本文整理了Java中com.jme3.scene.Spatial.removeFromParent()
方法的一些代码示例,展示了Spatial.removeFromParent()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.removeFromParent()
方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:removeFromParent
[英]removeFromParent
removes this Spatial from its parent.
[中]removeFromParent
从父空间中删除此空间。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public boolean removeFromParent() {
return super.removeFromParent();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void detachLinkedChildren() {
Set<Entry<ModelKey, Spatial>> set = assetChildren.entrySet();
for (Iterator<Entry<ModelKey, Spatial>> it = set.iterator(); it.hasNext();) {
Entry<ModelKey, Spatial> entry = it.next();
entry.getValue().removeFromParent();
it.remove();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleUpdate(float tpf) {
if (!useAutoRotate) {
return;
}
time += tpf;
// autoRotate.rotate(0, tpf * 0.5f, 0);
if (time > duration) {
// morphIndex++;
// setMorphTarget(morphIndex);
assets.get(assetIndex).removeFromParent();
assetIndex = (assetIndex + 1) % assets.size();
// if (assetIndex == 0) {
// duration = 10;
// }
probeNode.attachChild(assets.get(assetIndex));
time = 0;
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Loads the linked children AssetKeys from the AssetManager and attaches them to the Node<br>
* If they are already attached, they will be reloaded.
* @param manager
*/
public void attachLinkedChildren(AssetManager manager) {
detachLinkedChildren();
for (Iterator<ModelKey> it = assetLoaderKeys.iterator(); it.hasNext();) {
ModelKey assetKey = it.next();
Spatial curChild = assetChildren.get(assetKey);
if (curChild != null) {
curChild.removeFromParent();
}
Spatial child = manager.loadAsset(assetKey);
attachChild(child);
assetChildren.put(assetKey, child);
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateJoints() {
HashMap<PhysicsJoint, Spatial> oldObjects = joints;
joints = new HashMap<PhysicsJoint, Spatial>();
Collection<PhysicsJoint> current = space.getJointList();
//create new map
for (Iterator<PhysicsJoint> it = current.iterator(); it.hasNext();) {
PhysicsJoint physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
joints.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug Joint");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletJointDebugControl(this, physicsObject));
joints.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsJoint, Spatial> entry : oldObjects.entrySet()) {
PhysicsJoint object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateVehicles() {
HashMap<PhysicsVehicle, Spatial> oldObjects = vehicles;
vehicles = new HashMap<PhysicsVehicle, Spatial>();
Collection<PhysicsVehicle> current = space.getVehicleList();
//create new map
for (Iterator<PhysicsVehicle> it = current.iterator(); it.hasNext();) {
PhysicsVehicle physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
vehicles.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug Vehicle");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletVehicleDebugControl(this, physicsObject));
vehicles.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsVehicle, Spatial> entry : oldObjects.entrySet()) {
PhysicsVehicle object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateGhosts() {
HashMap<PhysicsGhostObject, Spatial> oldObjects = ghosts;
ghosts = new HashMap<PhysicsGhostObject, Spatial>();
Collection<PhysicsGhostObject> current = space.getGhostObjectList();
//create new map
for (Iterator<PhysicsGhostObject> it = current.iterator(); it.hasNext();) {
PhysicsGhostObject physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
ghosts.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug GhostObject");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletGhostObjectDebugControl(this, physicsObject));
ghosts.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsGhostObject, Spatial> entry : oldObjects.entrySet()) {
PhysicsGhostObject object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateCharacters() {
HashMap<PhysicsCharacter, Spatial> oldObjects = characters;
characters = new HashMap<PhysicsCharacter, Spatial>();
Collection<PhysicsCharacter> current = space.getCharacterList();
//create new map
for (Iterator<PhysicsCharacter> it = current.iterator(); it.hasNext();) {
PhysicsCharacter physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
characters.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug Character");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletCharacterDebugControl(this, physicsObject));
characters.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsCharacter, Spatial> entry : oldObjects.entrySet()) {
PhysicsCharacter object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateRigidBodies() {
HashMap<PhysicsRigidBody, Spatial> oldObjects = bodies;
bodies = new HashMap<PhysicsRigidBody, Spatial>();
Collection<PhysicsRigidBody> current = space.getRigidBodyList();
//create new map
for (Iterator<PhysicsRigidBody> it = current.iterator(); it.hasNext();) {
PhysicsRigidBody physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
bodies.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug RigidBody");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletRigidBodyDebugControl(this, physicsObject));
bodies.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsRigidBody, Spatial> entry : oldObjects.entrySet()) {
PhysicsRigidBody object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateCharacters() {
HashMap<PhysicsCharacter, Spatial> oldObjects = characters;
characters = new HashMap<PhysicsCharacter, Spatial>();
Collection<PhysicsCharacter> current = space.getCharacterList();
//create new map
for (Iterator<PhysicsCharacter> it = current.iterator(); it.hasNext();) {
PhysicsCharacter physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
characters.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug Character");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletCharacterDebugControl(this, physicsObject));
