com.badlogic.gdx.scenes.scene2d.Actor.getX()方法的使用及代码示例

x33g5p2x  于2022-01-16 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.getX()方法的一些代码示例,展示了Actor.getX()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.getX()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:getX

Actor.getX介绍

[英]Returns the X position of the actor's left edge.
[中]返回演员左边缘的X位置。

代码示例

代码示例来源:origin: libgdx/libgdx

protected void begin () {
  startX = target.getX(alignment);
  startY = target.getY(alignment);
}

代码示例来源:origin: libgdx/libgdx

protected void begin () {
  startX = target.getX(alignment);
  startY = target.getY(alignment);
}

代码示例来源:origin: libgdx/libgdx

/** @return May be null. */
private TextField findNextTextField (Array<Actor> actors, TextField best, Vector2 bestCoords, Vector2 currentCoords,
  boolean up) {
  for (int i = 0, n = actors.size; i < n; i++) {
    Actor actor = actors.get(i);
    if (actor instanceof TextField) {
      if (actor == this) continue;
      TextField textField = (TextField)actor;
      if (textField.isDisabled() || !textField.focusTraversal || !textField.ancestorsVisible()) continue;
      Vector2 actorCoords = actor.getParent().localToStageCoordinates(tmp3.set(actor.getX(), actor.getY()));
      boolean below = actorCoords.y != currentCoords.y && (actorCoords.y < currentCoords.y ^ up);
      boolean right = actorCoords.y == currentCoords.y && (actorCoords.x > currentCoords.x ^ up);
      if (!below && !right) continue;
      boolean better = best == null || (actorCoords.y != bestCoords.y && (actorCoords.y > bestCoords.y ^ up));
      if (!better) better = actorCoords.y == bestCoords.y && (actorCoords.x < bestCoords.x ^ up);
      if (better) {
        best = (TextField)actor;
        bestCoords.set(actorCoords);
      }
    } else if (actor instanceof Group)
      best = findNextTextField(((Group)actor).getChildren(), best, bestCoords, currentCoords, up);
  }
  return best;
}

代码示例来源:origin: libgdx/libgdx

/** @return May be null. */
private TextField findNextTextField (Array<Actor> actors, TextField best, Vector2 bestCoords, Vector2 currentCoords,
  boolean up) {
  for (int i = 0, n = actors.size; i < n; i++) {
    Actor actor = actors.get(i);
    if (actor instanceof TextField) {
      if (actor == this) continue;
      TextField textField = (TextField)actor;
      if (textField.isDisabled() || !textField.focusTraversal || !textField.ancestorsVisible()) continue;
      Vector2 actorCoords = actor.getParent().localToStageCoordinates(tmp3.set(actor.getX(), actor.getY()));
      boolean below = actorCoords.y != currentCoords.y && (actorCoords.y < currentCoords.y ^ up);
      boolean right = actorCoords.y == currentCoords.y && (actorCoords.x > currentCoords.x ^ up);
      if (!below && !right) continue;
      boolean better = best == null || (actorCoords.y != bestCoords.y && (actorCoords.y > bestCoords.y ^ up));
      if (!better) better = actorCoords.y == bestCoords.y && (actorCoords.x < bestCoords.x ^ up);
      if (better) {
        best = (TextField)actor;
        bestCoords.set(actorCoords);
      }
    } else if (actor instanceof Group)
      best = findNextTextField(((Group)actor).getChildren(), best, bestCoords, currentCoords, up);
  }
  return best;
}

代码示例来源:origin: libgdx/libgdx

private boolean isCulled () {
    // we start by setting the stage coordinates to this
    // actors coordinates which are relative to its parent
    // Group.
    float stageX = getX();
    float stageY = getY();
    // now we go up the hierarchy and add all the parents'
    // coordinates to this actors coordinates. Note that
    // this assumes that neither this actor nor any of its
    // parents are rotated or scaled!
    Actor parent = this.getParent();
    while (parent != null) {
      stageX += parent.getX();
      stageY += parent.getY();
      parent = parent.getParent();
    }
    // now we check if the rectangle of this actor in screen
    // coordinates is in the rectangle spanned by the camera's
    // view. This assumes that the camera has no zoom and is
    // not rotated!
    actorRect.set(stageX, stageY, getWidth(), getHeight());
    camRect.set(camera.position.x - camera.viewportWidth / 2.0f, camera.position.y - camera.viewportHeight / 2.0f,
      camera.viewportWidth, camera.viewportHeight);
    visible = camRect.overlaps(actorRect);
    return !visible;
  }
}

代码示例来源:origin: libgdx/libgdx

float rowX = node.actor.getX();
if (node.icon != null) rowX -= iconSpacingRight + node.icon.getMinWidth();
if (x < rowX) {

代码示例来源:origin: libgdx/libgdx

float rowX = node.actor.getX();
if (node.icon != null) rowX -= iconSpacingRight + node.icon.getMinWidth();
if (x < rowX) {

代码示例来源:origin: stackoverflow.com

for(Actor actor : stage.getActors())
{
  Vector3 windowCoordinates = new Vector3(actor.getX(), actor.getY(), 0);
  camera.project(windowCoordinates);
  if(windowCoordinates.x + actor.getWidth() < 0)
    actor.remove();
}

代码示例来源:origin: stackoverflow.com

tileActor.addListener(new DragListener() {
 private float offsetX, offsetY;

