本文整理了Java中org.lwjglb.engine.Window.setWindowTitle()
方法的一些代码示例,展示了Window.setWindowTitle()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.setWindowTitle()
方法的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
方法名:setWindowTitle
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
代码示例来源:origin: lwjglgamedev/lwjglbook
protected void render() {
if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
lastFps = timer.getLastLoopTime();
window.setWindowTitle(windowTitle + " - " + fps + " FPS");
fps = 0;
}
fps++;
gameLogic.render(window);
window.update();
}
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