本文整理了Java中org.lwjglb.engine.Window.isvSync()
方法的一些代码示例,展示了Window.isvSync()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.isvSync()
方法的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
方法名:isvSync
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if (!window.isvSync()) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if (!window.isvSync()) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void gameLoop() {
float elapsedTime;
float accumulator = 0f;
float interval = 1f / TARGET_UPS;
boolean running = true;
while (running && !window.windowShouldClose()) {
elapsedTime = timer.getElapsedTime();
accumulator += elapsedTime;
input();
while (accumulator >= interval) {
update(interval);
accumulator -= interval;
}
render();
if ( !window.isvSync() ) {
sync();
}
}
}
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