本文整理了Java中com.badlogic.gdx.scenes.scene2d.Actor.localToAscendantCoordinates()
方法的一些代码示例,展示了Actor.localToAscendantCoordinates()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Actor.localToAscendantCoordinates()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Actor
类名称:Actor
方法名:localToAscendantCoordinates
[英]Converts coordinates for this actor to those of a parent actor. The ascendant does not need to be a direct parent.
[中]将此参与者的坐标转换为父参与者的坐标。上升者不需要是直接的父母。
代码示例来源:origin: libgdx/libgdx
/** Transforms the specified point in the actor's coordinates to be in the stage's coordinates. */
public Vector2 localToStageCoordinates (Vector2 localCoords) {
return localToAscendantCoordinates(null, localCoords);
}
代码示例来源:origin: libgdx/libgdx
/** Transforms the specified point in the actor's coordinates to be in the stage's coordinates. */
public Vector2 localToStageCoordinates (Vector2 localCoords) {
return localToAscendantCoordinates(null, localCoords);
}
代码示例来源:origin: libgdx/libgdx
/** Transforms the specified point in the actor's coordinates to be in screen coordinates.
* @see Stage#stageToScreenCoordinates(Vector2) */
public Vector2 localToScreenCoordinates (Vector2 localCoords) {
Stage stage = this.stage;
if (stage == null) return localCoords;
return stage.stageToScreenCoordinates(localToAscendantCoordinates(null, localCoords));
}
代码示例来源:origin: libgdx/libgdx
/** Transforms the specified point in the actor's coordinates to be in screen coordinates.
* @see Stage#stageToScreenCoordinates(Vector2) */
public Vector2 localToScreenCoordinates (Vector2 localCoords) {
Stage stage = this.stage;
if (stage == null) return localCoords;
return stage.stageToScreenCoordinates(localToAscendantCoordinates(null, localCoords));
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Transforms the specified point in the actor's coordinates to be in the stage's coordinates. */
public Vector2 localToStageCoordinates (Vector2 localCoords) {
return localToAscendantCoordinates(null, localCoords);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Transforms the specified point in the actor's coordinates to be in screen coordinates.
* @see Stage#stageToScreenCoordinates(Vector2) */
public Vector2 localToScreenCoordinates (Vector2 localCoords) {
Stage stage = this.stage;
if (stage == null) return localCoords;
return stage.stageToScreenCoordinates(localToAscendantCoordinates(null, localCoords));
}
代码示例来源:origin: narfman0/GDXWorld
/** @param vec the coordinates
* @param actor the actor in which coordinate system vec is given
* @param other the actor into which coordinate system to convert the coordinates to
* @throws IllegalArgumentException if the given actors are not in the same hierarchy */
public static void localToOtherCoordinates(Vector2 vec, Actor actor, Actor other) {
Group lastParent = lastParent(actor);
if(lastParent == null || lastParent != lastParent(other))
throw new IllegalArgumentException(actor + " and " + other + " are not in the same hierarchy");
actor.localToAscendantCoordinates(lastParent, vec);
lastParent.localToDescendantCoordinates(other, vec);
}
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