本文整理了Java中java.lang.Math.cos()
方法的一些代码示例,展示了Math.cos()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Math.cos()
方法的具体详情如下:
包路径:java.lang.Math
类名称:Math
方法名:cos
[英]Returns the closest double approximation of the cosine of the argument. The returned result is within 1 ulp (unit in the last place) of the real result.
Special cases:
代码示例来源:origin: PhilJay/MPAndroidChart
public float getInterpolation(float input) {
return -(float) Math.cos(input * (Math.PI / 2f)) + 1f;
}
};
代码示例来源:origin: libgdx/libgdx
public static double cos(double a){
return Math.cos(a);
}
代码示例来源:origin: PhilJay/MPAndroidChart
public float getInterpolation(float input) {
return -0.5f * ((float) Math.cos(Math.PI * input) - 1f);
}
};
代码示例来源:origin: libgdx/libgdx
/** Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
* @param radians the angle in radians */
public Vector2 rotateRad (float radians) {
float cos = (float)Math.cos(radians);
float sin = (float)Math.sin(radians);
float newX = this.x * cos - this.y * sin;
float newY = this.x * sin + this.y * cos;
this.x = newX;
this.y = newY;
return this;
}
代码示例来源:origin: libgdx/libgdx
/** Sets the rotation of this transform
* @param angle angle in radians */
public void setRotation (float angle) {
float c = (float)Math.cos(angle), s = (float)Math.sin(angle);
vals[COS] = c;
vals[SIN] = s;
}
代码示例来源:origin: libgdx/libgdx
/** Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
* @param radians the angle in radians */
public Vector2 rotateRad (float radians) {
float cos = (float)Math.cos(radians);
float sin = (float)Math.sin(radians);
float newX = this.x * cos - this.y * sin;
float newY = this.x * sin + this.y * cos;
this.x = newX;
this.y = newY;
return this;
}
代码示例来源:origin: libgdx/libgdx
/** Sets the rotation of this transform
* @param angle angle in radians */
public void setRotation (float angle) {
float c = (float)Math.cos(angle), s = (float)Math.sin(angle);
vals[COS] = c;
vals[SIN] = s;
}
代码示例来源:origin: PhilJay/MPAndroidChart
public static void getPosition(MPPointF center, float dist, float angle, MPPointF outputPoint){
outputPoint.x = (float) (center.x + dist * Math.cos(Math.toRadians(angle)));
outputPoint.y = (float) (center.y + dist * Math.sin(Math.toRadians(angle)));
}
代码示例来源:origin: PhilJay/MPAndroidChart
public void getPosition(MPPointF center, float dist, float angle, MPPointF outputPoint) {
outputPoint.x = (float) (center.x + dist * Math.cos(Math.toRadians(angle)));
outputPoint.y = (float) (center.y + dist * Math.sin(Math.toRadians(angle)));
}
代码示例来源:origin: stackoverflow.com
var rad = function(x) {
return x * Math.PI / 180;
};
var getDistance = function(p1, p2) {
var R = 6378137; // Earth’s mean radius in meter
var dLat = rad(p2.lat() - p1.lat());
var dLong = rad(p2.lng() - p1.lng());
var a = Math.sin(dLat / 2) * Math.sin(dLat / 2) +
Math.cos(rad(p1.lat())) * Math.cos(rad(p2.lat())) *
Math.sin(dLong / 2) * Math.sin(dLong / 2);
var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
var d = R * c;
return d; // returns the distance in meter
};
代码示例来源:origin: prestodb/presto
private GreatCircleDistanceToPoint(double latitude, double longitude)
{
double radianLatitude = toRadians(latitude);
this.sinLatitude = sin(radianLatitude);
this.cosLatitude = cos(radianLatitude);
this.radianLongitude = toRadians(longitude);
}
代码示例来源:origin: prestodb/presto
public double distance(double latitude2, double longitude2)
{
double radianLatitude2 = toRadians(latitude2);
double sin2 = sin(radianLatitude2);
double cos2 = cos(radianLatitude2);
double deltaLongitude = radianLongitude - toRadians(longitude2);
double cosDeltaLongitude = cos(deltaLongitude);
double t1 = cos2 * sin(deltaLongitude);
double t2 = cosLatitude * sin2 - sinLatitude * cos2 * cosDeltaLongitude;
double t3 = sinLatitude * sin2 + cosLatitude * cos2 * cosDeltaLongitude;
return atan2(sqrt(t1 * t1 + t2 * t2), t3) * EARTH_RADIUS_KM;
}
}
代码示例来源:origin: stackoverflow.com
public static float distFrom(float lat1, float lng1, float lat2, float lng2) {
double earthRadius = 6371000; //meters
double dLat = Math.toRadians(lat2-lat1);
double dLng = Math.toRadians(lng2-lng1);
double a = Math.sin(dLat/2) * Math.sin(dLat/2) +
Math.cos(Math.toRadians(lat1)) * Math.cos(Math.toRadians(lat2)) *
Math.sin(dLng/2) * Math.sin(dLng/2);
double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
float dist = (float) (earthRadius * c);
return dist;
}
代码示例来源:origin: apache/incubator-druid
@Override
protected ExprEval eval(double param)
{
return ExprEval.of(Math.cos(param));
}
}
代码示例来源:origin: libgdx/libgdx
/** Sets the quaternion components from the given axis and angle around that axis.
