本文整理了Java中org.jbox2d.dynamics.Body.shouldCollide()
方法的一些代码示例,展示了Body.shouldCollide()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Body.shouldCollide()
方法的具体详情如下:
包路径:org.jbox2d.dynamics.Body
类名称:Body
方法名:shouldCollide
[英]This is used to prevent connected bodies from colliding. It may lie, depending on the collideConnected flag.
[中]这用于防止连接的实体发生碰撞。它可能存在,具体取决于连接的标志。
代码示例来源:origin: libgdx/libgdx
if (bodyB.shouldCollide(bodyA) == false) {
Contact cNuke = c;
c = cNuke.getNext();
代码示例来源:origin: libgdx/libgdx
if (bodyB.shouldCollide(bodyA) == false) {
return;
代码示例来源:origin: jbox2d/jbox2d
if (bodyB.shouldCollide(bodyA) == false) {
Contact cNuke = c;
c = cNuke.getNext();
代码示例来源:origin: jbox2d/jbox2d
if (bodyB.shouldCollide(bodyA) == false) {
return;
代码示例来源:origin: andmizi/MobikeTags
if (bodyB.shouldCollide(bodyA) == false) {
Contact cNuke = c;
c = cNuke.getNext();
代码示例来源:origin: org.jbox2d/jbox2d-library
if (bodyB.shouldCollide(bodyA) == false) {
Contact cNuke = c;
c = cNuke.getNext();
代码示例来源:origin: andmizi/MobikeTags
if (bodyB.shouldCollide(bodyA) == false) {
return;
代码示例来源:origin: com.github.almasb/fxgl-physics
if (!bodyB.shouldCollide(bodyA)) {
return;
代码示例来源:origin: com.github.almasb/fxgl-physics
if (!bodyB.shouldCollide(bodyA)) {
Contact cNuke = c;
c = cNuke.getNext();
代码示例来源:origin: org.jbox2d/jbox2d-library
if (bodyB.shouldCollide(bodyA) == false) {
return;
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