本文整理了Java中org.lwjgl.glfw.GLFW.glfwJoystickPresent()
方法的一些代码示例,展示了GLFW.glfwJoystickPresent()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。GLFW.glfwJoystickPresent()
方法的具体详情如下:
包路径:org.lwjgl.glfw.GLFW
类名称:GLFW
方法名:glfwJoystickPresent
[英]Returns whether the specified joystick is present.
This function must only be called from the main thread.
[中]返回指定的操纵杆是否存在。
只能从主线程调用此函数。
代码示例来源:origin: libgdx/libgdx
void pollState() {
if(!GLFW.glfwJoystickPresent(index)) {
manager.disconnected(this);
return;
代码示例来源:origin: libgdx/libgdx
void pollState() {
for(int i = GLFW.GLFW_JOYSTICK_1; i < GLFW.GLFW_JOYSTICK_LAST; i++) {
if(GLFW.glfwJoystickPresent(i)) {
boolean alreadyUsed = false;
for(int j = 0; j < controllers.size; j++) {
if(((Lwjgl3Controller)controllers.get(j)).index == i) {
alreadyUsed = true;
break;
}
}
if(!alreadyUsed) {
Lwjgl3Controller controller = new Lwjgl3Controller(this, i);
connected(controller);
}
}
}
polledControllers.addAll(controllers);
for(Controller controller: polledControllers) {
((Lwjgl3Controller)controller).pollState();
}
polledControllers.clear();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public Joystick[] loadJoysticks(final InputManager inputManager) {
for (int i = 0; i < GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i)) {
final String name = glfwGetJoystickName(i);
final GlfwJoystick joystick = new GlfwJoystick(inputManager, this, i, name);
joysticks.put(i, joystick);
final FloatBuffer floatBuffer = glfwGetJoystickAxes(i);
int axisIndex = 0;
while (floatBuffer.hasRemaining()) {
floatBuffer.get();
final String logicalId = JoystickCompatibilityMappings.remapComponent(joystick.getName(), convertAxisIndex(axisIndex));
final JoystickAxis joystickAxis = new DefaultJoystickAxis(inputManager, joystick, axisIndex, convertAxisIndex(axisIndex), logicalId, true, false, 0.0f);
joystick.addAxis(axisIndex, joystickAxis);
axisIndex++;
}
final ByteBuffer byteBuffer = glfwGetJoystickButtons(i);
int buttonIndex = 0;
while (byteBuffer.hasRemaining()) {
byteBuffer.get();
final String logicalId = JoystickCompatibilityMappings.remapComponent(joystick.getName(), String.valueOf(buttonIndex));
final JoystickButton button = new DefaultJoystickButton(inputManager, joystick, buttonIndex, String.valueOf(buttonIndex), logicalId);
joystick.addButton(button);
joyButtonPressed.put(button, false);
buttonIndex++;
}
}
}
return joysticks.values().toArray(new GlfwJoystick[joysticks.size()]);
}
代码示例来源:origin: sriharshachilakapati/SilenceEngine
static void pollControllers()
{
for (int i = GLFW_JOYSTICK_1; i <= GLFW_JOYSTICK_LAST; i++)
{
if (glfwJoystickPresent(i))
{
if (!Controller.states[i].connected)
((LwjglInputDevice) SilenceEngine.input).postControllerConnectionEvent(i, true);
ByteBuffer buttons = glfwGetJoystickButtons(i);
while (buttons.hasRemaining())
{
final boolean down = buttons.get() == 1;
SilenceEngine.input.postControllerButtonEvent(i, buttons.position() - 1, down, down ? 1 : 0);
}
FloatBuffer axes = glfwGetJoystickAxes(i);
while (axes.hasRemaining())
SilenceEngine.input.postControllerAxisEvent(i, axes.position(), axes.get());
}
else
{
if (Controller.states[i].connected)
((LwjglInputDevice) SilenceEngine.input).postControllerConnectionEvent(i, false);
}
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-lwjgl3
@Override
public Joystick[] loadJoysticks(final InputManager inputManager) {
for (int i = 0; i < GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i)) {
final String name = glfwGetJoystickName(i);
final GlfwJoystick joystick = new GlfwJoystick(inputManager, this, i, name);
joysticks.put(i, joystick);
final FloatBuffer floatBuffer = glfwGetJoystickAxes(i);
int axisIndex = 0;
while (floatBuffer.hasRemaining()) {
floatBuffer.get();
final String logicalId = JoystickCompatibilityMappings.remapComponent(joystick.getName(), convertAxisIndex(axisIndex));
final JoystickAxis joystickAxis = new DefaultJoystickAxis(inputManager, joystick, axisIndex, convertAxisIndex(axisIndex), logicalId, true, false, 0.0f);
joystick.addAxis(axisIndex, joystickAxis);
axisIndex++;
}
final ByteBuffer byteBuffer = glfwGetJoystickButtons(i);
int buttonIndex = 0;
while (byteBuffer.hasRemaining()) {
byteBuffer.get();
final String logicalId = JoystickCompatibilityMappings.remapComponent(joystick.getName(), String.valueOf(buttonIndex));
joystick.addButton(new DefaultJoystickButton(inputManager, joystick, buttonIndex, String.valueOf(buttonIndex), logicalId));
buttonIndex++;
}
}
}
return joysticks.values().toArray(new GlfwJoystick[joysticks.size()]);
}
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