本文整理了Java中org.lwjgl.glfw.GLFW.glfwDestroyWindow()
方法的一些代码示例,展示了GLFW.glfwDestroyWindow()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。GLFW.glfwDestroyWindow()
方法的具体详情如下:
包路径:org.lwjgl.glfw.GLFW
类名称:GLFW
方法名:glfwDestroyWindow
[英]Destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.
If the context of the specified window is current on the main thread, it is detached before being destroyed.
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
try {
if (window != NULL) {
glfwDestroyWindow(window);
window = NULL;
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
try {
if (window != NULL) {
glfwDestroyWindow(window);
window = NULL;
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
glfwDestroyWindow(window);
window = NULL;
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
glfwDestroyWindow(window);
window = NULL;
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose() {
listener.pause();
listener.dispose();
Lwjgl3Cursor.dispose(this);
graphics.dispose();
input.dispose();
GLFW.glfwSetWindowFocusCallback(windowHandle, null);
GLFW.glfwSetWindowIconifyCallback(windowHandle, null);
GLFW.glfwSetWindowCloseCallback(windowHandle, null);
GLFW.glfwSetDropCallback(windowHandle, null);
GLFW.glfwDestroyWindow(windowHandle);
focusCallback.free();
iconifyCallback.free();
maximizeCallback.free();
closeCallback.free();
dropCallback.free();
refreshCallback.free();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void dispose() {
listener.pause();
listener.dispose();
Lwjgl3Cursor.dispose(this);
graphics.dispose();
input.dispose();
GLFW.glfwSetWindowFocusCallback(windowHandle, null);
GLFW.glfwSetWindowIconifyCallback(windowHandle, null);
GLFW.glfwSetWindowCloseCallback(windowHandle, null);
GLFW.glfwSetDropCallback(windowHandle, null);
GLFW.glfwDestroyWindow(windowHandle);
focusCallback.free();
iconifyCallback.free();
maximizeCallback.free();
closeCallback.free();
dropCallback.free();
refreshCallback.free();
}
代码示例来源:origin: sriharshachilakapati/SilenceEngine
/**
* This method destroys this window and its context. On calling this method, no further callbacks will be called for
* this window. If the context of this window is current on the main thread, it is detached before being destroyed.
* The context of this window must not be current on any other thread when this function is called.
*/
public void destroy()
{
releaseNativeCallbacks();
glfwDestroyWindow(handle);
}
代码示例来源:origin: Renanse/Ardor3D
@Override
public void close() {
GLFW.glfwDestroyWindow(_windowId);
GLFW.glfwTerminate();
}
代码示例来源:origin: Renanse/Ardor3D
@Override
public void close() {
GLFW.glfwDestroyWindow(_windowId);
GLFW.glfwTerminate();
}
代码示例来源:origin: fynnfluegge/oreon-engine
public void shutdown()
{
glfwDestroyWindow(getId());
}
代码示例来源:origin: fynnfluegge/oreon-engine
@Override
public void shutdown() {
glfwDestroyWindow(getId());
}
代码示例来源:origin: com.io7m.jcanephora/com.io7m.jcanephora.lwjgl3
@Override
public void contextDestroy()
throws JCGLExceptionDeleted
{
this.checkNotDestroyed();
final long actual_current = GLFW.glfwGetCurrentContext();
if (actual_current == this.context) {
final StringBuilder sb = new StringBuilder(128);
sb.append("Attempted to destroy a context that is still current.");
sb.append(System.lineSeparator());
sb.append("Context: 0x");
sb.append(Long.toHexString(this.context));
sb.append(System.lineSeparator());
sb.append("Thread: ");
sb.append(Thread.currentThread());
sb.append(System.lineSeparator());
final String m = sb.toString();
LOG.error(m);
throw new JCGLExceptionContextIsCurrent(m);
}
GLFW.glfwDestroyWindow(this.context);
this.destroyed = true;
}
代码示例来源:origin: com.io7m.jcanephora/io7m-jcanephora-lwjgl3
@Override
public void contextDestroy()
