本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.setOrigin()
方法的一些代码示例,展示了Actor.setOrigin()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.setOrigin()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:setOrigin
[英]Sets the origin position which is relative to the actor's bottom left corner.
[中]设置相对于演员左下角的原点位置。
代码示例来源:origin: libgdx/libgdx
private Group createActorGroup (TextureRegionDrawable bob) {
Actor main = new DrawableActor(bob);
main.setPosition(0, 0, Align.center);
Actor hat = new DrawableActor(bob) {
@Override
public void act (float delta) {
rotateBy(delta * -300);
}
};
hat.setOrigin(Align.center);
hat.setScale(0.5f);
hat.setPosition(0, 21, Align.center);
Group group = new Group() {
@Override
public void act (float delta) {
rotateBy(delta * 120);
setScale(0.9f + 0.2f * MathUtils.cos(MathUtils.degreesToRadians * getRotation()));
super.act(delta);
}
};
group.addActor(main);
group.addActor(hat) ;
// group.setTransform(false);
float margin = 35;
float x = MathUtils.random(margin, stage.getWidth() - margin);
float y = MathUtils.random(margin, stage.getHeight() - margin);
group.setPosition(x, y);
group.setRotation(MathUtils.random(0, 360));
return group;
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
actor.setOrigin(actor.getWidth() / 2, actor.getHeight() / 2);
actor.setRotation(model.getRotation());
代码示例来源:origin: libgdx/libgdx
shapeActor.setOrigin(50, 75);
shapeActor.debug();
sprites.add(shapeActor);
代码示例来源:origin: crashinvaders/gdx-texture-packer-gui
@Override
public void run() {
actor.setOrigin(origin);
}
})));
代码示例来源:origin: Var3D/var3dframe
public UI<T> setOrigin(int align) {
t.setOrigin(align);
return this;
}
代码示例来源:origin: dingjibang/GDX-RPG
public TypedGdxQuery<T> origin (int alignment){
t.setOrigin(alignment);
return this;
}
代码示例来源:origin: dingjibang/GDX-RPG
public TypedGdxQuery<T> origin (int x, int y){
t.setOrigin(x, y);
return this;
}
代码示例来源:origin: Var3D/var3dframe
public UI<T> setOrigin(float originX, float originY) {
t.setOrigin(originX, originY);
return this;
}
代码示例来源:origin: libgdx/libgdx
actor.setOrigin(50, 50);
stage.addActor(actor);
actor.addListener(new InputListener() {
代码示例来源:origin: dingjibang/GDX-RPG
public GdxQuery origin (int x, int y){
for(Actor actor:list())
actor.setOrigin(x, y);
return this;
}
代码示例来源:origin: dingjibang/GDX-RPG
public GdxQuery origin (int alignment){
for(Actor actor:list())
actor.setOrigin(alignment);
return this;
}
代码示例来源:origin: moribitotech/MTX
private static void setOrigin(Actor actor, Origin origin) {
switch (origin) {
case CENTER:
actor.setOrigin(actor.getWidth() / 2.0f, actor.getHeight() / 2.0f);
break;
case TOP_LEFT:
actor.setOrigin(0.0f, actor.getHeight());
break;
case TOP_RIGHT:
actor.setOrigin(actor.getWidth(), actor.getHeight());
break;
case BOTTOM_LEFT:
actor.setOrigin(0.0f, 0.0f);
break;
case BOTTOM_RIGHT:
actor.setOrigin(actor.getWidth(), 0.0f);
break;
case LEFT_CENTER:
actor.setOrigin(0.0f, actor.getHeight() / 2.0f);
break;
case TOP_CENTER:
actor.setOrigin(actor.getWidth() / 2.0f, actor.getHeight());
break;
case BOTTOM_CENTER:
actor.setOrigin(actor.getWidth() / 2.0f, 0.0f);
break;
case RIGHT_CENTER:
actor.setOrigin(actor.getWidth(), actor.getHeight() / 2.0f);
break;
default:
代码示例来源:origin: dingjibang/GDX-RPG
public TypedGdxQuery<T> center(boolean setPosition) {
t.setOrigin(Align.center);
if(t instanceof Image)
((Image)t).setAlign(Align.center);
if(t instanceof Label)
((Label) t).setAlignment(Align.center);
if(setPosition) {
t.setX(t.getX() - t.getWidth() / 2);
t.setY(t.getY() - t.getHeight() / 2);
}
return this;
}
代码示例来源:origin: dingjibang/GDX-RPG
public GdxQuery center(boolean setPosition) {
for(Actor actor : list()){
actor.setOrigin(Align.center);
if(actor instanceof Image)
((Image)actor).setAlign(Align.center);
if(actor instanceof Label)
((Label) actor).setAlignment(Align.center);
if(setPosition){
actor.setX(actor.getX() - actor.getWidth() / 2);
actor.setY(actor.getY() - actor.getHeight() / 2);
}
}
return this;
}
代码示例来源:origin: 121077313/cocostudio-ui-libgdx
actor.setOrigin(widget.getAnchorPoint().getScaleX() * actor.getWidth(),
widget.getAnchorPoint().getScaleY() * actor.getHeight());
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