本文整理了Java中org.jbox2d.dynamics.Body.setAwake()
方法的一些代码示例,展示了Body.setAwake()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Body.setAwake()
方法的具体详情如下:
包路径:org.jbox2d.dynamics.Body
类名称:Body
方法名:setAwake
[英]Set the sleep state of the body. A sleeping body has very low CPU cost.
[中]设置身体的睡眠状态。睡眠体的CPU成本非常低。
代码示例来源:origin: libgdx/libgdx
public void enableMotor(boolean flag) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_enableMotor = flag;
}
代码示例来源:origin: libgdx/libgdx
public void setMaxMotorTorque(float torque) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_maxMotorTorque = torque;
}
代码示例来源:origin: libgdx/libgdx
/**
* Enable/disable the joint motor.
*
* @param flag
*/
public void enableMotor(boolean flag) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_enableMotor = flag;
}
代码示例来源:origin: libgdx/libgdx
/**
* Set the motor speed, usually in meters per second.
*
* @param speed
*/
public void setMotorSpeed(float speed) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_motorSpeed = speed;
}
代码示例来源:origin: libgdx/libgdx
public void enableLimit(final boolean flag) {
if (flag != m_enableLimit) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_enableLimit = flag;
m_impulse.z = 0.0f;
}
}
代码示例来源:origin: libgdx/libgdx
public void setLimits(final float lower, final float upper) {
assert (lower <= upper);
if (lower != m_lowerAngle || upper != m_upperAngle) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_impulse.z = 0.0f;
m_lowerAngle = lower;
m_upperAngle = upper;
}
}
}
代码示例来源:origin: libgdx/libgdx
public void enableMotor(boolean flag) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_enableMotor = flag;
}
代码示例来源:origin: libgdx/libgdx
public void setMotorSpeed(final float speed) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_motorSpeed = speed;
}
代码示例来源:origin: libgdx/libgdx
/**
* Set if this fixture is a sensor.
*
* @param sensor
*/
public void setSensor(boolean sensor) {
if (sensor != m_isSensor) {
m_body.setAwake(true);
m_isSensor = sensor;
}
}
代码示例来源:origin: libgdx/libgdx
public void setAllowSleep(boolean flag) {
if (flag == m_allowSleep) {
return;
}
m_allowSleep = flag;
if (m_allowSleep == false) {
for (Body b = m_bodyList; b != null; b = b.m_next) {
b.setAwake(true);
}
}
}
代码示例来源:origin: libgdx/libgdx
/**
* Set the maximum motor force, usually in N.
*
* @param force
*/
public void setMaxMotorForce(float force) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_maxMotorForce = force;
}
代码示例来源:origin: libgdx/libgdx
/** Set the sleep state of the body. A sleeping body has very low CPU cost.
* @param flag set to true to put body to sleep, false to wake it. */
public void setAwake (boolean flag) {
body.setAwake(flag);
}
代码示例来源:origin: libgdx/libgdx
public void setMaxMotorTorque(final float torque) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_maxMotorTorque = torque;
}
代码示例来源:origin: libgdx/libgdx
public void setMotorSpeed(float speed) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_motorSpeed = speed;
}
代码示例来源:origin: libgdx/libgdx
/**
* Set the target angular offset, in radians.
*
* @param angularOffset
*/
public void setAngularOffset(float angularOffset) {
if (angularOffset != m_angularOffset) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_angularOffset = angularOffset;
}
}
代码示例来源:origin: libgdx/libgdx
/**
* You can disable sleeping on this body. If you disable sleeping, the body will be woken.
*
* @param flag
*/
public void setSleepingAllowed(boolean flag) {
if (flag) {
m_flags |= e_autoSleepFlag;
} else {
m_flags &= ~e_autoSleepFlag;
setAwake(true);
}
}
代码示例来源:origin: libgdx/libgdx
/**
* Enable/disable the joint limit.
*
* @param flag
*/
public void enableLimit(boolean flag) {
if (flag != m_enableLimit) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_enableLimit = flag;
m_impulse.z = 0.0f;
}
}
代码示例来源:origin: libgdx/libgdx
/**
* Set the target linear offset, in frame A, in meters.
*/
public void setLinearOffset(Vec2 linearOffset) {
if (linearOffset.x != m_linearOffset.x || linearOffset.y != m_linearOffset.y) {
m_bodyA.setAwake(true);
m_bodyB.setAwake(true);
m_linearOffset.set(linearOffset);
}
}
代码示例来源:origin: libgdx/libgdx
public void setTarget(Vec2 target) {
if (m_bodyB.isAwake() == false) {
m_bodyB.setAwake(true);
}
m_targetA.set(target);
}
代码示例来源:origin: libgdx/libgdx
public void pushContact(Contact contact) {
Fixture fixtureA = contact.getFixtureA();
Fixture fixtureB = contact.getFixtureB();
if (contact.m_manifold.pointCount > 0 && !fixtureA.isSensor() && !fixtureB.isSensor()) {
fixtureA.getBody().setAwake(true);
fixtureB.getBody().setAwake(true);
}
ShapeType type1 = fixtureA.getType();
ShapeType type2 = fixtureB.getType();
IDynamicStack<Contact> creator = contactStacks[type1.ordinal()][type2.ordinal()].creator;
creator.push(contact);
}
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