本文整理了Java中org.lwjglb.engine.Window
类的一些代码示例,展示了Window
类的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window
类的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
window = new Window(windowTitle, width, height, vSync);
this.gameLogic = gameLogic;
timer = new Timer();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if ( window.isResized() ) {
glViewport(0, 0, window.getWidth(), window.getHeight());
window.setResized(false);
}
window.setClearColor(color, color, color, 0.0f);
renderer.clear();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window) {
if (window.isKeyPressed(GLFW_KEY_UP)) {
direction = 1;
} else if (window.isKeyPressed(GLFW_KEY_DOWN)) {
direction = -1;
} else {
direction = 0;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void updateSize(Window window) {
this.statusTextItem.setPosition(10f, window.getHeight() - 50f, 0);
this.compassItem.setPosition(window.getWidth() - 40f, 50f, 0);
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
gameLogic.init();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
gameLogic.render(window);
window.update();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void updateSize(Window window) {
this.statusTextItem.setPosition(10f, window.getHeight() - 50f, 0);
this.compassItem.setPosition(window.getWidth() - 40f, 50f, 0);
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
gameLogic.init();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
gameLogic.render(window);
window.update();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void render(Window window, Camera camera, GameItem[] gameItems,
SceneLight sceneLight, IHud hud) {
clear();
if ( window.isResized() ) {
glViewport(0, 0, window.getWidth(), window.getHeight());
window.setResized(false);
}
renderScene(window, camera, gameItems, sceneLight);
renderHud(window, hud);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if (!window.isvSync()) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void updateSize(Window window) {
this.statusTextItem.setPosition(10f, window.getHeight() - 50f, 0);
this.compassItem.setPosition(window.getWidth() - 40f, 50f, 0);
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
window = new Window(windowTitle, width, height, vSync);
this.gameLogic = gameLogic;
timer = new Timer();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void init() throws Exception {
window.init();
timer.init();
mouseInput.init(window);
gameLogic.init(window);
}
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