本文整理了Java中org.jbox2d.dynamics.Body.getLocalPointToOut()
方法的一些代码示例,展示了Body.getLocalPointToOut()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Body.getLocalPointToOut()
方法的具体详情如下:
包路径:org.jbox2d.dynamics.Body
类名称:Body
方法名:getLocalPointToOut
暂无
代码示例来源:origin: libgdx/libgdx
/**
* Initialize the bodies, anchors, axis, and reference angle using the world anchor and world
* axis.
*/
public void initialize(Body bA, Body bB, Vec2 anchor) {
bodyA = bA;
bodyB = bB;
bA.getLocalPointToOut(anchor, localAnchorA);
bB.getLocalPointToOut(anchor, localAnchorB);
}
}
代码示例来源:origin: libgdx/libgdx
public void initialize(Body b1, Body b2, Vec2 anchor, Vec2 axis) {
bodyA = b1;
bodyB = b2;
b1.getLocalPointToOut(anchor, localAnchorA);
b2.getLocalPointToOut(anchor, localAnchorB);
bodyA.getLocalVectorToOut(axis, localAxisA);
}
}
代码示例来源:origin: libgdx/libgdx
/**
* Gets a local point relative to the body's origin given a world point.
*
* @param a point in world coordinates.
* @return the corresponding local point relative to the body's origin.
*/
public final Vec2 getLocalPoint(Vec2 worldPoint) {
Vec2 out = new Vec2();
getLocalPointToOut(worldPoint, out);
return out;
}
代码示例来源:origin: libgdx/libgdx
/**
* Initialize the bodies, anchors, and reference angle using the world anchor.
*
* @param b1
* @param b2
* @param anchor
*/
public void initialize(final Body b1, final Body b2, final Vec2 anchor) {
bodyA = b1;
bodyB = b2;
bodyA.getLocalPointToOut(anchor, localAnchorA);
bodyB.getLocalPointToOut(anchor, localAnchorB);
referenceAngle = bodyB.getAngle() - bodyA.getAngle();
}
}
代码示例来源:origin: libgdx/libgdx
/**
* Initialize the bodies, anchors, and reference angle using a world anchor point.
*
* @param bA
* @param bB
* @param anchor
*/
public void initialize(Body bA, Body bB, Vec2 anchor) {
bodyA = bA;
bodyB = bB;
bodyA.getLocalPointToOut(anchor, localAnchorA);
bodyB.getLocalPointToOut(anchor, localAnchorB);
referenceAngle = bodyB.getAngle() - bodyA.getAngle();
}
}
代码示例来源:origin: libgdx/libgdx
/**
* Initialize the bodies, anchors, axis, and reference angle using the world anchor and world
* axis.
*/
public void initialize(Body b1, Body b2, Vec2 anchor, Vec2 axis) {
bodyA = b1;
bodyB = b2;
bodyA.getLocalPointToOut(anchor, localAnchorA);
bodyB.getLocalPointToOut(anchor, localAnchorB);
bodyA.getLocalVectorToOut(axis, localAxisA);
referenceAngle = bodyB.getAngle() - bodyA.getAngle();
}
}
代码示例来源:origin: libgdx/libgdx
public void initialize(Body bA, Body bB) {
bodyA = bA;
bodyB = bB;
Vec2 xB = bodyB.getPosition();
bodyA.getLocalPointToOut(xB, linearOffset);
float angleA = bodyA.getAngle();
float angleB = bodyB.getAngle();
angularOffset = angleB - angleA;
}
}
代码示例来源:origin: jbox2d/jbox2d
/**
* Initialize the bodies, anchors, axis, and reference angle using the world anchor and world
* axis.
*/
public void initialize(Body bA, Body bB, Vec2 anchor) {
bodyA = bA;
bodyB = bB;
bA.getLocalPointToOut(anchor, localAnchorA);
bB.getLocalPointToOut(anchor, localAnchorB);
}
}
代码示例来源:origin: jbox2d/jbox2d
public void initialize(Body b1, Body b2, Vec2 anchor, Vec2 axis) {
bodyA = b1;
bodyB = b2;
b1.getLocalPointToOut(anchor, localAnchorA);
b2.getLocalPointToOut(anchor, localAnchorB);
bodyA.getLocalVectorToOut(axis, localAxisA);
}
}
代码示例来源:origin: jbox2d/jbox2d
/**
* Gets a local point relative to the body's origin given a world point.
*
* @param a point in world coordinates.
* @return the corresponding local point relative to the body's origin.