throws JCGLExceptionDeleted
{
this.checkNotDestroyed();
final long actual_current = GLFW.glfwGetCurrentContext();
if (actual_current == this.context) {
final StringBuilder sb = new StringBuilder(128);
sb.append("Attempted to destroy a context that is still current.");
sb.append(System.lineSeparator());
sb.append("Context: 0x");
sb.append(Long.toHexString(this.context));
sb.append(System.lineSeparator());
sb.append("Thread: ");
sb.append(Thread.currentThread());
sb.append(System.lineSeparator());
final String m = sb.toString();
LWJGL3Context.LOG.error(m);
throw new JCGLExceptionContextIsCurrent(m);
}
GLFW.glfwDestroyWindow(this.context);
this.destroyed = true;
}
代码示例来源:origin: badlogic/lwjgl3-maven-gradle
public void run() {
System.out.println("Hello LWJGL " + Sys.getVersion() + "!");
try {
init();
loop();
// Release window and window callbacks
glfwDestroyWindow(window);
keyCallback.release();
} finally {
// Terminate GLFW and release the GLFWerrorfun
glfwTerminate();
errorCallback.release();
}
}
代码示例来源:origin: badlogic/lwjgl3-maven-gradle
public void run() {
System.out.println("Hello LWJGL " + Sys.getVersion() + "!");
try {
init();
loop();
// Release window and window callbacks
glfwDestroyWindow(window);
keyCallback.release();
} finally {
// Terminate GLFW and release the GLFWerrorfun
glfwTerminate();
errorCallback.release();
}
}
代码示例来源:origin: FedUni/caliko
/** Destroy the window, finish up glfw and release all callback methods. */
public void cleanup()
{
glfwDestroyWindow(mWindowId);
glfwTerminate();
cursorPosCallback.release();
mouseButtonCallback.release();
windowSizeCallback.release();
keyCallback.release();
errorCallback.release();
}
代码示例来源:origin: org.jmonkeyengine/jme3-lwjgl3
try {
if (window != NULL) {
glfwDestroyWindow(window);
window = NULL;
代码示例来源:origin: org.jmonkeyengine/jme3-lwjgl3
/**
* Destroy the context.
*/
protected void destroyContext() {
try {
if (renderer != null) {
renderer.cleanup();
}
if (errorCallback != null) {
errorCallback.close();
errorCallback = null;
}
if (windowSizeCallback != null) {
windowSizeCallback.close();
windowSizeCallback = null;
}
if (windowFocusCallback != null) {
windowFocusCallback.close();
windowFocusCallback = null;
}
if (window != NULL) {
glfwDestroyWindow(window);
window = NULL;
}
} catch (final Exception ex) {
listener.handleError("Failed to destroy context", ex);
}
}
代码示例来源:origin: playn/playn
@Override protected void loop () {
boolean wasActive = glfwGetWindowAttrib(window, GLFW_VISIBLE) > 0;
while (!glfwWindowShouldClose(window)) {
// notify the app if lose or regain focus (treat said as pause/resume)
boolean newActive = glfwGetWindowAttrib(window, GLFW_VISIBLE) > 0;
if (wasActive != newActive) {
dispatchEvent(lifecycle, wasActive ? Lifecycle.PAUSE : Lifecycle.RESUME);
wasActive = newActive;
}
// process frame, if we don't need to provide true pausing
if (newActive || !config.truePause) {
processFrame();
}
// sleep until it's time for the next frame
glfwSwapBuffers(window);
}
input.shutdown();
graphics.shutdown();
errorCallback.close();
glfwDestroyWindow(window);
glfwTerminate();
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl3
@Override
public void dispose() {
listener.pause();
listener.dispose();
Lwjgl3Cursor.dispose(this);
graphics.dispose();
input.dispose();
GLFW.glfwSetWindowFocusCallback(windowHandle, null);
GLFW.glfwSetWindowIconifyCallback(windowHandle, null);
GLFW.glfwSetWindowCloseCallback(windowHandle, null);
GLFW.glfwSetDropCallback(windowHandle, null);
GLFW.glfwDestroyWindow(windowHandle);
focusCallback.free();
iconifyCallback.free();
maximizeCallback.free();
closeCallback.free();
dropCallback.free();
refreshCallback.free();
}
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