本文整理了Java中org.lwjglb.engine.Window.getWindowHandle()
方法的一些代码示例,展示了Window.getWindowHandle()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.getWindowHandle()
方法的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
方法名:getWindowHandle
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void init(Window window) {
glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
currentPos.x = xpos;
currentPos.y = ypos;
});
glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
inWindow = entered;
});
glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
});
}
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