com.badlogic.gdx.scenes.scene2d.Actor.drawDebug()方法的使用及代码示例

x33g5p2x  于2022-01-16 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.drawDebug()方法的一些代码示例,展示了Actor.drawDebug()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.drawDebug()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:drawDebug

Actor.drawDebug介绍

[英]Draws this actor's debug lines if #getDebug() is true.
[中]如果#getDebug()为true,则绘制此参与者的调试行。

代码示例

代码示例来源:origin: libgdx/libgdx

if (!child.isVisible()) continue;
if (!child.getDebug() && !(child instanceof Group)) continue;
child.drawDebug(shapes);
child.x = cx + offsetX;
child.y = cy + offsetY;
child.drawDebug(shapes);
child.x = cx;
child.y = cy;

代码示例来源:origin: libgdx/libgdx

if (!child.isVisible()) continue;
if (!child.getDebug() && !(child instanceof Group)) continue;
child.drawDebug(shapes);
child.x = cx + offsetX;
child.y = cy + offsetY;
child.drawDebug(shapes);
child.x = cx;
child.y = cy;

代码示例来源:origin: com.badlogicgames.gdx/gdx

if (!child.isVisible()) continue;
if (!child.getDebug() && !(child instanceof Group)) continue;
child.drawDebug(shapes);
child.x = cx + offsetX;
child.y = cy + offsetY;
child.drawDebug(shapes);
child.x = cx;
child.y = cy;

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