com.badlogic.gdx.scenes.scene2d.Actor.localToActorCoordinates()方法的使用及代码示例

x33g5p2x  于2022-01-16 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.localToActorCoordinates()方法的一些代码示例,展示了Actor.localToActorCoordinates()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.localToActorCoordinates()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:localToActorCoordinates

Actor.localToActorCoordinates介绍

[英]Converts coordinates for this actor to those of another actor, which can be anywhere in the stage.
[中]将此演员的坐标转换为其他演员的坐标,该坐标可以位于舞台的任何位置。

代码示例

代码示例来源:origin: libgdx/libgdx

public void drag (InputEvent event, float x, float y, int pointer) {
  event.getListenerActor().localToActorCoordinates(scroll, tmpCoords.set(x, y));
  if (tmpCoords.y >= scroll.getHeight()) {
    scrollDown.cancel();
    if (!scrollUp.isScheduled()) {
      startTime = System.currentTimeMillis();
      Timer.schedule(scrollUp, tickSecs, tickSecs);
    }
    return;
  } else if (tmpCoords.y < 0) {
    scrollUp.cancel();
    if (!scrollDown.isScheduled()) {
      startTime = System.currentTimeMillis();
      Timer.schedule(scrollDown, tickSecs, tickSecs);
    }
    return;
  }
  scrollUp.cancel();
  scrollDown.cancel();
}

代码示例来源:origin: libgdx/libgdx

public void drag (InputEvent event, float x, float y, int pointer) {
  event.getListenerActor().localToActorCoordinates(scroll, tmpCoords.set(x, y));
  if (tmpCoords.y >= scroll.getHeight()) {
    scrollDown.cancel();
    if (!scrollUp.isScheduled()) {
      startTime = System.currentTimeMillis();
      Timer.schedule(scrollUp, tickSecs, tickSecs);
    }
    return;
  } else if (tmpCoords.y < 0) {
    scrollUp.cancel();
    if (!scrollDown.isScheduled()) {
      startTime = System.currentTimeMillis();
      Timer.schedule(scrollDown, tickSecs, tickSecs);
    }
    return;
  }
  scrollUp.cancel();
  scrollDown.cancel();
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void drag (InputEvent event, float x, float y, int pointer) {
  event.getListenerActor().localToActorCoordinates(scroll, tmpCoords.set(x, y));
  if (tmpCoords.x >= 0 && tmpCoords.x < scroll.getWidth()) {
    if (tmpCoords.y >= scroll.getHeight()) {
      scrollDown.cancel();
      if (!scrollUp.isScheduled()) {
        startTime = System.currentTimeMillis();
        Timer.schedule(scrollUp, tickSecs, tickSecs);
      }
      return;
    } else if (tmpCoords.y < 0) {
      scrollUp.cancel();
      if (!scrollDown.isScheduled()) {
        startTime = System.currentTimeMillis();
        Timer.schedule(scrollDown, tickSecs, tickSecs);
      }
      return;
    }
  }
  scrollUp.cancel();
  scrollDown.cancel();
}

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