* @param x X direction of the axis
* @param y Y direction of the axis
* @param z Z direction of the axis
* @param radians The angle in radians
* @return This quaternion for chaining. */
public Quaternion setFromAxisRad (final float x, final float y, final float z, final float radians) {
float d = Vector3.len(x, y, z);
if (d == 0f) return idt();
d = 1f / d;
float l_ang = radians < 0 ? MathUtils.PI2 - (-radians % MathUtils.PI2) : radians % MathUtils.PI2;
float l_sin = (float)Math.sin(l_ang / 2);
float l_cos = (float)Math.cos(l_ang / 2);
return this.set(d * x * l_sin, d * y * l_sin, d * z * l_sin, l_cos).nor();
}
代码示例来源:origin: libgdx/libgdx
/** Sets the quaternion components from the given axis and angle around that axis.
* @param x X direction of the axis
* @param y Y direction of the axis
* @param z Z direction of the axis
* @param radians The angle in radians
* @return This quaternion for chaining. */
public Quaternion setFromAxisRad (final float x, final float y, final float z, final float radians) {
float d = Vector3.len(x, y, z);
if (d == 0f) return idt();
d = 1f / d;
float l_ang = radians < 0 ? MathUtils.PI2 - (-radians % MathUtils.PI2) : radians % MathUtils.PI2;
float l_sin = (float)Math.sin(l_ang / 2);
float l_cos = (float)Math.cos(l_ang / 2);
return this.set(d * x * l_sin, d * y * l_sin, d * z * l_sin, l_cos).nor();
}
代码示例来源:origin: prestodb/presto
@Test
public void testCos()
{
for (double doubleValue : DOUBLE_VALUES) {
assertFunction("cos(" + doubleValue + ")", DOUBLE, Math.cos(doubleValue));
assertFunction("cos(REAL '" + (float) doubleValue + "')", DOUBLE, Math.cos((float) doubleValue));
}
assertFunction("cos(NULL)", DOUBLE, null);
}
代码示例来源:origin: prestodb/presto
@Description("cosine")
@ScalarFunction
@SqlType(StandardTypes.DOUBLE)
public static double cos(@SqlType(StandardTypes.DOUBLE) double num)
{
return Math.cos(num);
}
代码示例来源:origin: libgdx/libgdx
private void drawSolidCircle (Vector2 center, float radius, Vector2 axis, Color color) {
float angle = 0;
float angleInc = 2 * (float)Math.PI / 20;
renderer.setColor(color.r, color.g, color.b, color.a);
for (int i = 0; i < 20; i++, angle += angleInc) {
v.set((float)Math.cos(angle) * radius + center.x, (float)Math.sin(angle) * radius + center.y);
if (i == 0) {
lv.set(v);
f.set(v);
continue;
}
renderer.line(lv.x, lv.y, v.x, v.y);
lv.set(v);
}
renderer.line(f.x, f.y, lv.x, lv.y);
renderer.line(center.x, center.y, 0, center.x + axis.x * radius, center.y + axis.y * radius, 0);
}
代码示例来源:origin: libgdx/libgdx
private void drawSolidCircle (Vector2 center, float radius, Vector2 axis, Color color) {
float angle = 0;
float angleInc = 2 * (float)Math.PI / 20;
renderer.setColor(color.r, color.g, color.b, color.a);
for (int i = 0; i < 20; i++, angle += angleInc) {
v.set((float)Math.cos(angle) * radius + center.x, (float)Math.sin(angle) * radius + center.y);
if (i == 0) {
lv.set(v);
f.set(v);
continue;
}
renderer.line(lv.x, lv.y, v.x, v.y);
lv.set(v);
}
renderer.line(f.x, f.y, lv.x, lv.y);
renderer.line(center.x, center.y, 0, center.x + axis.x * radius, center.y + axis.y * radius, 0);
}
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