本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.<init>()
方法的一些代码示例,展示了Window.<init>()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.<init>()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Window
类名称:Window
方法名:<init>
暂无
代码示例来源:origin: libgdx/libgdx
@Override
public void create () {
spriteBatch = new SpriteBatch();
// font = new BitmapFont(Gdx.files.internal("data/verdana39.fnt"), false);
font = new BitmapFont(Gdx.files.internal("data/arial-32-pad.fnt"), false);
// font = new FreeTypeFontGenerator(Gdx.files.internal("data/arial.ttf")).generateFont(new FreeTypeFontParameter());
font.getData().markupEnabled = true;
font.getData().breakChars = new char[] {'-'};
multiPageFont = new BitmapFont(Gdx.files.internal("data/multipagefont.fnt"));
// Add user defined color
Colors.put("PERU", Color.valueOf("CD853F"));
renderer = new ShapeRenderer();
renderer.setProjectionMatrix(spriteBatch.getProjectionMatrix());
stage = new Stage(new ScreenViewport());
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
BitmapFont labelFont = skin.get("default-font", BitmapFont.class);
labelFont.getData().markupEnabled = true;
// Notice that the last [] has been deliberately added to test the effect of excessive pop operations.
// They are silently ignored, as expected.
label = new Label("<<[BLUE]M[RED]u[YELLOW]l[GREEN]t[OLIVE]ic[]o[]l[]o[]r[]*[MAROON]Label[][] [Unknown Color]>>", skin);
label.setPosition(100, 200);
stage.addActor(label);
Window window = new Window("[RED]Multicolor[GREEN] Title", skin);
window.setPosition(400, 300);
window.pack();
stage.addActor(window);
layout = new GlyphLayout();
}
代码示例来源:origin: libgdx/libgdx
Window window = new Window("Moo", skin);
Label lbl = new Label("ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ", skin);
lbl.setWrap(true);
代码示例来源:origin: libgdx/libgdx
Window window = new Window("Dialog", skin);
window.getTitleTable().add(new TextButton("X", skin)).height(window.getPadTop());
window.setPosition(0, 0);
代码示例来源:origin: narfman0/GDXWorld
Window window = new Window("Temporary File Present", skin);
window.add(new Label("It appears GDXWorld did not gracefully exit " +
"last run, and a temporary file has been found. Do you wish " +
代码示例来源:origin: narfman0/GDXWorld
Window window = new Window("GDX World Editor", skin);
window.add(newButton);
window.row();
代码示例来源:origin: yichen0831/Bomberman_libGdx
pauseWindow = new Window("Pause", skin);
pauseWindow.setPosition((640 - pauseWindow.getWidth()) / 2, (480 - pauseWindow.getHeight()) / 2);
pauseWindow.setVisible(paused);
代码示例来源:origin: dsaltares/libgdx-cookbook
Button thirdButton = new Button(new TextureRegionDrawable(new TextureRegion(actor)));
window = new Window("This is the title", ws);
window.debug();
window.setKeepWithinStage(false);
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