*/
public final Vec2 getLocalPoint(Vec2 worldPoint) {
Vec2 out = new Vec2();
getLocalPointToOut(worldPoint, out);
return out;
}
代码示例来源:origin: jbox2d/jbox2d
/**
* Initialize the bodies, anchors, and reference angle using a world anchor point.
*
* @param bA
* @param bB
* @param anchor
*/
public void initialize(Body bA, Body bB, Vec2 anchor) {
bodyA = bA;
bodyB = bB;
bodyA.getLocalPointToOut(anchor, localAnchorA);
bodyB.getLocalPointToOut(anchor, localAnchorB);
referenceAngle = bodyB.getAngle() - bodyA.getAngle();
}
}
代码示例来源:origin: jbox2d/jbox2d
/**
* Initialize the bodies, anchors, and reference angle using the world anchor.
*
* @param b1
* @param b2
* @param anchor
*/
public void initialize(final Body b1, final Body b2, final Vec2 anchor) {
bodyA = b1;
bodyB = b2;
bodyA.getLocalPointToOut(anchor, localAnchorA);
bodyB.getLocalPointToOut(anchor, localAnchorB);
referenceAngle = bodyB.getAngle() - bodyA.getAngle();
}
}
代码示例来源:origin: jbox2d/jbox2d
/**
* Initialize the bodies, anchors, axis, and reference angle using the world anchor and world
* axis.
*/
public void initialize(Body b1, Body b2, Vec2 anchor, Vec2 axis) {
bodyA = b1;
bodyB = b2;
bodyA.getLocalPointToOut(anchor, localAnchorA);
bodyB.getLocalPointToOut(anchor, localAnchorB);
bodyA.getLocalVectorToOut(axis, localAxisA);
referenceAngle = bodyB.getAngle() - bodyA.getAngle();
}
}
代码示例来源:origin: jbox2d/jbox2d
public void initialize(Body bA, Body bB) {
bodyA = bA;
bodyB = bB;
Vec2 xB = bodyB.getPosition();
bodyA.getLocalPointToOut(xB, linearOffset);
float angleA = bodyA.getAngle();
float angleB = bodyB.getAngle();
angularOffset = angleB - angleA;
}
}
代码示例来源:origin: andmizi/MobikeTags
/**
* Initialize the bodies, anchors, axis, and reference angle using the world anchor and world
* axis.
*/
public void initialize(Body bA, Body bB, Vec2 anchor) {
bodyA = bA;
bodyB = bB;
bA.getLocalPointToOut(anchor, localAnchorA);
bB.getLocalPointToOut(anchor, localAnchorB);
}
}
代码示例来源:origin: org.jbox2d/jbox2d-library
/**
* Initialize the bodies, anchors, axis, and reference angle using the world
* anchor and world axis.
*/
public void initialize(Body bA, Body bB, Vec2 anchor){
bodyA = bA;
bodyB = bB;
bA.getLocalPointToOut(anchor, localAnchorA);
bB.getLocalPointToOut(anchor, localAnchorB);
}
}
代码示例来源:origin: com.github.almasb/fxgl-physics
public void initialize(Body b1, Body b2, Vec2 anchor, Vec2 axis) {
bodyA = b1;
bodyB = b2;
b1.getLocalPointToOut(anchor, localAnchorA);
b2.getLocalPointToOut(anchor, localAnchorB);
bodyA.getLocalVectorToOut(axis, localAxisA);
}
}
代码示例来源:origin: andmizi/MobikeTags
public void initialize(Body b1, Body b2, Vec2 anchor, Vec2 axis) {
bodyA = b1;
bodyB = b2;
b1.getLocalPointToOut(anchor, localAnchorA);
b2.getLocalPointToOut(anchor, localAnchorB);
bodyA.getLocalVectorToOut(axis, localAxisA);
}
}
代码示例来源:origin: com.github.almasb/fxgl-physics
/**
* Gets a local point relative to the body's origin given a world point.
*
* @param worldPoint point in world coordinates.
* @return the corresponding local point relative to the body's origin.
*/
public final Vec2 getLocalPoint(Vec2 worldPoint) {
Vec2 out = new Vec2();
getLocalPointToOut(worldPoint, out);
return out;
}
代码示例来源:origin: jbox2d/jbox2d
jd1.bodyA = ground;
jd1.bodyB = body1;
ground.getLocalPointToOut(bd1.position, jd1.localAnchorA);
body1.getLocalPointToOut(bd1.position, jd1.localAnchorB);
jd1.referenceAngle = body1.getAngle() - ground.getAngle();
m_joint1 = (RevoluteJoint) m_world.createJoint(jd1);
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