本文整理了Java中org.lwjglb.engine.Window.isKeyPressed()
方法的一些代码示例,展示了Window.isKeyPressed()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.isKeyPressed()
方法的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
方法名:isKeyPressed
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window) {
if (window.isKeyPressed(GLFW_KEY_UP)) {
direction = 1;
} else if (window.isKeyPressed(GLFW_KEY_DOWN)) {
direction = -1;
} else {
direction = 0;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window) {
if ( window.isKeyPressed(GLFW_KEY_UP) ) {
direction = 1;
} else if ( window.isKeyPressed(GLFW_KEY_DOWN) ) {
direction = -1;
} else {
direction = 0;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window) {
if (window.isKeyPressed(GLFW_KEY_UP)) {
direction = 1;
} else if (window.isKeyPressed(GLFW_KEY_DOWN)) {
direction = -1;
} else {
direction = 0;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window) {
if (window.isKeyPressed(GLFW_KEY_UP)) {
direction = 1;
} else if (window.isKeyPressed(GLFW_KEY_DOWN)) {
direction = -1;
} else {
direction = 0;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window) {
if (window.isKeyPressed(GLFW_KEY_UP)) {
direction = 1;
} else if (window.isKeyPressed(GLFW_KEY_DOWN)) {
direction = -1;
} else {
direction = 0;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window) {
displyInc = 0;
displxInc = 0;
displzInc = 0;
scaleInc = 0;
if (window.isKeyPressed(GLFW_KEY_UP)) {
displyInc = 1;
} else if (window.isKeyPressed(GLFW_KEY_DOWN)) {
displyInc = -1;
} else if (window.isKeyPressed(GLFW_KEY_LEFT)) {
displxInc = -1;
} else if (window.isKeyPressed(GLFW_KEY_RIGHT)) {
displxInc = 1;
} else if (window.isKeyPressed(GLFW_KEY_A)) {
displzInc = -1;
} else if (window.isKeyPressed(GLFW_KEY_Q)) {
displzInc = 1;
} else if (window.isKeyPressed(GLFW_KEY_Z)) {
scaleInc = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
scaleInc = 1;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window) {
displyInc = 0;
displxInc = 0;
displzInc = 0;
scaleInc = 0;
if (window.isKeyPressed(GLFW_KEY_UP)) {
displyInc = 1;
} else if (window.isKeyPressed(GLFW_KEY_DOWN)) {
displyInc = -1;
} else if (window.isKeyPressed(GLFW_KEY_LEFT)) {
displxInc = -1;
} else if (window.isKeyPressed(GLFW_KEY_RIGHT)) {
displxInc = 1;
} else if (window.isKeyPressed(GLFW_KEY_A)) {
displzInc = -1;
} else if (window.isKeyPressed(GLFW_KEY_Q)) {
displzInc = 1;
} else if (window.isKeyPressed(GLFW_KEY_Z)) {
scaleInc = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
scaleInc = 1;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
if (window.isKeyPressed(GLFW_KEY_LEFT)) {
angleInc -= 0.05f;
} else if (window.isKeyPressed(GLFW_KEY_RIGHT)) {
angleInc += 0.05f;
} else {
angleInc = 0;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
if (window.isKeyPressed(GLFW_KEY_LEFT)) {
angleInc -= 0.05f;
} else if (window.isKeyPressed(GLFW_KEY_RIGHT)) {
angleInc += 0.05f;
} else {
angleInc = 0;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
if (window.isKeyPressed(GLFW_KEY_LEFT)) {
angleInc -= 0.05f;
} else if (window.isKeyPressed(GLFW_KEY_RIGHT)) {
angleInc += 0.05f;
} else {
angleInc = 0;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
float lightPos = pointLight.getPosition().z;
if (window.isKeyPressed(GLFW_KEY_N)) {
this.pointLight.getPosition().z = lightPos + 0.1f;
} else if (window.isKeyPressed(GLFW_KEY_M)) {
this.pointLight.getPosition().z = lightPos - 0.1f;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
float lightPos = spotLightList[0].getPointLight().getPosition().z;
if (window.isKeyPressed(GLFW_KEY_N)) {
this.spotLightList[0].getPointLight().getPosition().z = lightPos + 0.1f;
} else if (window.isKeyPressed(GLFW_KEY_M)) {
this.spotLightList[0].getPointLight().getPosition().z = lightPos - 0.1f;
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
@Override
public void input(Window window, MouseInput mouseInput) {
cameraInc.set(0, 0, 0);
if (window.isKeyPressed(GLFW_KEY_W)) {
cameraInc.z = -1;
} else if (window.isKeyPressed(GLFW_KEY_S)) {
cameraInc.z = 1;
}
if (window.isKeyPressed(GLFW_KEY_A)) {
cameraInc.x = -1;
} else if (window.isKeyPressed(GLFW_KEY_D)) {
cameraInc.x = 1;
}
if (window.isKeyPressed(GLFW_KEY_Z)) {
cameraInc.y = -1;
} else if (window.isKeyPressed(GLFW_KEY_X)) {
cameraInc.y = 1;
}
float lightPos = spotLight.getPointLight().getPosition().z;
if (window.isKeyPressed(GLFW_KEY_N)) {
this.spotLight.getPointLight().getPosition().z = lightPos + 0.1f;
} else if (window.isKeyPressed(GLFW_KEY_M)) {
this.spotLight.getPointLight().getPosition().z = lightPos - 0.1f;
}
}
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