org.lwjglb.engine.Window.setClearColor()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中org.lwjglb.engine.Window.setClearColor()方法的一些代码示例,展示了Window.setClearColor()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.setClearColor()方法的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
方法名:setClearColor

Window.setClearColor介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  window.setClearColor(color, color, color, 0.0f);
  renderer.render(window, mesh);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  window.setClearColor(color, color, color, 0.0f);
  renderer.render(window);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  window.setClearColor(color, color, color, 0.0f);
  renderer.render(window, mesh);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
public void render(Window window) {
  window.setClearColor(color, color, color, 0.0f);
  renderer.render(window, mesh);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

@Override
  public void render(Window window) {
    if ( window.isResized() ) {
      glViewport(0, 0, window.getWidth(), window.getHeight());
      window.setResized(false);
    }

    window.setClearColor(color, color, color, 0.0f);
    renderer.clear();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) throws Exception {
  // Create shader
  shaderProgram = new ShaderProgram();
  shaderProgram.createVertexShader(Utils.loadResource("/vertex.vs"));
  shaderProgram.createFragmentShader(Utils.loadResource("/fragment.fs"));
  shaderProgram.link();
  
  // Create uniforms for world and projection matrices
  shaderProgram.createUniform("projectionMatrix");
  shaderProgram.createUniform("worldMatrix");
  
  window.setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}

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