本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.drawDebug()
方法的一些代码示例,展示了Actor.drawDebug()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.drawDebug()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:drawDebug
[英]Draws this actor's debug lines if #getDebug() is true.
[中]如果#getDebug()为true,则绘制此参与者的调试行。
代码示例来源:origin: libgdx/libgdx
if (!child.isVisible()) continue;
if (!child.getDebug() && !(child instanceof Group)) continue;
child.drawDebug(shapes);
child.x = cx + offsetX;
child.y = cy + offsetY;
child.drawDebug(shapes);
child.x = cx;
child.y = cy;
代码示例来源:origin: libgdx/libgdx
if (!child.isVisible()) continue;
if (!child.getDebug() && !(child instanceof Group)) continue;
child.drawDebug(shapes);
child.x = cx + offsetX;
child.y = cy + offsetY;
child.drawDebug(shapes);
child.x = cx;
child.y = cy;
代码示例来源:origin: com.badlogicgames.gdx/gdx
if (!child.isVisible()) continue;
if (!child.getDebug() && !(child instanceof Group)) continue;
child.drawDebug(shapes);
child.x = cx + offsetX;
child.y = cy + offsetY;
child.drawDebug(shapes);
child.x = cx;
child.y = cy;
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