org.lwjglb.engine.Window.isvSync()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中org.lwjglb.engine.Window.isvSync()方法的一些代码示例,展示了Window.isvSync()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.isvSync()方法的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
方法名:isvSync

Window.isvSync介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if (!window.isvSync()) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if (!window.isvSync()) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void gameLoop() {
  float elapsedTime;
  float accumulator = 0f;
  float interval = 1f / TARGET_UPS;
  boolean running = true;
  while (running && !window.windowShouldClose()) {
    elapsedTime = timer.getElapsedTime();
    accumulator += elapsedTime;
    input();
    while (accumulator >= interval) {
      update(interval);
      accumulator -= interval;
    }
    render();
    if ( !window.isvSync() ) {
      sync();
    }
  }
}

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