本文整理了Java中com.jme3.scene.Spatial.rotate()
方法的一些代码示例,展示了Spatial.rotate()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.rotate()
方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:rotate
[英]Rotates the spatial by the xAngle, yAngle and zAngle angles (in radians), (aka pitch, yaw, roll) in the local coordinate space.
[中]在局部坐标空间中按xAngle、yAngle和zAngle角度(弧度)旋转空间。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void controlUpdate( float tpf ) {
if( spatial != null ) {
spatial.rotate(rotate[0] * tpf, rotate[1] * tpf, rotate[2] * tpf);
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void simpleUpdate(float tpf){
teapot.rotate(0,tpf,0);
tracer.update();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupModel(){
Spatial model = assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml");
makeToonish(model);
model.rotate(0, FastMath.PI, 0);
// signpost.setLocalTranslation(12, 3.5f, 30);
// model.scale(0.10f);
// signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(model);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Rotates the spatial by the xAngle, yAngle and zAngle angles (in radians),
* (aka pitch, yaw, roll) in the local coordinate space.
*
* @return The spatial on which this method is called, e.g <code>this</code>.
*/
public Spatial rotate(float xAngle, float yAngle, float zAngle) {
TempVars vars = TempVars.get();
Quaternion q = vars.quat1;
q.fromAngles(xAngle, yAngle, zAngle);
rotate(q);
vars.release();
return this;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost(){
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost(){
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
// mat.setBoolean("VertexLighting", true);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(signpost);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material matSp = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
TangentBinormalGenerator.generate(signpost);
signpost.setMaterial(matSp);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 23.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
TangentBinormalGenerator.generate(signpost);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 23.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void setupSignpost() {
Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml");
Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
// mat.setBoolean("VertexLighting", true);
signpost.setMaterial(mat);
signpost.rotate(0, FastMath.HALF_PI, 0);
signpost.setLocalTranslation(12, 3.5f, 30);
signpost.setLocalScale(4);
signpost.setShadowMode(ShadowMode.CastAndReceive);
TangentBinormalGenerator.generate(signpost);
rootNode.attachChild(signpost);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
if (name.equals("left")) {
tmp.set(cam.getDirection());
s.rotate(tmpQuat.fromAngleAxis(value, tmp));
s.rotate(tmpQuat.fromAngleAxis(-value, tmp));
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
if (name.equals("left")) {
tmp.set(cam.getDirection());
s.rotate(tmpQuat.fromAngleAxis(value, tmp));
s.rotate(tmpQuat.fromAngleAxis(-value, tmp));
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void makeMissile() {
Vector3f pos = spaceCraft.getWorldTranslation().clone();
Quaternion rot = spaceCraft.getWorldRotation();
Vector3f dir = rot.getRotationColumn(2);
Spatial missile = assetManager.loadModel("Models/SpaceCraft/Rocket.mesh.xml");
missile.scale(0.5f);
missile.rotate(0, FastMath.PI, 0);
missile.updateGeometricState();
BoundingBox box = (BoundingBox) missile.getWorldBound();
final Vector3f extent = box.getExtent(null);
BoxCollisionShape boxShape = new BoxCollisionShape(extent);
missile.setName("Missile");
missile.rotate(rot);
missile.setLocalTranslation(pos.addLocal(0, extent.y * 4.5f, 0));
missile.setLocalRotation(hoverControl.getPhysicsRotation());
missile.setShadowMode(ShadowMode.Cast);
RigidBodyControl control = new BombControl(assetManager, boxShape, 20);
control.setLinearVelocity(dir.mult(100));
control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03);
missile.addControl(control);
rootNode.attachChild(missile);
getPhysicsSpace().add(missile);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
teapot.rotate(FastMath.HALF_PI, FastMath.HALF_PI, FastMath.HALF_PI);
teapot.setMaterial(mat);
rootNode.attachChild(teapot);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
pickUp.rotate(pickUpSpeed, pickUpSpeed, pickUpSpeed);
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
ninja.rotate(0.0f, -3.0f, 0.0f);
ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
rootNode.attachChild(ninja);
代码示例来源:origin: tonihele/OpenKeeper
@Override
protected void controlUpdate(float tpf) {
if (spatial != null) {
//Rotate
spatial.rotate(0, tpf * TURN_RATE, 0);
}
}
代码示例来源:origin: tonihele/OpenKeeper
private Spatial constructPillar(Node node, Point p, float yAngle) {
Spatial part = AssetUtils.loadModel(assetManager, getPillarResource());
moveSpatial(part, p);
if (yAngle != 0) {
part.rotate(0, yAngle, 0);
}
node.attachChild(part);
return part;
}
代码示例来源:origin: tonihele/OpenKeeper
/**
* Adds two candles to the tile, one to each side
*
* @param n node to attach to
* @param assetManager the asset manager instance
* @param start starting point for the room
* @param p this tile coordinate
*/
private void addCandles(Node n, AssetManager assetManager, Point start, Point p) {
// The "candles"
n.attachChild(loadObject(OBJECT_CHAIN_ID, assetManager, start, p, true).move(-1f, 0, 0));
float yAngle = -FastMath.PI;
n.attachChild(loadObject(OBJECT_CHAIN_ID, assetManager, start, p, true)
.rotate(0, yAngle, 0).move(1f, 0, 1f));
}
代码示例来源:origin: tonihele/OpenKeeper
private void handleSide(TileData tile, Node pageNode) {
Point p = tile.getLocation();
Node sideTileNode = getTileNode(p, (Node) pageNode.getChild(WALL_INDEX));
for (WallDirection direction : WallDirection.values()) {
Spatial wall = getWallSpatial(tile, direction);
if (wall != null) {
wall.rotate(0, direction.getAngle(), 0);
sideTileNode.attachChild(wall);
}
}
setTileMaterialToGeometries(tile, sideTileNode);
AssetUtils.translateToTile(sideTileNode, p);
tile.setSideNode(sideTileNode);
}
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