org.lwjgl.glfw.GLFW.glfwDefaultWindowHints()方法的使用及代码示例

x33g5p2x  于2022-01-19 转载在 其他  
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本文整理了Java中org.lwjgl.glfw.GLFW.glfwDefaultWindowHints()方法的一些代码示例,展示了GLFW.glfwDefaultWindowHints()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。GLFW.glfwDefaultWindowHints()方法的具体详情如下:
包路径:org.lwjgl.glfw.GLFW
类名称:GLFW
方法名:glfwDefaultWindowHints

GLFW.glfwDefaultWindowHints介绍

[英]Resets all window hints to their default values. See #glfwWindowHint for details.

This function must only be called from the main thread.
[中]将所有窗口提示重置为其默认值。有关详细信息,请参见#glfwWindowHint。
只能从主线程调用此函数。

代码示例

代码示例来源:origin: libgdx/libgdx

static long createGlfwWindow(Lwjgl3ApplicationConfiguration config, long sharedContextWindow) {
  GLFW.glfwDefaultWindowHints();
  GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
  GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, config.windowResizable ? GLFW.GLFW_TRUE : GLFW.GLFW_FALSE);

代码示例来源:origin: libgdx/libgdx

static long createGlfwWindow(Lwjgl3ApplicationConfiguration config, long sharedContextWindow) {
  GLFW.glfwDefaultWindowHints();
  GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
  GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, config.windowResizable ? GLFW.GLFW_TRUE : GLFW.GLFW_FALSE);

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

glfwDefaultWindowHints();

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

glfwDefaultWindowHints();

代码示例来源:origin: sriharshachilakapati/SilenceEngine

/**
 * This method resets all the window hints to their default values.
 */
public static void setDefaultHints()
{
  glfwDefaultWindowHints();
}

代码示例来源:origin: fynnfluegge/oreon-engine

@Override
public void create() {
  
  glfwDefaultWindowHints();
  glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
  glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  
  setId(glfwCreateWindow(getWidth(), getHeight(), getTitle(), 0, 0));
  
  if(getId() == 0) {
    throw new RuntimeException("Failed to create window");
  }
  
  setIcon("textures/logo/oreon_lwjgl_icon32.png");
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public void init() {
  if (_inited) {
    return;
  }
  GLFWErrorCallback.createPrint(System.err).set();
  if (!GLFW.glfwInit()) {
    throw new IllegalStateException("Unable to initialize GLFW");
  }
  try {
    GLFW.glfwDefaultWindowHints();
    GLFW.glfwWindowHint(GLFW.GLFW_RESIZABLE, GL11C.GL_FALSE);
    GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GL11C.GL_FALSE);
    GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
    GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 3);
    GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_DEBUG_CONTEXT, GLFW.GLFW_TRUE);
    GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE, GLFW.GLFW_OPENGL_CORE_PROFILE);
    GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
    GLFW.glfwSetErrorCallback(_errorCallback = GLFWErrorCallback.createPrint(System.err));
    _windowId = GLFW.glfwCreateWindow(_settings.getWidth(), _settings.getHeight(), "Ardor3D", 0, 0);
  } catch (final Exception e) {
    logger.severe("Cannot create window");
    logger.logp(Level.SEVERE, this.getClass().toString(), "initDisplay()", "Exception", e);
    throw new Ardor3dException("Cannot create window: " + e.getMessage());
  }
  _canvasRenderer.init(_settings, true); // true - do swap in renderer.
  _inited = true;
}

代码示例来源:origin: badlogic/lwjgl3-maven-gradle

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: badlogic/lwjgl3-maven-gradle

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: playn/playn

glfwDefaultWindowHints();

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

代码示例来源:origin: lwjglgamedev/lwjglbook

glfwDefaultWindowHints(); // optional, the current window hints are already the default

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