characters.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsCharacter, Spatial> entry : oldObjects.entrySet()) {
PhysicsCharacter object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateRigidBodies() {
HashMap<PhysicsRigidBody, Spatial> oldObjects = bodies;
bodies = new HashMap<PhysicsRigidBody, Spatial>();
Collection<PhysicsRigidBody> current = space.getRigidBodyList();
//create new map
for (Iterator<PhysicsRigidBody> it = current.iterator(); it.hasNext();) {
PhysicsRigidBody physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
bodies.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug RigidBody");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletRigidBodyDebugControl(this, physicsObject));
bodies.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsRigidBody, Spatial> entry : oldObjects.entrySet()) {
PhysicsRigidBody object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateGhosts() {
HashMap<PhysicsGhostObject, Spatial> oldObjects = ghosts;
ghosts = new HashMap<PhysicsGhostObject, Spatial>();
Collection<PhysicsGhostObject> current = space.getGhostObjectList();
//create new map
for (Iterator<PhysicsGhostObject> it = current.iterator(); it.hasNext();) {
PhysicsGhostObject physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
ghosts.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug GhostObject");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletGhostObjectDebugControl(this, physicsObject));
ghosts.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsGhostObject, Spatial> entry : oldObjects.entrySet()) {
PhysicsGhostObject object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateVehicles() {
HashMap<PhysicsVehicle, Spatial> oldObjects = vehicles;
vehicles = new HashMap<PhysicsVehicle, Spatial>();
Collection<PhysicsVehicle> current = space.getVehicleList();
//create new map
for (Iterator<PhysicsVehicle> it = current.iterator(); it.hasNext();) {
PhysicsVehicle physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
vehicles.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug Vehicle");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletVehicleDebugControl(this, physicsObject));
vehicles.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsVehicle, Spatial> entry : oldObjects.entrySet()) {
PhysicsVehicle object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void updateJoints() {
HashMap<PhysicsJoint, Spatial> oldObjects = joints;
joints = new HashMap<PhysicsJoint, Spatial>();
Collection<PhysicsJoint> current = space.getJointList();
//create new map
for (Iterator<PhysicsJoint> it = current.iterator(); it.hasNext();) {
PhysicsJoint physicsObject = it.next();
//copy existing spatials
if (oldObjects.containsKey(physicsObject)) {
Spatial spat = oldObjects.get(physicsObject);
joints.put(physicsObject, spat);
oldObjects.remove(physicsObject);
} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug Joint");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletJointDebugControl(this, physicsObject));
joints.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}
//remove leftover spatials
for (Map.Entry<PhysicsJoint, Spatial> entry : oldObjects.entrySet()) {
PhysicsJoint object = entry.getKey();
Spatial spatial = entry.getValue();
spatial.removeFromParent();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private void findChildren(int nodeIndex) throws IOException {
JointWrapper jw = fetchFromCache("nodes", nodeIndex, JointWrapper.class);
JsonObject nodeData = nodes.get(nodeIndex).getAsJsonObject();
JsonArray children = nodeData.getAsJsonArray("children");
if (children != null) {
for (JsonElement child : children) {
int childIndex = child.getAsInt();
if (jw.children.contains(childIndex)) {
//bone already has the child in its children
continue;
}
JointWrapper cjw = fetchFromCache("nodes", childIndex, JointWrapper.class);
if (cjw != null) {
jw.joint.addChild(cjw.joint);
jw.children.add(childIndex);
} else {
//The child might be a Node
//Creating a dummy node to read the subgraph
Node n = new Node();
readChild(n, child);
Spatial s = n.getChild(0);
//removing the spatial from the dummy node, it will be attached to the attachment node of the bone
s.removeFromParent();
jw.attachedSpatial = s;
}
}
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void update(float tpf) {
super.update(tpf);
if(enabled){
timer+=tpf;
if(timer>maxTime){
if(spatial.getParent()!=null){
space.removeCollisionListener(this);
space.remove(this);
spatial.removeFromParent();
}
}
}
if (enabled && curTime >= 0) {
curTime += tpf;
if (curTime > fxTime) {
curTime = -1;
effect.removeFromParent();
}
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
initScale = model.getLocalScale().clone();
model.removeFromParent();
model.setLocalTranslation(Vector3f.ZERO);
model.setLocalRotation(Quaternion.IDENTITY);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
initScale = model.getLocalScale().clone();
model.removeFromParent();
model.setLocalTranslation(Vector3f.ZERO);
model.setLocalRotation(Quaternion.IDENTITY);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void collision(PhysicsCollisionEvent event) {
if (space == null) {
return;
}
if (event.getObjectA() == this || event.getObjectB() == this) {
space.add(ghostObject);
ghostObject.setPhysicsLocation(getPhysicsLocation(vector));
space.addTickListener(this);
if (effect != null && spatial.getParent() != null) {
curTime = 0;
effect.setLocalTranslation(spatial.getLocalTranslation());
spatial.getParent().attachChild(effect);
effect.emitAllParticles();
}
space.remove(this);
spatial.removeFromParent();
}
}
代码示例来源:origin: net.sf.phat/phat-devices
private void removeAudioSpeakerSource(Node body) {
for (Spatial s : body.getChildren()) {
if (s instanceof AudioSpeakerSource) {
s.removeFromParent();
}
}
}
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