 @Override
 public void dragStart(InputEvent event, float x, float y, int pointer) {
  Actor target = event.getTarget();
  this.offsetX = event.getStageX() - target.getX();
  this.offsetY = event.getStageY() - target.getY();
 }

 @Override
 public void drag(InputEvent event, float x, float y, int pointer) {
  event.getTarget().setPosition(event.getStageX() - offsetX, event.getStageY() - offsetY);
 }
});

代码示例来源:origin: Var3D/var3dframe

public void touchUp(InputEvent event, float px, float py,
            int pointer, int but) {
    Clipboard clip = Gdx.app.getClipboard();
    clip.setContents(".setPosition(" + (int) actor.getX() + "," + (int) actor.getY() + ")");
  }
});

代码示例来源:origin: dingjibang/GDX-RPG

public static float absoluteX(Actor actor){
  float val = 0;
  val += actor.getX();
  Actor parent = actor;
  while(true){
    Actor _p = parent.getParent();
    if(_p == null) break;
    val += parent.localToParentCoordinates(new Vector2(0,0)).x;
    parent = _p;
  }
  return val;
}

代码示例来源:origin: Var3D/var3dframe

@Override
protected void update(float percent) {
  if (temp == null) {
    temp = new Vector2(actor.getX(), actor.getY());
  }
  // TODO Auto-generated method stub
  valueAt(temp, percent);
  actor.setPosition(temp.x, temp.y);
}

代码示例来源:origin: SquidPony/SquidLib

/**
 * Draws one AnimatedEntity, specifically the Actor it contains. Batch must be between start() and end()
 * @param batch Must have start() called already but not stop() yet during this frame.
 * @param parentAlpha This can be assumed to be 1.0f if you don't know it
 * @param ac The Actor to draw; the position to draw ac is modified and reset based on some fields of this object
 */
public void drawActor(Batch batch, float parentAlpha, Actor ac)
{
  float prevX = ac.getX(), prevY = ac.getY();
  ac.setPosition(prevX - gridOffsetX * cellWidth, prevY + gridOffsetY * cellHeight);
  ac.draw(batch, parentAlpha);
  ac.setPosition(prevX, prevY);
}

代码示例来源:origin: moribitotech/MTX

/**
 * Get the rectangle of an actor from its current position and size
 * */
public static Rectangle getRectangleOfActor(Actor actor) {
  return new Rectangle(actor.getX(), actor.getY(), actor.getWidth(),
      actor.getHeight());
}

代码示例来源:origin: Var3D/var3dframe

/**
 * r1是否和r2相交
 */
public boolean isContains(Actor r1, Actor r2) {
  rect1.set(r1.getX(), r1.getY(), r1.getWidth(), r1.getHeight());
  rect2.set(r2.getX(), r2.getY(), r2.getWidth(), r2.getHeight());
  return rect2.contains(rect1);
}

代码示例来源:origin: dingjibang/GDX-RPG

public static float absoluteY(Actor actor){
  float val = 0;
  val += actor.getY();
  Actor parent = actor;
  while(true){
    Actor _p = parent.getParent();
    if(_p == null) break;
    val += parent.localToParentCoordinates(new Vector2(parent.getX(),parent.getY())).y;
    parent = parent.getParent();
  }
  return val;
}

代码示例来源:origin: kotcrab/vis-ui

@Override
  public void draw (final Batch batch, final float parentAlpha) {
    if (actor != null) {
      LAST_POSITION.set(actor.getX(), actor.getY());
      actor.setPosition(getX(), getY());
      actor.draw(batch, getColor().a * parentAlpha);
      actor.setPosition(LAST_POSITION.x, LAST_POSITION.y);
    }
  }
}

代码示例来源:origin: dingjibang/GDX-RPG

public TypedGdxQuery<T> center(boolean setPosition) {
  t.setOrigin(Align.center);
  if(t instanceof Image)
    ((Image)t).setAlign(Align.center);
  if(t instanceof Label)
    ((Label) t).setAlignment(Align.center);
  if(setPosition) {
    t.setX(t.getX() - t.getWidth() / 2);
    t.setY(t.getY() - t.getHeight() / 2);
  }
  return this;
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

public boolean replaceChildWith(Actor actorToRemove, Actor actorToInsert) {
    int index = getChildren().indexOf(actorToRemove, false);
    if (index == -1) return false;
    
    actorToInsert.setPosition(actorToRemove.getX(), actorToRemove.getY());
    actorToInsert.setUserObject(actorToRemove.getUserObject());
    removeActor(actorToRemove, false);
    addActorAt(index, actorToInsert);
    
    return true;
  }
}

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

@Override
  public void draw(Batch batch, float parentAlpha) {
    Color col = getColor();
    batch.setColor(col.r, col.g, col.b, col.a * parentAlpha);

    drawable.draw(batch, getX(), getY(), getWidth(), actor.getY());
    drawable.draw(batch, getX(), getY() + actor.getY() + actor.getHeight(), getWidth(), getHeight() - (actor.getY() + actor.getHeight()));
    drawable.draw(batch, getX(), getY() + actor.getY(), actor.getX(), actor.getHeight());
    drawable.draw(batch, getX() + (actor.getX() + actor.getWidth()), getY() + actor.getY(), getWidth() - (actor.getX() + actor.getWidth()), actor.getHeight());
  }
}

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