本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.isAscendantOf()
方法的一些代码示例,展示了Actor.isAscendantOf()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.isAscendantOf()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:isAscendantOf
[英]Returns true if this actor is the same as or is the ascendant of the specified actor.
[中]
代码示例来源:origin: libgdx/libgdx
for (int i = 0, n = targets.size; i < n; i++) {
Target target = targets.get(i);
if (!target.actor.isAscendantOf(hit)) continue;
newTarget = target;
target.actor.stageToLocalCoordinates(tmpVector.set(stageX, stageY));
代码示例来源:origin: libgdx/libgdx
for (int i = 0, n = targets.size; i < n; i++) {
Target target = targets.get(i);
if (!target.actor.isAscendantOf(hit)) continue;
newTarget = target;
target.actor.stageToLocalCoordinates(tmpVector.set(stageX, stageY));
代码示例来源:origin: kotcrab/vis-ui
@Override
public boolean onEnd (final Draggable draggable, final Actor actor, final float stageX, final float stageY) {
if (actor == null || actor.getStage() == null) {
return CANCEL;
}
final Actor overActor = actor.getStage().hit(stageX, stageY, true);
if (overActor == null || overActor == actor) {
return CANCEL;
} else if (overActor.isAscendantOf(actor)) {
final DragPane dragPane = getDragPane(actor);
if (dragPane != null && dragPane.isFloating()) {
DRAG_POSITION.set(stageX, stageY);
return addToFloatingGroup(draggable, actor, dragPane);
}
return CANCEL;
}
DRAG_POSITION.set(stageX, stageY);
if (overActor instanceof DragPane) {
return addDirectlyToPane(draggable, actor, (DragPane) overActor);
}
final DragPane dragPane = getDragPane(overActor);
if (accept(actor, dragPane)) {
return addActor(draggable, actor, overActor, dragPane);
}
return CANCEL;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
for (int i = 0, n = targets.size; i < n; i++) {
Target target = targets.get(i);
if (!target.actor.isAscendantOf(hit)) continue;
newTarget = target;
target.actor.stageToLocalCoordinates(tmpVector.set(stageX, stageY));
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