com.jme3.scene.Spatial.getQueueBucket()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.jme3.scene.Spatial.getQueueBucket()方法的一些代码示例,展示了Spatial.getQueueBucket()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.getQueueBucket()方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:getQueueBucket

Spatial.getQueueBucket介绍

[英]Returns this spatial's renderqueue bucket. If the mode is set to inherit, then the spatial gets its renderqueue bucket from its parent.
[中]返回此spatial的renderqueue存储桶。如果模式设置为继承,则空间从其父级获取其renderqueue bucket。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

private void renderSubScene(Spatial scene, ViewPort vp) {
  // check culling first.
  if (!scene.checkCulling(vp.getCamera())) {
    return;
  }
  scene.runControlRender(this, vp);
  if (scene instanceof Node) {
    // Recurse for all children
    Node n = (Node) scene;
    List<Spatial> children = n.getChildren();
    // Saving cam state for culling
    int camState = vp.getCamera().getPlaneState();
    for (int i = 0; i < children.size(); i++) {
      // Restoring cam state before proceeding children recursively
      vp.getCamera().setPlaneState(camState);
      renderSubScene(children.get(i), vp);
    }
  } else if (scene instanceof Geometry) {
    // add to the render queue
    Geometry gm = (Geometry) scene;
    if (gm.getMaterial() == null) {
      throw new IllegalStateException("No material is set for Geometry: " + gm.getName());
    }
    vp.getQueue().addToQueue(gm, scene.getQueueBucket());
  }
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

if (getQueueBucket() == Bucket.Gui) {
  return cam.containsGui(getWorldBound());
} else {

代码示例来源:origin: org.jmonkeyengine/jme3-core

private void renderSubScene(Spatial scene, ViewPort vp) {
  // check culling first.
  if (!scene.checkCulling(vp.getCamera())) {
    return;
  }
  scene.runControlRender(this, vp);
  if (scene instanceof Node) {
    // Recurse for all children
    Node n = (Node) scene;
    List<Spatial> children = n.getChildren();
    // Saving cam state for culling
    int camState = vp.getCamera().getPlaneState();
    for (int i = 0; i < children.size(); i++) {
      // Restoring cam state before proceeding children recursively
      vp.getCamera().setPlaneState(camState);
      renderSubScene(children.get(i), vp);
    }
  } else if (scene instanceof Geometry) {
    // add to the render queue
    Geometry gm = (Geometry) scene;
    if (gm.getMaterial() == null) {
      throw new IllegalStateException("No material is set for Geometry: " + gm.getName());
    }
    vp.getQueue().addToQueue(gm, scene.getQueueBucket());
  }
}

代码示例来源:origin: info.projectkyoto/mms-engine

if (getQueueBucket() == Bucket.Gui) {
  return cam.containsGui(getWorldBound());
} else {

代码示例来源:origin: org.jmonkeyengine/jme3-core

if (getQueueBucket() == Bucket.Gui) {
  return cam.containsGui(getWorldBound());
} else {

代码示例来源:origin: jMonkeyEngine-Contributions/Lemur

return result;
if( rootEntry.root instanceof Spatial && ((Spatial)rootEntry.root).getQueueBucket() == Bucket.Gui ) {
  trace("Creating GuiBucket ray.");

代码示例来源:origin: info.projectkyoto/mms-engine

vp.getQueue().addToQueue(gm, scene.getQueueBucket());

代码示例来源:origin: jMonkeyEngine-Contributions/Lemur

if( cam.isParallelProjection() || capture.getQueueBucket() == Bucket.Gui ) {
  Vector2f current = new Vector2f(event.getX(), event.getY());
  Vector2f delta = current.subtract(drag);

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