本文整理了Java中org.lwjglb.engine.Window.setClearColor()
方法的一些代码示例,展示了Window.setClearColor()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.setClearColor()
方法的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
方法名:setClearColor
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
window.setClearColor(color, color, color, 0.0f);
renderer.render(window, mesh);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
window.setClearColor(color, color, color, 0.0f);
renderer.render(window);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
window.setClearColor(color, color, color, 0.0f);
renderer.render(window, mesh);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
window.setClearColor(color, color, color, 0.0f);
renderer.render(window, mesh);
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void render(Window window) {
if ( window.isResized() ) {
glViewport(0, 0, window.getWidth(), window.getHeight());
window.setResized(false);
}
window.setClearColor(color, color, color, 0.0f);
renderer.clear();
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) throws Exception {
// Create shader
shaderProgram = new ShaderProgram();
shaderProgram.createVertexShader(Utils.loadResource("/vertex.vs"));
shaderProgram.createFragmentShader(Utils.loadResource("/fragment.fs"));
shaderProgram.link();
// Create uniforms for world and projection matrices
shaderProgram.createUniform("projectionMatrix");
shaderProgram.createUniform("worldMatrix");
window.setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}
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