue/Android-CustomCamera
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
float deg = 0.0F + 360.0F * interpolatedTime;
Matrix matrix = t.getMatrix();
mCamera.save();
if (mMode == Mode.X)
mCamera.rotateX(deg);
if (mMode == Mode.Y)
mCamera.rotateY(deg);
if (mMode == Mode.Z)
mCamera.rotateZ(deg);
mCamera.getMatrix(matrix);
mCamera.restore();
matrix.preTranslate(-mCenterX, -mCenterY);
matrix.postTranslate(mCenterX, mCenterY);
}
代码示例来源:origin: skydoves/Medal
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
float xDegrees = degreeX * interpolatedTime;
float yDegrees = degreeY * interpolatedTime;
float zDegrees = degreeZ * interpolatedTime;
final Matrix matrix = t.getMatrix();
camera.save();
camera.rotateX(xDegrees);
camera.rotateY(yDegrees);
camera.rotateZ(zDegrees);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-this.width, -this.height);
matrix.postTranslate(this.width, this.height);
}
代码示例来源:origin: luhaoaimama1/zone-sdk
@TargetApi(Build.VERSION_CODES.JELLY_BEAN)
@Override
protected void applyTransformation(
float interpolatedTime,
Transformation t) {
final Matrix matrix = t.getMatrix();
mCamera.save();
mCamera.translate(mX * interpolatedTime, mY * interpolatedTime, mZ * interpolatedTime);
mCamera.rotateX(mRotateX * interpolatedTime);
mCamera.rotate(0, mRotateY * interpolatedTime, 0);
mCamera.rotateZ(mRotateZ * interpolatedTime);
// 将旋转变换作用到matrix上
mCamera.getMatrix(matrix);
mCamera.restore();
System.out.println("mRotateX:___" + mRotateX + "\t mRotateY:" + mRotateY + "\t mRotateZ:" + mRotateZ);
System.out.println("camera x:" + mCamera.getLocationX() + "\t y:" + mCamera.getLocationY() + "\t z:" + mCamera.getLocationZ());
System.out.println("Matrix:___" + matrix.toString());
// 通过pre方法设置矩阵作用前的偏移量来改变旋转中心
// matrix.preTranslate(mCenterWidth, mCenterHeight);
// matrix.postTranslate(-mCenterWidth, -mCenterHeight);
}
}
代码示例来源:origin: PopFisher/AndroidRotateAnim
camera.rotateY(degrees);
} else {
camera.rotateZ(degrees);
代码示例来源:origin: GcsSloop/ViewSupport
break;
case 3:
mCamera.rotateZ(degrees);
break;
代码示例来源:origin: stackoverflow.com
camera.rotateX(rX);
camera.rotateY(rY);
camera.rotateZ(-rZ);
camera.getMatrix(m);
camera.restore();
内容来源于网络,如有侵权,请联系作者删除!